Overland

Finji

Released
Sep 19, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    Build 854

    Build 854 includes updates required for Steam deck compatibility.

  2. Developer post

    LudoNarraCon - Pacing and Storytelling with Constant Death /w Adam

    Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative. Watch on the LudoNarraCon official feed.

  3. Developer post

    Build 840

    Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches: fixed a rare issue with music in the second intro level fixed an issue with save file upgrades "relaxing" characters get access to basic Organize and Inspect abi

  4. Developer post

    Overland v1.2 Now Available

    Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expe

  5. Developer post

    Overland 1.2 First Gameplay Preview

    Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update. Watch live here or at

  6. Developer post

    Finji Studio Q&A with Adam & Bekah

    Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more. Watch live on this page or on

  7. Developer post

    The Sounds of Indie

    Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life. Watch live on this page or at

  8. Developer post

    "Hello from Finji!"

    Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions! Watch live on this page or on

  9. Developer post

    Build 751 - The Little Things

    Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including: Hint outlines to help new players find good scavenging spots Organize window can support Large UI mode Improved vista rendering performance Streamlined some campfi

  10. Developer post

    Build 745 - It's A Sign

    We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!

  11. Developer post

    Build 742 - Pat Buffs + Audio/UI Fixes

    Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes

  12. Developer post

    Build 733

    This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch: Re-skinned the Inspect view to match the Organize view! Re-did some of the trading site logic so that traders usually start out next to tables (seems small bu

  13. Developer post

    Build 724 - [REDACTED] sighted in the Grasslands...

    Hey folks, new gameplay and UI cleanups headed your way! New creature! First sighted in the grasslands... New mid-level event! First sighted in the mountains. Trap-hole update - these mountain/desert hazards are more interesting now. UI update - improved the move-range visuals. G

  14. Developer post

    Build 713 Available Now

    Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes: Dogs can pull people into cars now Organize view available in more situations Added new cold-w

  15. Developer post

    Overland: Biomes Soundtrack Announcement

    We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do th

  16. Developer post
  17. Developer post

    Build 694

    Hey folks! Bunch of small updates this week, including: Built a new rendering system for some of the full-screen weather fx Fixed some bugs in the new inventory management system Adjusted triggers for trading camp dialog Various performance improvements Fixed a couple of rare cra

  18. Developer post

    Overland v1.1

    Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too. Inventory Organizer: swap items while you're in a car! Or at a campfire! Trade Interface: use the inven

  19. Developer post

    Build 646

    Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands! Added a trading camp to the city biome Updated camp invite and NPC options More camera improveme

  20. Developer post

    Build 644

    Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements: Radios and dog barks won't create diplomatic incidents at camps anymore More range and reactiveness for the level camera gamepad control