Update 1.0.1
v1.0.1 - Fix cone II push move distance - Allow using AoE heal skill even when the caster is full health - Small localization fixes


v1.0.1 - Fix cone II push move distance - Allow using AoE heal skill even when the caster is full health - Small localization fixes

Excited to announce that Stellar Raiders is out! Assemble a crew, find artifacts, raid enemy ships, and be the first one to get to a final treasure!

Stellar Raiders will be released on January 23rd The game will feature: 12 starting units 160+ unit perks, skills, and movement types 30 artifacts 9 difficulties

v0.2.6-demo - 2 more difficulty levels available - Increase turns limit (depressurization) for base difficulty 10/15 -> 12/18 - Show starting units best difficulty and rank - Rework Steam deck controls - Various UI / UX improvements

v0.2.5-demo - Rework tutorial again - Improve progression by giving stronger units in the shop faster - Add 11 new improved versions of existing perks - Add pump ship upgrade - Reduce max number of missions 16 -> 12 - Jones now starts with swap movement - Spawn only 2 enemies

v0.2.4 - Rework tutorial - Spawn only 1 enemy before first fragment collected - Buff scales 5 credits -> 6 credits - Add mission time limit tooltip

v0.2.3-demo - Rework selection system to allow selecting any unit during turn or placement - Allow selecting other units while movement or skill is active and unit can't be a target - Improve perks progression by removing weak ones in the late game - Nerf rusted hook, effect now

Very excited to announce that the first public demo for Stellar Raiders is out now! It includes 3 fully playable starting units, around 100 different skills and perks, and 14 artifacts!

You can request access on the Steam page, or join the Discord and ask for a key there!