Version Update v1.0.9
1.Fixed some issues that could cause the game to crash

Technical data

1.Fixed some issues that could cause the game to crash

1. Fixed potential game crash issues during combat

1. Increased dice synthesis probability 2. Optimized shop display logic — shop can be re-entered before any transaction is made 3. Added new dice attack sound effects 4. Updated a batch of auxiliary software icons

1. Fixed several issues that could cause the game to crash

1. Fixed an issue where some branch outposts were displayed at incorrect positions 2. Fixed an issue where the game would not function properly when respawning while the settings menu was opened via ESC key during combat 3. Fixed an issue where the player damage animation was mis

1、Fixed an issue where the revive button could still be clicked after battle victory

1. Fixed an issue where hidden dungeons might not be accessible 2. Fixed a lag issue that could occur after defeating a BOSS 3. Fixed incorrect operation logic in the dice attribute infusion interface 4. Fixed a potential error during dice synthesis 5. Fixed an issue where the nu

1. Fixed the display error of unlock icons for DiceJoker and DiceBomber 2. Fixed the freezing issue during DiceJoker battles 3. Fixed the misalignment between cursor and branch outpost positions on the world map 4. Fixed incorrect dice count display in the collection/codex 5. Fix

1.Fixed the issue where opening the settings screen could automatically jump back to the start screen 2.Fixed the issue where the rocket scene would still trigger after clearing a dungeon on subsequent attempts (not the first time) 3.Fixed the display error for dungeon gold bonus

Hi everyone! ~ Dicey Hacker 1999 Version 1.0 is finally launching on March 30th! In this update, all dungeons will be unlocked, featuring 4 distinct classes. We are also releasing a wider variety of auxiliary and core software, along with dice modification features for you to exp

Hi everyone! Dicey Hacker 1999 Version 1.0 is finally launching on March 30th. In this update, all dungeons will be unlocked, featuring 4 distinct classes. We are also releasing a wider variety of auxiliary and core software, along with dice modification features for you to explo

⚙️ Improvements Added additional new player guidance and tutorials Adjusted and rebalanced dungeon difficulty Improved combat turn logic : newly spawned enemies will no longer act immediately after the player’s turn ends Adjusted the energy gained from energy orbs to 8 Improved t

🔔 Update Notes 🛠 Bug Fixes Fixed an issue where the revive count was not reset when exiting combat Fixed an issue where boss stats were generated incorrectly Fixed a crash issue when combo count exceeded 300 during combat ⚙️ Gameplay & Feature Adjustments Added mouse-click

Hi everyone, Thanks for your patience! After several months of development, we’re excited to bring you a brand-new Dicey Hacker update!!! 【All-new Dice Combat System】 Click a die on the board and spend energy equal to its value to launch an attack. When dice with the same number

🔧 New Features: 1. Added a new protagonist model. 2. Reworked the combat flow and introduced some deck-building (DBG) elements. 3. Added new enemy skill configurations to increase combat difficulty. 4. Added a player healing skill , and removed the cooldown time for player skill

Hackers, we're back! We're thrilled to announce that the next demo build of Dicey Hacker 1999 is dropping in July — and it's packed with exciting new content and improvements: ✨ All-new screen effects – More cyber, more retro, and a huge visual upgrade! ⚔️ New combat flow and gam

🐛 Bug Fixes Fixed some incorrect in-game descriptions Fixed the issue where the game would pause when running in the background (I'm such a dummy for missing this!) Fixed a bug where dice could be dragged from a shielded buffer zone to another buffer even if they didn’t meet the

"In this demo release, you can experience partial idle mechanics and dice-driven combat gameplay. I'll keep updating this trial version with more content and features~ While many iterations and enhancements are planned, I strongly hope to gather player feedback and suggestions as