Build 1.0.8 - Alignment Adjustment
This update slows down the rotation of the outer wall of the alignment system. The other walls were also slowed down a small amount.


This update slows down the rotation of the outer wall of the alignment system. The other walls were also slowed down a small amount.

Today's build fixes a bug that sometimes caused the event manager to get stuck after air-locking a Void Stalker.

We're very excited to announce the Void Stalkers is live and it's free! We'd love to hear your feedback after playing the game. -Jon and Callie

Tonight's update includes all of the changes to the demo based on player feedback. Tutorial is more spread out to avoid information overload. The drone is no longer required to connect to terminals. Added a new event, Void Larvae. The drone is now used as part of this event. Biom

A big thank you to everyone who played the Void Stalkers Demo during Next Fest and offered us feedback! We're in the process of making some big changes to the demo based on that feedback. Currently in development: Reducing the reliance on the drone for most of the events. You wil

The Void Stalkers Demo is live and has it's own Demo page. View game page The demo has three different endings based on the choices you make while playing the game. We hope you enjoy playing and we look forward to hearing your feedback! -Jon and Callie Void Stalkers Discord:

We just released build 0.0.80 that has the following changes based on feedback from our playtesters. Added text to Tutorial Screens to let players know then can right click to speed up the typing text Added option to turn off typing text. Added text to drone screen when a waypoin

The Void Stalkers playtest is now available and open! The playtest is the first three "jumps" that will serve as the tutorial for the demo. The demo will launch around the Steam Next Fest in early June and include more jumps, a story, and (probably) two different endings, with in

Join the Void Stalkers Discord to learn more about the upcoming playtest and demo! -Jonathan Hanna Developer