Patch notes for September 3rd
- Slot machine overhaul - Added "Big Appetite Buddy Bass" singing fish

Developer posts and news about this game.

- Slot machine overhaul - Added "Big Appetite Buddy Bass" singing fish

NoonyChirp balancing changes: Hunter now appears every 25 points (previously appeared every 20 points) Hunter's crosshair now flashes before firing (previously throbbed) SFX cue now plays before the crosshair lock-on phase

- Added NoonyChirp app! - Added Cell City: a phone repair shop. - Added new End Game, Win, Game Over screens. - Players can now break their phones. - Slushies now can be refilled and mixed. - Repair Boy can be eliminated at Cell City. - Game progression has been rebalanced. - Cha

Introducing NEW UPDATES currently in development for KEEP GAMBLING. We'll be releasing these as we cook. Be patient, and be ready...

THE PHONE UPDATE , Keep Gambling's first major update, has finally arrived... This update brings phones , six new methods of online gambling , player costumes , achievements , texting with friends, notifications for debt reminders and big wins, a revamped luck system, reworked al

We are proud to announce our first major update for Keep Gambling : “THE PHONE UPDATE” , releasing on April 30th . This update brings phones, online gambling, texting with friends, notifications for debt reminders and big wins, a revamped luck system, reworked alcohol mechanics,

Improved heartrate increases from slots (small amount of BPM added on roll, BPM is added on wins proportionate to how big the prize is) Slot machine animation bug fixed Slot machine now will react when being shoved :) $1 Slots added to the convenience store Audio atmosphere is no

Hello everyone! It's been a little over a month since release, and we are honestly blown away by the support we’ve received. We dropped out of school and started making this game in our free time. We had joked together about gambling to pay off our student debt, and the concept f

- Added pickle lighter - Minor bug fixes

Patched in game radio not respecting music volume slider Patched some movement replication issues