Saccharine v1.2
This version removes a default setting in the engine causing issues with resolution changing. For those affected, use vid_fsdwmhack false in the console (to activate that, use the key above tab on US keyboards)


This version removes a default setting in the engine causing issues with resolution changing. For those affected, use vid_fsdwmhack false in the console (to activate that, use the key above tab on US keyboards)

Executable patch to fix some rendering issues.

Fixed: MAP02 exiting the minute the mini-boss is beaten. Now an exit switch lowers after he dies. Fixed: A MAP02 secret hopefully is more reliably activated. Fixed: MAP03 enemies not being active when silver key gates are opened. Now they're active when the silver gate is opened.

Update engine to use UZDoom 4.14.3 as a base Adjust title screen slightly Fix m_quickexit cvar being true by default (it's supposed to be false). Use the console to change it Backport fix from UZDoom's in-dev branch to attempt to fix Discord streaming and some other Windows oddit