Oil Enterprise available in Turkish
Dear oil barons, our game Oil Enterprise is now available in Turkish language. Have fun!
Dear oil barons,
our game Oil Enterprise is now available in Turkish language.
Have fun!

Crafty Studios · astragon Entertainment
Dear oil barons, our game Oil Enterprise is now available in Turkish language. Have fun!
Dear oil barons,
our game Oil Enterprise is now available in Turkish language.
Have fun!
Dear oil barons, our game Oil Enterprise is now available in Turkish language. Have fun!
Dear oil barons,
our game Oil Enterprise is now available in Turkish language.
Have fun!
Dear oil barons, we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our pu
Dear oil barons,
we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our publisher astragon will of course be reading all posts and will check out the forum to give you support. Keep on drilling!
Dear oil barons, we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our pu
Dear oil barons,
we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our publisher astragon will of course be reading all posts and will check out the forum to give you support. Keep on drilling!
Dear oil barons The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, o
The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, our game will also be available as a "real" boxed version from all well-known retailers.
In version 1.03 we have:
Additionally, and rather unusually for a business simulation, we have made Oil Enterprise fully playable using a controller. This currently still appears as "partial support" as a few graphics are still missing for "full support" according to Steam, but we will check this.
And two other minor bug fixes:
Dear oil barons The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, o
The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, our game will also be available as a "real" boxed version from all well-known retailers.
In version 1.03 we have:
Additionally, and rather unusually for a business simulation, we have made Oil Enterprise fully playable using a controller. This currently still appears as "partial support" as a few graphics are still missing for "full support" according to Steam, but we will check this.
And two other minor bug fixes:
Dear CEOs! First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all: "Market Quickaccess" window, a small market window that can be "always ope
Dear CEOs!
First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all:
As always we are happy for any feedback you provide!
Dear CEOs! First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all: "Market Quickaccess" window, a small market window that can be "always ope
Dear CEOs!
First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all:
As always we are happy for any feedback you provide!
Liebe Bosse! (english below) Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls
Liebe Bosse!
(english below)
Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls in der aktiven Region sind. Wir haben die Lösung dieser Probleme, nämlich den Vertragsplaner.
Vertragsplaner
Der Planer beginnt am aktuellen Tag und zeigt unterschriebene Verträge und deren Dauer an. In den verfügbaren Verträgen zeigt er zusätzlich die Auswirkungen der Annahme des unter der Maus befindlichen Vertrags. Vertikale Linien sind wöchentliche Unterteilungen, fährt man mit der Maus über den Bereich, wird das genaue Projektionsdatum, Anzahl aktiver Verträge und der voraussichtliche Füllstand des Lagers dargestellt. Ganz unten befindet sich die "Lagerstandsvorschau" die anzeigt, wie viel Öl am Beginn der Woche im Lager wäre wenn der freie Markt nicht genutzt wird. Die Projektion stoppt entweder, wenn alle Verträge erfüllt wurden oder wenn die Konstellation zu einem Vertragsbruch führen würde.
Weiters wurde ein kleiner Bugfix eingebaut, der Fortschrittsindikator rechts unten (zB bei "Gebäude wird repariert") wurde nicht entfernt, wenn das Gebäude abgerissen wurde.
Außerdem haben wir eine automatische Qualitätsanpassung eingeführt, um unspielbare Geschwindigkeiten zu verhindern, indem langsam leistungshungrige Effekte zurückgefahren werden, zB die Kantenglättung. Das ist besonders wichtig für Mac-Spieler, da aus irgendeinem Grund der "Tiefenunschärfe"-Effekt sehr schlecht für Macs ist (3 Bilder / Sekunde mit aktivem Effekt verglichen mit mehr als 60 ohne bei einem kurzen Testlauf). Das sollte nun maximal für wenige Sekunden am Spielbeginn der Fall sein, bis die schlechte Spielbarkeit vom Spiel erkannt wurde.
Viel Spaß mit dem Update, und fröhliches Geldscheffeln!
Dear CEOs!
This update is a small one, but very important nonetheless. You certainly already faced the problem to plan ahead with your contracts and assess whether to accept a certain contract and how a specific contract compares to your current production cost. We made a solution to this problem, namely the contract planner.
Contract Planner
The planner starts out at the current date and displays signed contracts and how long they will be active. In available contracts hovering a contract in the list shows a projection of "what if this contract would be accepted". Every vertical bar is one week in the future, hover for a tooltip with the exact date, number of active contracts and storage capacity. At the bottom there is a small "projected storage indicator", which shows how much oil you will have in store if you don't sell anything on the free market. The projection stops either when no more contracts would be active or as soon as you would run out of oil and fail a contract.
There was also a minor bugfix with a progress indicator (eg. "building is being repaired") not being removed when the building is torn down.
And we have introduced an automatic quality adaption to prevent unplayable framerates by gradually tuning down performance-hungry effects like AntiAliasing. This is especially important for Mac-Users as for some reason the "Depth of Field"-Effect is extremely bad on Macs (3 fps with as opposed to >60 fps without the effect on a quick testrun, all else being equal). This should now only be the case for a few seconds until the bad performance is verified.
Enjoy the update, and happy earning!
Liebe Bosse! (english below) Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls
Liebe Bosse!
(english below)
Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls in der aktiven Region sind. Wir haben die Lösung dieser Probleme, nämlich den Vertragsplaner.
Vertragsplaner
Der Planer beginnt am aktuellen Tag und zeigt unterschriebene Verträge und deren Dauer an. In den verfügbaren Verträgen zeigt er zusätzlich die Auswirkungen der Annahme des unter der Maus befindlichen Vertrags. Vertikale Linien sind wöchentliche Unterteilungen, fährt man mit der Maus über den Bereich, wird das genaue Projektionsdatum, Anzahl aktiver Verträge und der voraussichtliche Füllstand des Lagers dargestellt. Ganz unten befindet sich die "Lagerstandsvorschau" die anzeigt, wie viel Öl am Beginn der Woche im Lager wäre wenn der freie Markt nicht genutzt wird. Die Projektion stoppt entweder, wenn alle Verträge erfüllt wurden oder wenn die Konstellation zu einem Vertragsbruch führen würde.
Weiters wurde ein kleiner Bugfix eingebaut, der Fortschrittsindikator rechts unten (zB bei "Gebäude wird repariert") wurde nicht entfernt, wenn das Gebäude abgerissen wurde.
Außerdem haben wir eine automatische Qualitätsanpassung eingeführt, um unspielbare Geschwindigkeiten zu verhindern, indem langsam leistungshungrige Effekte zurückgefahren werden, zB die Kantenglättung. Das ist besonders wichtig für Mac-Spieler, da aus irgendeinem Grund der "Tiefenunschärfe"-Effekt sehr schlecht für Macs ist (3 Bilder / Sekunde mit aktivem Effekt verglichen mit mehr als 60 ohne bei einem kurzen Testlauf). Das sollte nun maximal für wenige Sekunden am Spielbeginn der Fall sein, bis die schlechte Spielbarkeit vom Spiel erkannt wurde.
Viel Spaß mit dem Update, und fröhliches Geldscheffeln!
Dear CEOs!
This update is a small one, but very important nonetheless. You certainly already faced the problem to plan ahead with your contracts and assess whether to accept a certain contract and how a specific contract compares to your current production cost. We made a solution to this problem, namely the contract planner.
Contract Planner
The planner starts out at the current date and displays signed contracts and how long they will be active. In available contracts hovering a contract in the list shows a projection of "what if this contract would be accepted". Every vertical bar is one week in the future, hover for a tooltip with the exact date, number of active contracts and storage capacity. At the bottom there is a small "projected storage indicator", which shows how much oil you will have in store if you don't sell anything on the free market. The projection stops either when no more contracts would be active or as soon as you would run out of oil and fail a contract.
There was also a minor bugfix with a progress indicator (eg. "building is being repaired") not being removed when the building is torn down.
And we have introduced an automatic quality adaption to prevent unplayable framerates by gradually tuning down performance-hungry effects like AntiAliasing. This is especially important for Mac-Users as for some reason the "Depth of Field"-Effect is extremely bad on Macs (3 fps with as opposed to >60 fps without the effect on a quick testrun, all else being equal). This should now only be the case for a few seconds until the bad performance is verified.
Enjoy the update, and happy earning!
Werte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Release
(english Version below)
Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen:
Als nächstes werden wir noch den Aktienmarkt im Mehrspieler einbauen, sowie einige "Bequemlichkeitsfeatures", Feedback ist hier aber natürlich herzlichst willkommen!
First of all I want to apologize for the long time you had to wait for this Build 13 of Oil Enterprise, the feedback we are receiving makes us confident that our game will soon reach "release-ready state", which we are preparing in parallel. We also made it to get the multiplayer mode from a "definitive plan" to an "implemented feature", and will announce so on our shop page as well: Oil Enterprise is now officially multiplayer enabled! This also reflects in our update notes:
Coming up next we will implement multiplayer stock market along with some "convenience features", feedback is welcome as always!
Werte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Release
(english Version below)
Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen:
Als nächstes werden wir noch den Aktienmarkt im Mehrspieler einbauen, sowie einige "Bequemlichkeitsfeatures", Feedback ist hier aber natürlich herzlichst willkommen!
First of all I want to apologize for the long time you had to wait for this Build 13 of Oil Enterprise, the feedback we are receiving makes us confident that our game will soon reach "release-ready state", which we are preparing in parallel. We also made it to get the multiplayer mode from a "definitive plan" to an "implemented feature", and will announce so on our shop page as well: Oil Enterprise is now officially multiplayer enabled! This also reflects in our update notes:
Coming up next we will implement multiplayer stock market along with some "convenience features", feedback is welcome as always!
Dear CEOs! (deutsch weiter unten) This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail Implemented "depleting reserves", available in free game when set up accordingly Implemented simple ingame chat for network games Implemented a c
(deutsch weiter unten)
This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail
Community feedback has been next to nonexistant in the last couple of weeks, so it is hard to tell what else you are missing, what you would want changed or improved or whether the current build is working fine on your machines. Please, come to the steam or the official forums and bomb us with bug reports, suggestions and criticism, it would be highly appreciated, thanks!
Coming up next: Multiplayer Stock market, other Multiplayer improvements
Diese Version von Oil Enterprise bringt euch endliche Ölfelder und verbessert das Netzwerkspiel. Im Detail:
Die Diskussionen und Meinungen aus der Community waren in den letzten Wochen leider nahezu nonexistent, also ist es etwas schwer zu sagen, wo noch Änderungen oder Verbesserungen notwendig sind, oder ob die aktuelle Version des Spiels überhaupt rund auf euren Computern läuft. Bitte, kommt ins Steam Forum oder das offizielle Forum und bombardiert uns mit Fehlerberichten, Vorschlägen und Kritik, wir wären dafür äußerst dankbar!
Als nächstes arbeiten wir an: Netzwerkspiel Börse, weitere Netzwerkspiel-Verbesserungen
Dear CEOs! (deutsch weiter unten) This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail Implemented "depleting reserves", available in free game when set up accordingly Implemented simple ingame chat for network games Implemented a c
(deutsch weiter unten)
This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail
Community feedback has been next to nonexistant in the last couple of weeks, so it is hard to tell what else you are missing, what you would want changed or improved or whether the current build is working fine on your machines. Please, come to the steam or the official forums and bomb us with bug reports, suggestions and criticism, it would be highly appreciated, thanks!
Coming up next: Multiplayer Stock market, other Multiplayer improvements
Diese Version von Oil Enterprise bringt euch endliche Ölfelder und verbessert das Netzwerkspiel. Im Detail:
Die Diskussionen und Meinungen aus der Community waren in den letzten Wochen leider nahezu nonexistent, also ist es etwas schwer zu sagen, wo noch Änderungen oder Verbesserungen notwendig sind, oder ob die aktuelle Version des Spiels überhaupt rund auf euren Computern läuft. Bitte, kommt ins Steam Forum oder das offizielle Forum und bombardiert uns mit Fehlerberichten, Vorschlägen und Kritik, wir wären dafür äußerst dankbar!
Als nächstes arbeiten wir an: Netzwerkspiel Börse, weitere Netzwerkspiel-Verbesserungen
Dear CEOs! (deutsche Version weiter unten) Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks! Added "high impact" flag to events, preventing killers like "total logistics loss" to app
(deutsche Version weiter unten)
Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks!
Coming up next: Depleting Oilfields and Ingame Multiplayer Chat
Willkommen zu Build EA11 von Oil Enterprise! Wichtigste und augenscheinlichste Neuerung dieser Version ist die vollständig überarbeitete Weltkarte. Wir freuen uns über Kommentare zum neuen Aussehen!
Für die nächste Version geplant: Auslaufende Ölfelder und Mehrspielerchat im Spiel
Dear CEOs! (deutsche Version weiter unten) Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks! Added "high impact" flag to events, preventing killers like "total logistics loss" to app
(deutsche Version weiter unten)
Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks!
Coming up next: Depleting Oilfields and Ingame Multiplayer Chat
Willkommen zu Build EA11 von Oil Enterprise! Wichtigste und augenscheinlichste Neuerung dieser Version ist die vollständig überarbeitete Weltkarte. Wir freuen uns über Kommentare zum neuen Aussehen!
Für die nächste Version geplant: Auslaufende Ölfelder und Mehrspielerchat im Spiel
Dear fellow CEOs! ( deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been exten
Dear fellow CEOs!
(deutsche Version)
After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game.
In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
Thank you to vantom, Hellraiser, Anth3m and Akast for their efforts to translate the game into different languages! Russian and Polish should already be mostly playable, French still needs some work, but we wanted to show the great freetime work of these guys to all of you!
We will significantly increase the update interval again, so stay on it, and please keep the feedback coming, thank you!
Dear fellow CEOs! ( deutsche Version ) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been exten
Dear fellow CEOs!
(deutsche Version)
After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more userfriendly. Plan right now is to merge the freegame setup into the network lobby to enable as precise a setup as for the freegame for setting up the network game.
In other news, Ronny came up with the idea for a complete rework of the visuals to make them more "friendly". We started with the oilfields, and it looks totally different to us. Let us know what you think! We also added 3 more oilfield designs, currently only available in freegame. The changes in detail:
Thank you to vantom, Hellraiser, Anth3m and Akast for their efforts to translate the game into different languages! Russian and Polish should already be mostly playable, French still needs some work, but we wanted to show the great freetime work of these guys to all of you!
We will significantly increase the update interval again, so stay on it, and please keep the feedback coming, thank you!
Greetings CEOs! Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower b
Greetings CEOs!
Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower bug-density. Have a nice weekend!
Known issues:
As always, if you have any concern, any question, any feature you would like to see implemented, improved or changed, PLEASE let me know, I'm happy to talk to you and even implement whatever it is you desire - provided it makes sense ;)!
Edit: Hotfix for Freegame not working
Edit 2: Savegames are operational again
End-of-Game-Hang when returning to the main menu is finally fixed
Greetings CEOs! Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower b
Greetings CEOs!
Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower bug-density. Have a nice weekend!
Known issues:
As always, if you have any concern, any question, any feature you would like to see implemented, improved or changed, PLEASE let me know, I'm happy to talk to you and even implement whatever it is you desire - provided it makes sense ;)!
Edit: Hotfix for Freegame not working
Edit 2: Savegames are operational again
End-of-Game-Hang when returning to the main menu is finally fixed