A Wizard's Lizard: Soul Thief

Lost Decade Games

Released
Apr 5, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Sorry everyone, we can't finish this game

    Hello all, this is Matt ... (Oof, this is tough. This post has been a long time in the making, so buckle up cuz it's gonna be a rough ride ...) Right off the bat, we are very sorry to announce that we cannot finish A Wizard's Lizard: Soul Thief. We've spent countless hours and te

  2. Developer post

    Massive redesign available in the Beta channel

    Sometimes you need to take a step back before you can take two steps forward. That's what's up right now, and although I hate hate hate going backwards, I'm excited about all these new changes. TWIN-STICK SHOOTER GAMEPLAY IS BACK! This should be good news for fans of the original

  3. Developer post

    Update #20 -- Soul Thief 0.26.0

    Hiya! Many of you have been reporting bugs here on Steam, via email, and on LDG's community forums . Thanks! These reports are super helpful and better enable me to fix issues. Sometimes you have mentioned that a particular bug might be hard for you to explain to me, since it inv

  4. Developer post

    Soul Thief 0.25.0 -- Achievements and Inventory

    "Man, I love working on user interface!" said almost no developer ever, and certainly not me. But a good user interface goes a long way in making a game more enjoyable, so I spent a good chunk of time redesigning things for this update while other stuff percolates. There are also

  5. Developer post

    Soul Thief 0.24.1

    Hiya! If you experienced a crash in 0.24.0, I have good news! It shouldn't do that anymore. When I added the Chicken Storm Wand recently, I accidentally ruined the Killer Bee Wand. Since in my last post I suggested that the Chicken Storm is the best weapon, I think this was the k

  6. Developer post

    Soul Thief 0.24.0

    Another update in this Early Access Adventure Wonderland! This time we've got a couple new toys, new items, AND -- wait for it -- the first pass of the first phase of the first version of the final boss. Phew! The items are pretty fun (if I do say so myself!) but the boss encount

  7. Developer post

    Soul Thief 0.23.0

    Hey guys! Not much to show this week, as unfortunately our time has been split between multiple projects. As we near the finish line, we're going to refrain from the weekly updates. We hope you've enjoyed the steady stream of updates so far, but recently we're working on spoilery

  8. Developer post

    Soul Thief 0.22.0

    This week we've got the first pass of a new mini-map in place, which has the ability to showcase up to 4 different icons in a single room. This means that rooms can be shown as stores where you can buy stuff, but they can also tell you if there is any loot in that room. We'll con

  9. Developer post

    Soul Thief 0.21.0

    Here are this week's changes: * Design Egg Plant * Art for Egg Plant * Make Egg Plant possessable * Add Egg Plant monster to Wizard's Lab * Art for Inner Flame wand * Add Inner Flame wand to generator * Art for Randwand * Add Randwand wand to generator Let me know if you play wit

  10. Developer post

    A Wizard's Lizard: Soul Thief 0.20.0

    Happy Friday! Here are this week's updates: * Add Prawn monster to Kitchen * Add Rune Box to Wizard's Lab * Add secrets around merchants * Fix boss music playing on unpause after boss defeat * Fix keyboard/gamepad input bug * Add Electric Eel trinket * Add Aquarium toy * Add unlo

  11. Developer post

    A Wizard's Lizard: Soul Thief 0.19.0

    Here are the updates this week. There's been a bunch of work that's not in the game yet, including the final Wizard's Lab boss. More to come! * Sound effects for penguin merchant * Animations for penguin merchant * Add Rotten Tail that appears when you have Rat Skull * Add Rat Sk

  12. Developer post

    A Wizard's Lizard: Soul Thief 0.18.0

    It's a light update this week, but we've got a major change that you've been asking for: gamepad configuration! * GAMEPAD CONFIG! You asked, we listened :) * Tweak crow's dash speed * Fix mother in coolbox * Nerf Ivory Badge * Add Trinkets header in pause menu This is the first t

  13. Developer post

    A Wizard's Lizard: Soul Thief 0.17.0

    Here are the changes this week: * Add Local Honey trinket -- spawn a bee while at full health * Add Spectre Shield trinket * Add Ivory Badge trinket * Fix shieldGen collision * Fix critical error in Shield Gen code * Battery -- add charges to wands equal to their starting charges

  14. Developer post

    A Wizard's Lizard: Soul Thief 0.16.0

    This week brings a few new monsters as well as teleporters and new room layouts in the Wizard's Lab. Additionally, we've started working on Steam integration and your game progress is now saved in Steam Cloud. Here are the full changes: Add colored lights to orbs in Wizard's Lab

  15. Developer post

    A Wizard's Lizard: Soul Thief 0.15.0

    Happy Friday! We're making steady progress on the Wizard's Lab even though Geoff was down for the count this week with a nasty cold/flu. Here are this week's changes: Increase number of Tickets granted from bosses in later levels Give player Spook "pop" attack sound :) Show healt

  16. Developer post

    A Wizard's Lizard: Soul Thief 0.14.0

    Another Friday, another AWL: ST update! We've been iterating on the Wizard's Lab and fixing some crashes and other general issues. Here are this week's changes: Bees now target most objects Add mysterious "tank" rooms to Wizard's Lab Add Bunsen Burner corpse, gold guts Make albin

  17. Developer post

    A Wizard's Lizard: Soul Thief 0.13.0

    Hard to believe it's Friday already! This week, we've pushed a very early version of the Wizard's Lab into the mix in order to start getting feedback. There are several more monsters and traps in the pipeline (as well as the final boss) which will land in the next few updates. Ma

  18. Developer post

    A Wizard's Lizard: Soul Thief @ PAX East 2016 (and 0.12.0 patch)

    Hope everyone had a great week! Matt and Greg are at PAX East over the weekend demoing A Wizard's Lizard: Soul Thief. Drop by and say hello if you're attending. Since we've been busy prepping for PAX and working on content for the Wizard's Lab, this week's patch is just a few cha

  19. Developer post

    A Wizard's Lizard: Soul Thief 0.11.0

    Happy Friday! We've got a new patch for you with bug fixes and some new content. We're actively working on the Wizard's Lab dungeon, which isn't playable just yet, but we're aiming to have it ready by the of April. Here are this week's changes: Fix player inkwell attack Polish pl

  20. Developer post

    A Wizard's Lizard: Soul Thief 0.10.1

    I added a new monster to the courtyard today, but forgot to get all the assets in before a push. So in 0.10.0 there was a weird yellow jelly in the courtyard! In this patch, 0.10.1, the new monster is complete, give it a go! We'll iterate on the monster and improve how it feels t