Increased mayhem with new levels and weapons! Adds Two new levels: Underground factory Proving Grounds Four new weapons: Crossbow Serpent Gun Mortar Stationary Turret Blood (decals) can be disabled from options Fixes Performance optimizations In-game menu can be now used with con
Increased mayhem with new levels and weapons! Adds Two new levels: Underground factory Proving Grounds Four new weapons: Crossbow Serpent Gun Mortar Stationary Turret Blood (decals) can be disabled from options Fixes Performance optimizations In-game menu can be now used with con
Now available on Mac & Linux! Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings Small fixes included Fixed issue where Odin tank smash damage was coming from wrong position Fixed issue where red button on Penthy fight wasn't working alw
Now available on Mac & Linux!
Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings
Small fixes included
Fixed issue where Odin tank smash damage was coming from wrong position
Fixed issue where red button on Penthy fight wasn't working always
Now available on Mac & Linux! Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings Small fixes included Fixed issue where Odin tank smash damage was coming from wrong position Fixed issue where red button on Penthy fight wasn't working alw
Now available on Mac & Linux!
Today Mac & Linux / steamOS folk can join to enjoy cross-platform mayhem with Vikings
Small fixes included
Fixed issue where Odin tank smash damage was coming from wrong position
Fixed issue where red button on Penthy fight wasn't working always
Fixes and tweaks(buffs!) Adds Added vsync option Added d-pad support for controllers Fixes Improved cases where enemies got too close to players and player couldn't always deal damage to them Issue where player could dash inside demon and get stuck Issue where bazooka and grenade
Fixes and tweaks(buffs!)
Adds
Added vsync option
Added d-pad support for controllers
Fixes
Improved cases where enemies got too close to players and player couldn't always deal damage to them
Issue where player could dash inside demon and get stuck
Issue where bazooka and grenade projectiles didn't always deal damage to every enemy in range
Wrong par time on dwarven delivery
Improved Sag default saw weapon damage area
Issue where Portal level pool didn't reset when entering portal in hardcore mode
Fixes and tweaks(buffs!) Adds Added vsync option Added d-pad support for controllers Fixes Improved cases where enemies got too close to players and player couldn't always deal damage to them Issue where player could dash inside demon and get stuck Issue where bazooka and grenade
Fixes and tweaks(buffs!)
Adds
Added vsync option
Added d-pad support for controllers
Fixes
Improved cases where enemies got too close to players and player couldn't always deal damage to them
Issue where player could dash inside demon and get stuck
Issue where bazooka and grenade projectiles didn't always deal damage to every enemy in range
Wrong par time on dwarven delivery
Improved Sag default saw weapon damage area
Issue where Portal level pool didn't reset when entering portal in hardcore mode
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today. If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's ap
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today.
If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's apocalyptic party!
Version 1.0 means that we currently have all the planned content in the game, we definitely won't stop developing it further. We have already planned content updates and of course we will also fix any reported issues. So please be active on our community forums, we will be there too!
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today. If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's ap
Gunnheim has just become a positive statistical anomaly by leaving Early Access and being fully released today.
If you missed all the fun & chaos during Early Access, now is finally your chance to pick up the game at 33% off. Invite your Viking friends and interrupt Odin's apocalyptic party!
Version 1.0 means that we currently have all the planned content in the game, we definitely won't stop developing it further. We have already planned content updates and of course we will also fix any reported issues. So please be active on our community forums, we will be there too!
Gunnheim is Now Available on Steam and is 35% off!* Dish out carnage of hellish proportions in Gunnheim, a top-down shooter where the equation is simple: vikings + guns = mayhem! *Offer ends October 23 at 10AM Pacific Time
Gunnheim is Now Available on Steam and is 35% off!*
Dish out carnage of hellish proportions in Gunnheim, a top-down shooter where the equation is simple: vikings + guns = mayhem!
Unlockable characters and mighty Odin! Note: This update will reset current player stats and saves Adds New bossfight: Odin Two unlockable characters Sag Falk 11 Steam Achievements Steam Cloud saves Added team stats and PAR times in ending screen Added lot of missing Audio &
Unlockable characters and mighty Odin!
Note: This update will reset current player stats and saves
Adds
New bossfight: Odin
Two unlockable characters
Sag
Falk
11 Steam Achievements
Steam Cloud saves
Added team stats and PAR times in ending screen
Added lot of missing Audio & Visual effects
Added Hardcore mode (unlocked by completing game in normal mode)
Added Portal saving on normal mode
Portals now stay open after completing (not in HC)
Added Credits
Added missing lores for weapons and levels
Updated Lobby icons
Updated portal music
Added Boss fight music
Added Odin fight music
Updated loading screen images
Returned Boss health bar on HUD
Added more graphics options
Added missing icons and health bars for enemies and objectives
Fixes
Issue where piranhas position wasn't updated on clients
Issue where Cultist bullets went through things
Fixed stats not always showing on level end
Fixed shotgun stats not calculated correctly
Fixed AI navigation issues on Waterpump level
Fixed issue where Hunt Is On trap sounds were too loud
Fixed Turtle not playing death animation
Fixed issue where lazer effect was still playing after player has died or despawned
Fixed issue where explosive objects could sometimes heal players (oops...)
Fixed issue where mason could get stuck
Fixed Warhog not always attacking on Dwarven Delivery
Fixed issue where Demon not always taking damage
Fixed The Experiment effects not playing on clients
Fixed many collision issues with objects and levels
Fixed camera shake not always working
Improved Dash reliability greatly
Tweaks
Increased Fiend hitbox size
Added some variance for Toad jumping
Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players
Unlockable characters and mighty Odin! Note: This update will reset current player stats and saves Adds New bossfight: Odin Two unlockable characters Sag Falk 11 Steam Achievements Steam Cloud saves Added team stats and PAR times in ending screen Added lot of missing Audio &
Unlockable characters and mighty Odin!
Note: This update will reset current player stats and saves
Adds
New bossfight: Odin
Two unlockable characters
Sag
Falk
11 Steam Achievements
Steam Cloud saves
Added team stats and PAR times in ending screen
Added lot of missing Audio & Visual effects
Added Hardcore mode (unlocked by completing game in normal mode)
Added Portal saving on normal mode
Portals now stay open after completing (not in HC)
Added Credits
Added missing lores for weapons and levels
Updated Lobby icons
Updated portal music
Added Boss fight music
Added Odin fight music
Updated loading screen images
Returned Boss health bar on HUD
Added more graphics options
Added missing icons and health bars for enemies and objectives
Fixes
Issue where piranhas position wasn't updated on clients
Issue where Cultist bullets went through things
Fixed stats not always showing on level end
Fixed shotgun stats not calculated correctly
Fixed AI navigation issues on Waterpump level
Fixed issue where Hunt Is On trap sounds were too loud
Fixed Turtle not playing death animation
Fixed issue where lazer effect was still playing after player has died or despawned
Fixed issue where explosive objects could sometimes heal players (oops...)
Fixed issue where mason could get stuck
Fixed Warhog not always attacking on Dwarven Delivery
Fixed issue where Demon not always taking damage
Fixed The Experiment effects not playing on clients
Fixed many collision issues with objects and levels
Fixed camera shake not always working
Improved Dash reliability greatly
Tweaks
Increased Fiend hitbox size
Added some variance for Toad jumping
Changed explosive objects to be more useful for players, now deals more damage to enemies and less for players
New Portal and enemies Adds New Portal Level Change: Dwarven Delivery (old: Explosive Cargo) Level Change: Burning Grounds (old: The Highlands) Level Change: Break Through (old: Portals of Doom) Level Change: Hellspawn (old: Search and Destroy) Level Change: The Outpost New Bossf
New Portal and enemies Adds New Portal Level Change: Dwarven Delivery (old: Explosive Cargo) Level Change: Burning Grounds (old: The Highlands) Level Change: Break Through (old: Portals of Doom) Level Change: Hellspawn (old: Search and Destroy) Level Change: The Outpost New Bossf
Fixes and tweaks Adds Portal opened HUD message, when completing Portal Added more audio effects for Warhog Added level images on loading screen Fixes Fixed Mammoth blood effect stacking in squares Fixed issue where in some Turkuld levels piranhas were spawned on grass Fixed some
Fixes and tweaks
Adds
Portal opened HUD message, when completing Portal
Added more audio effects for Warhog
Added level images on loading screen
Fixes
Fixed Mammoth blood effect stacking in squares
Fixed issue where in some Turkuld levels piranhas were spawned on grass
Fixed some colliders in Portal HUB level
Fixed menu navigation issues with controllers
Fixed missing cliffs in Are We Lost level
Issue where Warhog Shield and colliders raised other enemies in the air
Issue Abandoned Castle end light wasn't visible
Issue where Abandoned Castle side bridge wasn't walkable by enemies
Tweaks
Added more health to Search And Destroy fat critter
Tweaked enemy spawns in Frozen Fort
Updated Lore texts on levels and weapons
Improved water pump water animations
Improved Are We Lost particle effect performances
Added missing level ending arrows to Forest Of Hayr levels
Removed level ending arrows from other Portal levels than Forest Of Hayr
Portal lights are now shut down if Portal is completed, player's can still enter portal for rerun
Fixes and tweaks Adds Portal opened HUD message, when completing Portal Added more audio effects for Warhog Added level images on loading screen Fixes Fixed Mammoth blood effect stacking in squares Fixed issue where in some Turkuld levels piranhas were spawned on grass Fixed some
Fixes and tweaks
Adds
Portal opened HUD message, when completing Portal
Added more audio effects for Warhog
Added level images on loading screen
Fixes
Fixed Mammoth blood effect stacking in squares
Fixed issue where in some Turkuld levels piranhas were spawned on grass
Fixed some colliders in Portal HUB level
Fixed menu navigation issues with controllers
Fixed missing cliffs in Are We Lost level
Issue where Warhog Shield and colliders raised other enemies in the air
Issue Abandoned Castle end light wasn't visible
Issue where Abandoned Castle side bridge wasn't walkable by enemies
Tweaks
Added more health to Search And Destroy fat critter
Tweaked enemy spawns in Frozen Fort
Updated Lore texts on levels and weapons
Improved water pump water animations
Improved Are We Lost particle effect performances
Added missing level ending arrows to Forest Of Hayr levels
Removed level ending arrows from other Portal levels than Forest Of Hayr
Portal lights are now shut down if Portal is completed, player's can still enter portal for rerun
Adds Controller support added for Sony DualShock 2 Sony DualShock 3 Logitech F310 Logitech F710 Logitech Dual Action Logitech RumblePad 2 GameCube Controller Known issues Menu navigation a bit wonky with some controllers
Adds Controller support added for Sony DualShock 2 Sony DualShock 3 Logitech F310 Logitech F710 Logitech Dual Action Logitech RumblePad 2 GameCube Controller Known issues Menu navigation a bit wonky with some controllers
New Portal opened! Adds New stationary enemy: Diglet Turret New stationary enemy: Harpoon New enemy: Fireflies New enemy: Toad New enemy: Piranhas New portal: Turkuld New level: Hunting Lake New level: Shortcut New level: The Experiment New level: Tides Crossing New level: Water
New Portal opened!
Adds
New stationary enemy: Diglet Turret
New stationary enemy: Harpoon
New enemy: Fireflies
New enemy: Toad
New enemy: Piranhas
New portal: Turkuld
New level: Hunting Lake
New level: Shortcut
New level: The Experiment
New level: Tides Crossing
New level: Water Pump
New boss fight: Penthy
Added rewards menu
Added weapon listings to rewards menu
Weapon names and lores are listed on rewards menu if weapon is found
Added weapon found HUD message when first time picking up weapon
Added Portal Level lores to be displayed on loading screen (currently only Forest Of Hayr)
Added health indicators to Spear Wolfs
Added some indicators to guide player on Forest Of Hayr levels
Fixes
Fixed issues with explosive object effects
Fixed issues where explosive objects didn't always deal damage appropriately
Improved controller menu navigation
Networking improvements
Tweaks
NOTE: You join lobby using dash key now (mouse2 / right-left bumber)