August Update minor fix
Fixed small error I Identified

Developer posts and news about this game.

Fixed small error I Identified

Just for fun added a toggle-able scan line effect. Also changed how the secret menu works. Instead of just starting you in level one, it now sets you to a new area that allows you to start in any sector!

Adjusted secret menu slightly again

Minor update to a little issue on some devices in the secret menu

A small little update. As the game's scope was to be a simple arcade style platformer it didn't really have a story, but I included some text providing background for the game's setting. I was never quite satisfied with it so I went in today and wrote some new stuff out. I also a

Built with newer unity version

Some small improvements to menus Additional decorations on some menus Audio fixes Fix to certain boss monster hit boxes

Added a new loading screen before title screen to set tone. Updated some existing pages with additional decoration Minor text tweaks and fixes

Quick patch fixing a small error that caused the player to only be able to heal to one less than max health.

Noticed a few bugs while going for a high-score. Went ahead and patched them. Completing a sector would set charge to 0 if attunement was maxed making it harder than intended to play on max attunement from he secret menu Noticed some tile map tearing on my monitor. Adjusted some

At A Friend's request I will make these patch notes more detailed :) Changed spelling of Atunement to Attunement Added in the binary hints displayed at end of levels to the main menu level select Added in sector name to corresponding room in the secret area's maze Selecting to ma

south controller button will now skip text on main menu fixed a small ui error in secret final level area