Patch 1.91 - Humanoid Icon
- Added a little head icon to all humanoid unit buttons - Fixed humanoid tag for Huntress and Pumpkin Man


- Added a little head icon to all humanoid unit buttons - Fixed humanoid tag for Huntress and Pumpkin Man

changed randomization of boss rotation: now all 4 bosses appears in a row, after that it will be shuffled again and you will get all 4 bosses in row again in a different order set max framerate to 120 when vsync is off on start. This could prevent your pc going crazy with 1000+ f

Thanks for your support! The patch is live now. If you’d like to continue supporting me you can check out the new dlc: View game page All other dlc are discounted by 50% off! Also the Demo for Idle Pixel Battle is finally playable here: View game page Cheers Max

I'm currently hard at work developing Idle Pixel Battle. But since Idle Pixel Fantasy will soon celebrate its first anniversary on Steam, I took some time to prepare a small anniversary patch: The following update goes live on September 1 : NEW: The user interface now displays th

In this devlog, I would like to give you a closer look at the gameplay loop of Idle Pixel Battle and introduce some of the systems I have implemented over the past few months. From the different heroes and their abilities to randomized items and permanent upgrades, there are many

Hey everyone! I’m very happy to finally show you the trailer for Idle Pixel Battle. As you can see, it’s much, much more active than Idle Pixel Fantasy and offers plenty of interactive choices. I hope you enjoy it as much as I’ve enjoyed working on it. - Max

Hey everyone! I’m very happy to announce that the Steam page for my next idle game, Idle Pixel Battle , is now live! View game page I’m incredibly grateful for all the support, feedback, and encouragement over time. With Idle Pixel Battle , I want to build on that same love for i

Hey everyone! I finally have some big news to share: HeroTail: Survivors will release on June 1st! View game page It’s a top-down roguelite survivor game where you build a growing chain of heroes, unlock synergies, level up abilities, and survive increasingly difficult biomes. An

Fight your way through three unique biomes with a team of three heroes . Form a living chain of powerful allies and use power-ups and class bonuses to gain the upper hand. Level up your heroes, collect coins, and unlock permanent upgrades . Climb the leaderboard: The top 3 demo p

Hey everyone, Past When I first started Idle Pixel Fantasy , it was meant to be a small side project: the 1.0 version only had one boss and no prestige system at all. I never expected so many people to play it, share feedback, and support me over time. What began as a simple idea

NEW PAID: Added Halloween Pack: Contains Baby Pumpkin, Mother Pumpkin and Mimic View game page Mother Pumpkin boosts all Baby Pumpkin crystal generation Mimic eats nearby chests and gives you a lot of crystals in return NEW FREE: (Patch 1.32) Added Lich Boss with new Curse and Bl

Potential fix for Patient Gamer Achievement: Before 1.28 your click on a chest, crystal and boss was registered even when you clicked on a unit button or in the prestige panel and a chest was behind this menu. This failed the Patient Gamer Achievement. Now the click on chests, cr

Added humanoid tag to: Werewolf Goblin Skeleton Orc Demon

Fixed achievement by adding Humanoid Tag to Peasant, Sorry! To clarify: Only these units are humanoids: Archer Chef Digger Maid Militia Peasant Furry Gladiator Miner Pharaoh Wizard Heavy Knight Necro Ninja Plague Doctor Thief Time Hero Angel Death Pirate Priest Santa Apache Execu

I was sick most of last week, so this patch came out a little slower than usual. You told me to add more achievements, so here you go: NEW: Added 14 new Achievements Bug Fixes: Trading menu cooldown reset after prestige Fixed volume settings reset after restart Fixed elite fighte

Sooo… instead of just relaxing last weekend, I kept working on the game. Here you go: HISTORY PACK (Pirate, Pharaoh, Apache) Now verified! View game page NEW MAIN BOSSES Whenever you prestige, you will face one of three bosses: Dragon, Naga, or Minotaur. Each boss has a different

Thank you for your feedback, I read everything! Unfortunately, Valve has not yet verified the History Pack DLC, and there is nothing I can do to speed up the process. I'm taking a little break this weekend, so this is the last patch for this week: NEW: - Santa will now leave pres

Gameplay: - For every prestige rank you will get 10% more gold / sec UI: - added option to hide sold out units - tooltips now shows current units & unit Limit - improved tooltips for Chef, Peasant, Ninja, Skeleton, Spirit -> shows updated numbers based on unit Upgrades - p

Fixed: - Sometimes clicking on the prestige button did not work until restart - Fullscreen Setting localization didn't update after changing language

Thank you for your ongoing support! I also wanted to release two DLCs with this patch, but unfortunately the verification process is taking longer than expected, so I can only release one of them today. I hope this will be completed during the course of this week or next week at