Build 854
Build 854 includes updates required for Steam deck compatibility.
Build 854 includes updates required for Steam deck compatibility.

Build 854 includes updates required for Steam deck compatibility.
Build 854 includes updates required for Steam deck compatibility.
Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative. Watch on the LudoNarraCon official feed.
Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative.
Watch on the LudoNarraCon official feed.
Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches: fixed a rare issue with music in the second intro level fixed an issue with save file upgrades "relaxing" characters get access to basic Organize and Inspect abi
Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches:
I think that should do it! Hope everyone's enjoying 1.2 otherwise <3
Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expe
Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expert settings. You can browse records from your past trips and check out updated badge and stats displays. Overland v1.2 also includes dialog, item and environment updates to make Overland even better.
Game development during a plague year is never really exactly how you want things to go, but we've been creating and testing these changes since about January, and are so happy with how they've turned out. We hope you enjoy them too!
Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update. Watch live here or at
Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update.
Watch live here or at http://www.twitch.tv/FinjiCo
Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more. Watch live on this page or on
Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more.
Watch live on this page or on http://www.twitch.tv/FinjiCo
Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life. Watch live on this page or at
Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life.
Watch live on this page or at http://www.twitch.tv/FinjiCo
Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions! Watch live on this page or on
Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions!
Watch live on this page or on http://www.twitch.tv/FinjiCo
Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including: Hint outlines to help new players find good scavenging spots Organize window can support Large UI mode Improved vista rendering performance Streamlined some campfi
Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including:
And a handful of fiddly other bits. I think this is the last v1.1 patch - we're already working on v1.2, so it's gonna be a while before another update drops here. I'm really excited about the stuff we're adding, but localizing into almost 20 languages means it might be a bit of a wait, so thanks in advance for your patience!
We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!
We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!
Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes
Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes include:
I know I keep saying this is the last one before we buckle down to start work on the bigger update but I keep finding things from the bigger update that is fun to share earlier. We'll probably have another patch next week too! Thanks and have a good weekend?
This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch: Re-skinned the Inspect view to match the Organize view! Re-did some of the trading site logic so that traders usually start out next to tables (seems small bu
This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch:
We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!
Hey folks, new gameplay and UI cleanups headed your way! New creature! First sighted in the grasslands... New mid-level event! First sighted in the mountains. Trap-hole update - these mountain/desert hazards are more interesting now. UI update - improved the move-range visuals. G
Hey folks, new gameplay and UI cleanups headed your way!
More UI and audio updates coming soon...
Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes: Dogs can pull people into cars now Organize view available in more situations Added new cold-w
Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes:
Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then there probably will be a bit of a gap while we work on a couple of bigger additions.

We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do th
We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do this vinyl campaign because it lets us distribute affordable records, which usually you need a label to do, but without a label, and with a ton of creative control. Heck yeah! Join our crew and help us make this a possibility!
Overland: Biomes takes you on a slow, evolving journey through the biomes of Overland. Experience intense and surprising moments punctuated by distortion and low-frequency power. Instructions on how to have the best listening experience: grab your favorite bevy, invite a friend(s), find a warm blanket or fire to sit by, and turn off the lights. Safe travels...
Overland: Biomes is a limited edition 12" double vinyl LP + digital album, in a matte gatefold jacket, with original art by Heather Penn. The second pledge level includes a jacket signed by Jocelyn Reyes. The third pledge level is a signed copy of an extremely limited test pressing. All pledge levels come with custom stickers and original biome postcards.
CLICK HERE for preview tracks and to reserve your copy

We fixed the achievements.
We fixed the achievements.
Hey folks! Bunch of small updates this week, including: Built a new rendering system for some of the full-screen weather fx Fixed some bugs in the new inventory management system Adjusted triggers for trading camp dialog Various performance improvements Fixed a couple of rare cra
Hey folks! Bunch of small updates this week, including:
As always, more good stuff on the way (after the US holiday)!
Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too. Inventory Organizer: swap items while you're in a car! Or at a campfire! Trade Interface: use the inven
Folks, it's time for Overland v1.1! The biggest change here is major improvements to inventory management and trading, but there's a bunch of other gameplay fixes in there too.
We're already getting started on Overland v1.2 and will continue to share news and plans about that as those things come together. Thanks!
Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands! Added a trading camp to the city biome Updated camp invite and NPC options More camera improveme
Hey folks, we're wrapping up this week's maintenance with a new location - the city trading camp, which means an extra shot at another backpack before you head out into the woodlands!
Earlier this week we added a ton of fixes for the new Stun gameplay, the level camera behavior, and more fixes for the level generator RNG issues. Maintenance patches will probably drop off for the next week or two while we work on some new inventory management stuff, so thanks in advance for your patience.
Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements: Radios and dog barks won't create diplomatic incidents at camps anymore More range and reactiveness for the level camera gamepad control
Hey folks, tonight we've got a bunch of good bug fixes to smooth out some of the new Stun gameplay plus a grab-bag of other minor improvements: