Swords & Crossbones: An Epic Pirate Story

Epic Devs LLC

Released
Sep 30, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Last weeks release notes

    Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Loa

  2. Developer post

    Last weeks release notes

    Greetings, we made some small changes last week, but forgot to add the change notes. Here they are: There was an error with one of the buildings, it never unlocked after the mission was successful. This issue is fixed - not only for new games - but also for all the old games. Loa

  3. Developer post

    Small improvements

    We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at w

  4. Developer post

    Small improvements

    We added an extra window when leaving the game, it tells you that if you leave, the game will be saved automatically. Battle animations can be speed up now. This should speed up not only automated fights but also manual battles. You are free and welcome to give us more hints at w

  5. Developer post

    This weeks fixes

    Wednesday changes: Fixed a possible case of the game getting stuck by leaving some pirates on other islands. Lots of minor UI fixes to fit item names and other kinds of texts. Changed some sounds and the in-game background music a bit. Made the quest window be opened with 'Q', in

  6. Developer post

    This weeks fixes

    Wednesday changes: Fixed a possible case of the game getting stuck by leaving some pirates on other islands. Lots of minor UI fixes to fit item names and other kinds of texts. Changed some sounds and the in-game background music a bit. Made the quest window be opened with 'Q', in

  7. Developer post

    Patch notes for this week: DRM free & Shortcuts

    We did improve some things and fix some more, here is what actually changed for this weeks updates: Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected. Fixed some 'protect the chets' battles, that were possible to win insta

  8. Developer post

    Patch notes for this week: DRM free & Shortcuts

    We did improve some things and fix some more, here is what actually changed for this weeks updates: Fixed the positions of two city halls, as they were overlapped by other buildings and could not be selected. Fixed some 'protect the chets' battles, that were possible to win insta

  9. Developer post

    Achievments fix

    Fixed two achievements, that were impossible to unlock. Fixed an issue that made it possible to upgrade buildings, before they have been built. Minor UI fixes.

  10. Developer post

    Achievments fix

    Fixed two achievements, that were impossible to unlock. Fixed an issue that made it possible to upgrade buildings, before they have been built. Minor UI fixes.

  11. Developer post

    Español & по русски!

    Another few changes and 2 languages added: Added Spanish and Russian translations. Fixed a couple of problems with the Tourism. Added a button for running away from the battle. Added experience, ability points and item rewards to the random sea battles.

  12. Developer post

    Español & по русски!

    Another few changes and 2 languages added: Added Spanish and Russian translations. Fixed a couple of problems with the Tourism. Added a button for running away from the battle. Added experience, ability points and item rewards to the random sea battles.

  13. Developer post

    flourishing Tourism

    Tourism finally works. The tourist ships should now start coming and going properly. Fixed a couple of 'getting stuck' situations, where sailing or sailing home is blocked. Fixed the Machete and Kitchen knife items missing from the Weaponsmith, and blocking crafting of the items,

  14. Developer post

    flourishing Tourism

    Tourism finally works. The tourist ships should now start coming and going properly. Fixed a couple of 'getting stuck' situations, where sailing or sailing home is blocked. Fixed the Machete and Kitchen knife items missing from the Weaponsmith, and blocking crafting of the items,

  15. Developer post

    Speed up patch

    Now, the weekend is over, and we released another small patch, below the changes: Added controls for speeding up the game. Fixed the capturing of monsters and putting them in the zoo/aquarium. Moving buildings and bridges is now quite cheaper. Fixed a bug in the Resource Market,

  16. Developer post

    Speed up patch

    Now, the weekend is over, and we released another small patch, below the changes: Added controls for speeding up the game. Fixed the capturing of monsters and putting them in the zoo/aquarium. Moving buildings and bridges is now quite cheaper. Fixed a bug in the Resource Market,

  17. Developer post

    The 2nd patch is out

    And below the details and the fixes of the patch Fixed crashes that could appear when stealing from/killing enemies. Fixed the shipyard UI so that it will allow building ships. Other minor UI fixes.

  18. Developer post

    The 2nd patch is out

    And below the details and the fixes of the patch Fixed crashes that could appear when stealing from/killing enemies. Fixed the shipyard UI so that it will allow building ships. Other minor UI fixes.

  19. Developer post

    Full Screen Mode added

    From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1

  20. Developer post

    Full Screen Mode added

    From now on Swords & Crossbones will start in Full Screen Mode by default. We have also increased the size of the User Interface Elements (Boxes, Dialogues, Menues, Buttons). For the Full Screen Mode we ioncreased it by the factor 1.6 and for the Windowed Mode by the factor 1