Kumoon : Ballistic Physics Puzzle

Lucky You Studio

Released
Nov 10, 2015
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Update 1.0.14

    Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming

  2. Developer post

    Update 1.0.14

    Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled. Work continues, more coming

  3. Developer post

    Thoughts on Freedom of Movement / No Teleport

    This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom

  4. Developer post

    Thoughts on Freedom of Movement / No Teleport

    This is a gamepad/seated VR game. Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom

  5. Developer post

    Coming Soon : Tracked Controller Support

    We are working on getting you into the game with the Tracked Controllers! In addition, we are adding some warning signs to Extreme VR levels. Take it easy in there!

  6. Developer post

    Kumoon VR Deluxe Edition

    One Robot to Rule the Boxes! Base game and VR Dlc : together they could be invincible! One Build to Bend with Both Winds Kumoon supports both HTC Vive and Oculus consumer versions. Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels.

  7. Developer post

    Kumoon VR Deluxe Edition

    One Robot to Rule the Boxes! Base game and VR Dlc : together they could be invincible! One Build to Bend with Both Winds Kumoon supports both HTC Vive and Oculus consumer versions. Seated gamepad controls, freedom of movement, lots of intense levels, plenty of easy going levels.

  8. Developer post

    SteamVR Performance Tweak

    On some devices, a massive framerate drop is occurring after a level is resolved and the portal activates. Please go to Settings->Graphics and turn off SSAO if you have this issue.

  9. Developer post

    SteamVR support for Oculus and Vive!

    With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display. The base game includes a demo of VR mode, conta

  10. Developer post

    SteamVR support for Oculus and Vive!

    With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display. The base game includes a demo of VR mode, conta

  11. Developer post

    Kumoon on VRDB

    IndieDB has opened a sister-site called VRDB for VR games. Take a look at !

  12. Developer post

    Kumoon on VRDB

    IndieDB has opened a sister-site called VRDB for VR games. Take a look at !

  13. Developer post

    40 hours left on the 'Miller on the Roof' bundle

    Kumoon is alongside 4 other Steam games and 3 of soundtracks on a Groupees bundle for 40 more hours!

  14. Developer post

    SteamVR beta update 03

    DK2 is confirmed working. Next we are correcting the Vive rendering, and we should be good to go soon all around, and can start considering whether we should give the robot some waldo grip units for fun. :HappyBotBot:

  15. Developer post

    SteamVR beta update 03

    DK2 is confirmed working. Next we are correcting the Vive rendering, and we should be good to go soon all around, and can start considering whether we should give the robot some waldo grip units for fun. ːHappyBotBotː

  16. Developer post

    SteamVR beta update 02

    Work In Progress! We have found critical issues, and should have the game running properly in SteamVR at the end of February. Launch from BigPicture mode working. Launches directly into vr mode if Compositor is running. No more need for beta, we are running in the main branch. No

  17. Developer post

    SteamVR beta update 02

    Work In Progress! We have found critical issues, and should have the game running properly in SteamVR at the end of February. Launch from BigPicture mode working. Launches directly into vr mode if Compositor is running. No more need for beta, we are running in the main branch. No

  18. Developer post

    SteamVR beta update 01

    Added more debug keys in case headsets have different FOV or Aspect Ratio preferences I don't know about. PgUp/PgDown : changes FOV Home/End : changes Aspect Ratio The numbers are visible in Settings->Virtual Reality. If your IPD is strange, the setting that has been sent by t

  19. Developer post

    SteamVR beta update 01

    Added more debug keys in case headsets have different FOV or Aspect Ratio preferences I don't know about. PgUp/PgDown : changes FOV Home/End : changes Aspect Ratio The numbers are visible in Settings->Virtual Reality. If your IPD is strange, the setting that has been sent by t

  20. Developer post

    SteamVR beta Started!

    Welcome to the Kumoon SteamVR beta. Anybody can access this with beta password 'kumoonsteamvr'. Without the Dlc, the game will run the VR demo normally, with it the full game is open. You need to have a gamepad for this version. You need to have installed SteamVR from the Tools s