Curse of the Deadwood

Steamroller Studios

Released
Jul 28, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Our Last Scheduled Patch!

    Hi everyone! On Monday, April 3rd, we posted Update Patch 15, and that was our last scheduled monthly patch for Curse of the Deadwood! We thank you all for the feedback you've given us along the way, and we hope that you are enjoying the game. We've put so much love and care into

  2. Developer post

    Update Patch 15

    Patch Notes Lathe & Roguard Resolved a visual problem that was causing Lathe's face to be darker than it should General Adjusted grass visuals to improve look Improved collisions on many stages Fixed a bug that could cause the game to lock up when reloading at the start of a

  3. Developer post

    Update Patch 14

    Patch Notes Lathe & Roguard Fixed a bug that could cause the player to lose control of L&R when shooting specific objects in the environment Fixed a bug that caused the Amberblammer mine upgrade to not always damage enemies General Improved grass visuals on most stages (m

  4. Developer post

    Patch 13 Notes

    Patch Notes Enemies Fixed a bug that could cause some Knot variants to not play their spawning animations Resolved an issue that could cause sprouts not to despawn after death General Continued visual improvements for the newly implemented grass system Resolved bugs on two levels

  5. Developer post

    Curse of the Deadwood Special Announcement!

    Hello Woodlings!!! First, we wanted to thank you all so very much for being a part of our world. We put a ton of pride and love into Curse of the Deadwood and we're so grateful for everyone who has supported us along the way. Over the past 3 months, we've been continuously strivi

  6. Developer post

    Hot Fix Patch

    Patch Notes Stability Fixed a bug where the player could lose control over L&R after loading into the beginning of Cedar Swamp

  7. Developer post

    Stability Patch

    Patch Notes Stability Performance optimizations for Leafton Performance optimizations for Deadwood Forest General Fixed a bug that could cause sound to no longer play Lighting improvements to Cedar Swamp Lighting improvements for Lathe & Roguard Visual improvements to the new

  8. Developer post

    Curse of the Deadwood Major Update!

    Hello! We’re so excited to announce yet another Curse of the Deadwood Patch! This patch took us a bit longer, and we’re so grateful for your patience. Here’s what’s our team has been up to: First: the size of the game overall. Yes, we’re aware of how large of a download Curse of

  9. Developer post

    It's a WONDERFUL Day For a Curse of the Deadwood Patch!

    Hello all! While you’ve been smashing countless Deadwood, we’ve been here pushing buttons, making magic, and constantly improving your game experience on Curse of the Deadwood! We’re proud to announce another update that addresses some quirky things that you and our team discover

  10. Developer post

    Smash MORE Deadwood! Patch Update

    Our team is amazing! They’ve been toiling away on Curse of the Deadwood to make it that much more fun for you and your friends to play. Our latest patch is live and here’s a quick summary of what’s up. Patch Notes Stability - Some texture sizes reduced - Performance optimizations

  11. Developer post

    Curse of the Deadwood LIVE Stream at 3pm (10/21) on Twitch

    It's the final boss fight! Tune in to our Twitch livestream at 3pm as our very own Brian Gates gives you one more look at how to defeat those wooden zombies in Curse of the Deadwood. Don't miss out!!

  12. Developer post

    It’s A Beautiful Day For A Shiny New Patch!

    Hello Curse of the Deadwood fans!!! We’re so excited to announce a new patch for Deadwood. In this patch our game development team addressed the following “stuff.” Enemies Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction Fi

  13. Developer post

    Patch Notes 1.0.6

    Patch Notes Enemies Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction Fixed another bug with the Quartermaster that would cause spray attack effects to get stuck on screen if stunned during the attack Stability Performance o

  14. Developer post

    Patch Notes 1.0.5

    Patch Notes Enemies Fixed a bug which could cause the first boss to disappear before being defeated Fixed a bug with the third boss that could cause the player to lose control of Lathe & Roguard Stability Performance optimizations made for the Cedar Woods stages Performance o

  15. Developer post

    Patch Notes 1.0.4

    Patch Notes Lathe&Roguard Fixed a bug that could cause the Twigsnapper to be unusable after reloading certain checkpoints Stability Performance optimizations made for the Leafton stage Performance optimizations made for the first Cedar Woods stage Known Issues Some enemies ma

  16. Developer post

    Performance Patch 1

    Patch Notes Lathe&Roguard Optimized the player characters for performance improvements Enemies Performance optimizations made to Sprout enemies Stability Performance optimizations made for the first level (Meadbud) Optimized the grass shader for improved performance on higher

  17. Developer post
  18. Developer post

    Live Stream Of Curse of the Deadwood!

    Coming to you live this afternoon! Steamroller Animation's own Brian Gates walks through Curse of the Deadwood via live Stream. We'd love for you to explore the world of Knottington with us!

  19. Developer post

    First Post-release Patch!

    Patch Notes Lathe&Roguard Lathe and Roguard can no longer push a block while Roguard is down in the Last Stand mode UI The Video options no longer have to be opened twice to use a controller for navigation General Fixed a bug that would cause the game camera to get stuck in p

  20. Developer post

    Curse of the Deadwood Performance Update

    Hello! We hope everyone is enjoying Curse of the Deadwood! Just a quick update regarding game performance and steps that we are taking as a team to address… First, our team continues to work on Curse of the Deadwood and we continue to address performance challenges as well as oth