Released
Jul 6, 2015
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

9 posts
  1. Developer post

    Supporting Charity

    We're pleased to announce that we have decided to start supporting two nonprofit organizations that our close to our heart. A sizeable percentage of the proceeds of ALL MOCBJ Software titles (both current and future) will be distributed to Simone's Kids and Friends to the Forlorn

  2. Developer post
  3. Developer post

    Trading Cards

    Macabre Trading Cards have been submitted for review to Steam. As long as there aren't any flags thrown, they should be available sometime next week.

  4. Developer post

    Trading Cards and Steam Achievements

    I'm in the process of creating trading cards for Macabre. While it still may be a few weeks before they launch, they will definitely be coming in the near future. As for Steam Achievements, I'd still like to implement them if possible. There is no date yet as to when/if they will

  5. Developer post

    Full Screen

    By default, the game will run in a window. You can drag the edges to make the window larger, or use ALT+ENTER to get into full screen. I imagine most people can figure this out on their own, but in case you have trouble, do this and win. Sorry if this confused anyone.

  6. Developer post

    Name Change + Saves

    Ruin is now known as Macabre. Your saves will remain intact, but you will need to rename your save folder and the actual save file(s) to macabre instead of ruin. To do this, right click the game in your library and go to properties. Click on the browse local content button and it

  7. Developer post

    Now Available on Mac!

    The Mac version of Ruin has been released! If you run into any problems, please let me know and I'll work to resolve them as quickly as possible.

  8. Developer post

    Linux / Mac Test Build Now Available!

    A test build for Linux and Mac machines is now available. To test, simply right click Ruin in your library and go to Properties. On the beta tab, select the mac-linux-test build from the drop-down menu. I would appreciate any feedback as to whether that runs on those OSes properl

  9. Developer post

    Controller Support with JoyToKey

    Ruin should support most gamepads with the help of JoyToKey. Thank you for the support!