What PC games are like Fire Emblem? Many games bring aspects of the popular RPG franchise to PC. Of course, you're not going to get an exact replica of the Nintendo-developed Fire Emblem, but whatever it is that intrigues you about the games, whether you've played them or not, th
What PC games are like Fire Emblem? Many games bring aspects of the popular RPG franchise to PC. Of course, you're not going to get an exact replica of the Nintendo-developed Fire Emblem, but whatever it is that intrigues you about the games, whether you've played them or not, there'll be something on this list for you.
Fire Emblem: Three Houses is a unique union of Persona and grid-based warfare. It manages to make building an army fun as well as a megalomaniacal necessity and is firmly one of the best tactical RPGs around. Since the fantasy games series is exclusive to Nintendo platforms, though, it's perfectly understandable why you might be looking for a PC alternative. So don't despair; there are a ton of similar games available right now, and we've listed them right here.
Two different illicit gig economy experiences are yours for free this week on the Epic Games Store, which is currently giving away 2016’s stealth assassination game Hitman and a collection of the Shadowrun cyberpunk fantasy RPGs. Sure, basically you’re being paid to kill and rob
Two different illicit gig economy experiences are yours for free this week on the Epic Games Store, which is currently giving away 2016’s stealth assassination game Hitman and a collection of the Shadowrun cyberpunk fantasy RPGs. Sure, basically you’re being paid to kill and rob people in both, but you’ll go about it in different ways.
Much as wee Christmaseers watch The Snowman instead of Bad Santa, and diddy Star Warries watch Star Wars: The Clone Wars instead of The Star Wars Christmas Special, minuscule cyberpunks have something short and colourful to suit their attention spans as we celebrate Cyber Monday
Much as wee Christmaseers watch The Snowman instead of Bad Santa, and diddy Star Warries watch Star Wars: The Clone Wars instead of The Star Wars Christmas Special, minuscule cyberpunks have something short and colourful to suit their attention spans as we celebrate Cyber Monday. FASA, the company behind Shadowrun (best known on PC for the crowdfunded Shadowrun Returns and Shadowrun: Hong Kong) made a live-action short film to promote the cyberpunk fantasy tabletop RPG. The four-minute vid has everything a child wants on Cyber Monday: colours; costumes; CGI sequences set inside a computer; and no difficult plot to follow. That’ll get the kiddywinkles out our vertical hair for a few minutes.
If you ve been following all of our Cyberpunk 2077 coverage and thinking it could really do with some Orcs, you re in luck. No, CD Projekt Red isn t injecting magic into their sci-fi RPG , but some magical cyberpunk is free on the Humble store right now. Shadowrun Returns can be
If you ve been following all of our Cyberpunk 2077 coverage and thinking it could really do with some Orcs, you re in luck. No, CD Projekt Red isn t injecting magic into their sci-fi RPG, but some magical cyberpunk is free on the Humble store right now. Shadowrun Returns can be yours for nothing at all, as long as you snatch it up in the next day. It s not as good as its follow-ups, Dragonfall and Hong Kong, but it s a great, if a bit brief, introduction to universe.
Paradox Interactive have announced they are buying Harebrained Schemes, expanding their power as the heavyweight champ of traditional PC gaming. Y’know, Paradox, the Swedish mob who make games including Crusader Kings II and Stellaris as well as publishing loads more. And y’know,
Paradox Interactive have announced they are buying Harebrained Schemes, expanding their power as the heavyweight champ of traditional PC gaming. Y’know, Paradox, the Swedish mob who make games including Crusader Kings II and Stellaris as well as publishing loads more. And y’know, Harebrained Schemes, the American studio behind Shadowrun and BattleTech – and which was co-founded by a fella who helped create those tabletop worlds, Jordan Weisman. Paradox published BattleTech and evidently they got on so well they want to tie the knot. It sounds like the plan is for Harebrained to continue as before, including making more BattleTech, only now with more security. (more…)
Today's Deal: Save 75% on Shadowrun: Hong Kong - Extended Edition !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
Today's Deal: Save 75% on Shadowrun: Hong Kong - Extended Edition!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
At this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter , to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘K
At this year’s Develop conference in Brighton, I grabbed an hour with keynote speaker Luke Crane, Head of Games at Kickstarter, to talk about the state of play of videogames on the crowdfunding platform in 2016. Discussed: what makes a good project now, the odds of making it, ‘Kickstarter fatigue’ and the question of glory days, Kickstarter’s reaction to funded projects that are not then released, the importance of community, how the press can be unhelpful and whether or not famous names are dominating the ecosystem at the expense of smaller developers.
Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully ve
Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
Core/Engine Bug Fixes
Resolved animation issue that caused old dog models not to animate.
Resolved issue that caused weapons to be reloaded upon loading save files.
Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
Resolved issue that prevented some locked items from being observed in the equip screen.
Shadowrun Hong Kong Bug Fixes
Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
Resolved various spelling, and other grammatical issues.
Shadows of Hong Kong Bug Fixes
Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
Resolved issue that incorrectly displayed some player choices in save import screen.
Resolved many grammatical and continuity issues, see notes below for more information.
Notes The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.
Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully ve
Release 3.1.2 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.2 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
Core/Engine Bug Fixes
Resolved animation issue that caused old dog models not to animate.
Resolved issue that caused weapons to be reloaded upon loading save files.
Resolved issue that could cause items with tag/variable prerequisite to be duplicated in equip screen.
Resolved issue that prevented some locked items from being observed in the equip screen.
Shadowrun Hong Kong Bug Fixes
Resolved an edge case issue that could cause a conversation to end unexpectedly in the Showdown mission.
Resolved issue that prevented some actors from equipping items as expected in the Showdown mission.
Resolved various spelling, and other grammatical issues.
Shadows of Hong Kong Bug Fixes
Resolved issue that caused some actors to have their equipment duplicated on save/load in the Rude Awakening mission.
Resolved issue that incorrectly displayed some player choices in save import screen.
Resolved many grammatical and continuity issues, see notes below for more information.
Notes The Shadows of Hong Kong campaign has undergone a comprehensive edit pass. This should resolve many of the spelling, grammar, and continuity errors found in previous versions. If you have contacted us previously notifying us of these types of issues please update to this version 3.1.2 and restart the level that you are currently playing. If you see that we did not resolve your issue please contact us again with a screenshot of the issue, as well as the version number of the game you are currently playing.
Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully ve
Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added new VFX to differentiate some spells and abilities.
Minor animation, UI, VFX polish and improvements.
Core/Engine Bug Fixes
Resolved edge case issue that could interfere with the PDA from working as expected.
Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.
Resolved issue that caused Drones to be able to be Detained.
Resolved issue that caused some spells to show incorrect VFX when spell bouncing.
Resolved issue that could cause actors to crouch mid move.
Resolved issue that could cause game stall when performing a move and attack with Koshei.
Shadowrun Hong Kong Bug Fixes
Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.
Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.
Resolved minor visual issues.
Shadows of Hong Kong Bug Fixes
Dialogue edit pass on Intro and Impound Hub first visit.
Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.
Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.
Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.
Resolved edge case issue that could prevent the Detention mission from being completed.
Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.
Resolved issue that caused Achievement “Street Justice” to unlock prematurely.
Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.
Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.
Resolved issue that caused some hostiles to be unable to use their equipped weapons.
Resolved issue that caused some hostiles to hold the incorrect weapon.
Resolved issue that caused some mission items to persist after their mission has been completed.
Resolved issue that caused Spider Tanks to become confused.
Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.
Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.
Resolved issue that could cause incorrect actors to be present in some end game conversations.
Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.
Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.
Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.
Resolved issue that could show incorrect loading screen when returning from the Detention mission.
Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.
Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.
Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.
Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.
Resolved issue that prevented room from being lit on fire in Detention mission.
Resolved issue that prevented selling of Namazu paydata.
Resolved issue that prevented some crew and hub actor conversations from being accessed.
Resolved issue where sync of Spider Tank would not be interrupted upon actor death.
Resolved minor visual issues.
Resolved various other cosmetic text issues, such as typos and grammar errors.
Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully ve
Release 3.1.1 contains a variety of Shadowrun: Hong Kong and Shadows of Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.1.1 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added new VFX to differentiate some spells and abilities.
Minor animation, UI, VFX polish and improvements.
Core/Engine Bug Fixes
Resolved edge case issue that could interfere with the PDA from working as expected.
Resolved edge case issue that could prevent levels, including Prosperity Tower, from successfully loading.
Resolved issue that caused Drones to be able to be Detained.
Resolved issue that caused some spells to show incorrect VFX when spell bouncing.
Resolved issue that could cause actors to crouch mid move.
Resolved issue that could cause game stall when performing a move and attack with Koshei.
Shadowrun Hong Kong Bug Fixes
Resolved edge case issue that could cause important NPC to forget about you under specific conditions in Heoi.
Resolved issue that caused Matrix VFX to be seen from Meat Space of the Ronin mission.
Resolved minor visual issues.
Shadows of Hong Kong Bug Fixes
Dialogue edit pass on Intro and Impound Hub first visit.
Resolved edge case issue that could cause optional objective to fail incorrectly in Tai Po mission.
Resolved edge case issue that could cause Party members to be placed incorrectly when moving from one area of the map to another in the Namazu mission.
Resolved edge case issue that could prevent hostiles in final fight in the Tai Po mission from joining in the fight.
Resolved edge case issue that could prevent the Detention mission from being completed.
Resolved edge case issue that prevented important end game character from joining in the fight in Tai Po mission.
Resolved issue that caused Achievement “Street Justice” to unlock prematurely.
Resolved issue that caused Audio Commentary in Exit Stage Left mission to fail to play.
Resolved issue that caused players to sit incorrectly in the Epilogue in some endings.
Resolved issue that caused some hostiles to be unable to use their equipped weapons.
Resolved issue that caused some hostiles to hold the incorrect weapon.
Resolved issue that caused some mission items to persist after their mission has been completed.
Resolved issue that caused Spider Tanks to become confused.
Resolved issue that could allow Players to get stuck behind AI-only door in Namazu mission.
Resolved issue that could cause hostiles to not enter the fight in the Tiger's Den mission.
Resolved issue that could cause incorrect actors to be present in some end game conversations.
Resolved issue that could cause some crew members to have incorrect dialogue options due to story choices.
Resolved issue that could prevent Namazu mission from being completed when specific conditions were met.
Resolved issue that could prevent optional objective to be unable to be completed in “Namazu” mission.
Resolved issue that could show incorrect loading screen when returning from the Detention mission.
Resolved issue that discouraged important end game character from healing in combat of Tai Po mission.
Resolved issue that prevented a door from closing when expected in the Tiger’s Den mission.
Resolved issue that prevented camera from zooming correctly when viewing boat in the Impound Lot.
Resolved issue that prevented Police Data Analyst from moving as expected in the Tiger’s Den mission.
Resolved issue that prevented room from being lit on fire in Detention mission.
Resolved issue that prevented selling of Namazu paydata.
Resolved issue that prevented some crew and hub actor conversations from being accessed.
Resolved issue where sync of Spider Tank would not be interrupted upon actor death.
Resolved minor visual issues.
Resolved various other cosmetic text issues, such as typos and grammar errors.
Hey, you! Yes, you in the plastic trenchcoat and plastic elf ears. You liked Shadowrun: Hong Kong , right? Call it a hunch. Good news to you (and folks whose fondness for cyberpunk fantasy is perhaps more private): the RPG’s Extended Edition is now out as a free update. Along wit
Hey, you! Yes, you in the plastic trenchcoat and plastic elf ears. You liked Shadowrun: Hong Kong [official site], right? Call it a hunch. Good news to you (and folks whose fondness for cyberpunk fantasy is perhaps more private): the RPG’s Extended Edition is now out as a free update. Along with a good hour-and-a-half of director’s commentary, the Extended Edition adds the new bonus mini-campaign which was a Kickstarter stretch goal. And hey, if you’re short on Nuyen, the game’s on sale right now too.
6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of impr
6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS
Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content).
For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play!
Shadows of Hong Kong Bonus Campaign Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.
Key Features
A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development.
A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
Harebrained Schemes Social Media Channels Website: http://harebrained-schemes.com/ Twitter: @WeBeHarebrained Facebook: HarebrainedSchemes
6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of impr
6+ HOUR BONUS CAMPAIGN INCLUDED IN FREE UPGRADE FOR ALL PLAYERS
Shadowrun: Hong Kong - Extended Edition adds the all-new, 6+ hour Shadows of Hong Kong Bonus Campaign to the game. The Extended Edition also adds over 100 minutes of Developer Audio Commentary and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and editor features (for User-Generated Content).
For current owners of Shadowrun: Hong Kong, Deluxe Version, or the Shadowrun Triple Pack, the Shadows of Hong Kong bonus campaign and other Extended Edition upgrades are FREE! Simply download and play!
Shadows of Hong Kong Bonus Campaign Set in the weeks following the events of the main campaign, the Shadows of Hong Kong bonus campaign will give you -- and your team -- the opportunity to turn the tables on the elite corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.
Key Features
A Classic, Story-Driven RPG:Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like, non-linear narrative full of sharp prose and deep character development.
A One-of-a-Kind Cyberpunk Setting: Experience the unique tech-meets-magic dystopian future of Shadowrun, a fan-favorite game for over 25 years. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Just like Shadowrun: Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running in the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
Harebrained Schemes Social Media Channels Website: http://harebrained-schemes.com/ Twitter: @WeBeHarebrained Facebook: HarebrainedSchemes
You can hang up your cool leather jacket and grow out your sloppy neon haircut, oh I know, but part of you will always want to yell “HACK THE PLANET!” and stick it to the megacorps. Harebrained Schemes just can’t stop slipping back out into the grimy streets of our cyberpunk futu
You can hang up your cool leather jacket and grow out your sloppy neon haircut, oh I know, but part of you will always want to yell “HACK THE PLANET!” and stick it to the megacorps. Harebrained Schemes just can’t stop slipping back out into the grimy streets of our cyberpunk future. They revisted Shadowrun: Dragonfall with a Director’s Cut, and now they’re returning to Shadowrun: Hong Kong to expand it a bit with hours more stuff to do. What they’re working on is a bit vague for now, but the important bit is that it’ll be free.
Harebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death la
Harebrained Schemes don’t only create remakes of olden meatspace games, you know. They only do that when they want to raise millions of dollars on Kickstarter. In between last year’s Shadowrun: Hong Kong and next year’s Battletech do-over, they’re realising a ‘procedural death labyrinth’ (a roguelike, then) called Necropolis [official site], to which they’ve just announced the addition of four-player co-op. The thing’s also due out in March, and some of you may be relieved to hear that it’s skipping the whole early access thing.
Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new
Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added “move and use” functionality to Healing and Drug items.
Added a "Stash All Items Except Armor from Actor" trigger.
Added functionality to interactable actors to allow for freemove interaction.
Added new VFX fill region “astralFogFill”.
Added new VFX sitting actors.
Added new weather effects “rain”, “matrix”, and “embers”.
Added trigger to toggle some VFX settings.
Conversation Speaker list now populates from parent content packs.
Bug Fixes
Resolved an issue that caused multiple Cyberdecks to be equipped.
Resolved edge case issue that caused game stall under specific conditions.
Resolved edge case issue that could break weapon scaling on Trolls and Orcs
Resolved edge case issue that could cause game stall on actor teleport under specific conditions.
Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.
Resolved edge case issue where DocWagon icon persisted after use.
Resolved edge case issue where some UI screens would overlap.
Resolved exploit where equiped Programs could exceed Cyberdeck limit.
Resolved exploit where loaned items did not replace currently equipped items.
Resolved issue causing visual sorting issue on Spirit Man.
Resolved issue that caused Clear Actor button to remove Totem.
Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.
Resolved issue that caused incorrect behaviour when an item was given during a conversation.
Resolved issue that caused Ley Lines to not appear in game.
Resolved issue that could cause incorrect music track to start playing on level load.
Resolved issue that prevented “no LoS” from showing on spell cast in some cases.
Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.
Resolved issue that prevented casting friendly spells by selecting portraits.
Resolved issue that prevented Combat Samurai Shades from being seen in game.
Resolved issue that prevented cover from being applied to barrier spells.
Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new
Release 3.0.8 contains a variety of Shadowrun: Hong Kong campaign fixes, bug fixes, and new features. If you are encountering any issues in Hong Kong, please update to build 3.0.8 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added “move and use” functionality to Healing and Drug items.
Added a "Stash All Items Except Armor from Actor" trigger.
Added functionality to interactable actors to allow for freemove interaction.
Added new VFX fill region “astralFogFill”.
Added new VFX sitting actors.
Added new weather effects “rain”, “matrix”, and “embers”.
Added trigger to toggle some VFX settings.
Conversation Speaker list now populates from parent content packs.
Bug Fixes
Resolved an issue that caused multiple Cyberdecks to be equipped.
Resolved edge case issue that caused game stall under specific conditions.
Resolved edge case issue that could break weapon scaling on Trolls and Orcs
Resolved edge case issue that could cause game stall on actor teleport under specific conditions.
Resolved edge case issue that could prevent “You Died” game over screen from triggering correctly.
Resolved edge case issue where DocWagon icon persisted after use.
Resolved edge case issue where some UI screens would overlap.
Resolved exploit where equiped Programs could exceed Cyberdeck limit.
Resolved exploit where loaned items did not replace currently equipped items.
Resolved issue causing visual sorting issue on Spirit Man.
Resolved issue that caused Clear Actor button to remove Totem.
Resolved issue that caused Dragonlines to visually activate in freemove when a duckling stood on them.
Resolved issue that caused incorrect behaviour when an item was given during a conversation.
Resolved issue that caused Ley Lines to not appear in game.
Resolved issue that could cause incorrect music track to start playing on level load.
Resolved issue that prevented “no LoS” from showing on spell cast in some cases.
Resolved issue that prevented ambient audio nodes set to override camera region from overriding the audio is some cases.
Resolved issue that prevented casting friendly spells by selecting portraits.
Resolved issue that prevented Combat Samurai Shades from being seen in game.
Resolved issue that prevented cover from being applied to barrier spells.
Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and dow
Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added new Standing Water Electricity VFX.
Core/Engine Bug Fixes
Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
Resolved issue that caused Armor value to fail to update is some cases.
Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
Resolved issue that caused incorrect save data to be displayed in some cases.
Resolved issue that caused item duplication on item pickups under specific conditions.
Resolved issue that caused Move and Attack to not use ammo.
Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
Resolved issue that caused Team Item transfer screen to open without a team present.
Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
Resolved issue that caused Totem Selection screen to display incorrectly.
Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
Player moves.
Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
Minor UI tweaks and bug fixes.
Minor VFX and animation polish and bug fixes.
Content Bug Fixes
Electrified puddles in The Sinking Ship mission.
Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
Resolved issue that caused music to stop unexpectedly in The Extraction mission.
Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
Resolved issue that caused some bound spirits to have incorrect item prerequisites.
Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.
Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and dow
Release 3.0.7 contains a variety of Shadowrun: Hong Kong campaign fixes and general system fixes and improvements. If you are encountering any issues in Hong Kong, please update to build 3.0.7 immediately. (To update, restart Steam and then allow Shadowrun to fully verify and download the new build.)
After the update if you are experiencing a campaign-related issue, you may also need to restart your current scene (select "Restart Level" from the PDA) or rewind (select "Rewind" from the PDA save screen, then select a previous level) to before you encountered the issue in order to resolve the issue.
TROUBLESHOOTING & REPORTING BUGS
If you are experiencing technical issues with Shadowrun: Hong Kong, please see this post: https://steamcommunity.com/app/346940/discussions/1/528398719793341723/
New Features, Improvements
Added new Standing Water Electricity VFX.
Core/Engine Bug Fixes
Resolve issue that caused Duncan’s weapon models to stop displaying after using Subdue ability.
Resolved issue that caused Armor value to fail to update is some cases.
Resolved issue that caused Cyberweapons to be equipped to Matrix Personas.
Resolved issue that caused Duncan’s Beanbag shot ability to display incorrectly.
Resolved issue that caused incorrect items to be equipped after sending loaned items to the stash during item pickup.
Resolved issue that caused incorrect save data to be displayed in some cases.
Resolved issue that caused item duplication on item pickups under specific conditions.
Resolved issue that caused Move and Attack to not use ammo.
Resolved issue that caused multi tile actors to take additional damage from tile based AoEs.
Resolved issue that caused OSX Editor to crash when using the “Toggle Overdraw” command.
Resolved issue that caused Player preview model to fail to update in the equip screen in some cases.
Resolved issue that caused Proximity Mines to explode before actors entered the AoE.
Resolved issue that caused Screen Labels to display incorrectly after performing a save and load.
Resolved issue that caused some weapon abilities to not share cooldown across same weapon types.
Resolved issue that caused Team Item transfer screen to open without a team present.
Resolved issue that caused Toggled Turn Mode timer to display when Players had LoS to hostile actors.
Resolved issue that caused Totem Selection screen to display incorrectly.
Resolved issue that could cause Achievement “I feel Great!” to unlock incorrectly.
Resolved issue that could cause Karma Spend screen to display incorrectly for some resolutions.
Resolved issue that could cause unexpected behaviour when turm mode transitioned from Combat to Free move.
Resolved issue that could cause unexpected behaviour while clicking and dragging with right or middle clicks in item equip and transfer screens.
Resolved issue that prevented Gobbet’s Steal Spirit and Consume Spirit abilities from targeting Free Spirits.
Resolved issue that prevented Is0bel’s Grenade launcher from targeting tiles.
Resolved issue that prevented some VFX and other LoS visuals to not appear until after the
Player moves.
Resolved issue that prevented use of Doc-Wagons in Freemove in some cases.
Minor UI tweaks and bug fixes.
Minor VFX and animation polish and bug fixes.
Content Bug Fixes
Electrified puddles in The Sinking Ship mission.
Resolved issue that caused AI Shaman from summoning hostile spirits in several missions.
Resolved issue that caused conversation to trigger incorrectly in the City of Death mission.
Resolved issue that caused duplicated dialogue options to be displayed in Aftermath mission.
Resolved issue that caused Gobbet to be in conversations while she is not present in Heoi in some cases.
Resolved issue that caused music to stop unexpectedly in The Extraction mission.
Resolved issue that caused Player to receive incorrect Nuyen from The Dig paydata.
Resolved issue that caused some bound spirits to have incorrect item prerequisites.
Resolved issue that caused some IC to have the incorrect model in the Prosperity Tower mission.
Resolved issue that caused The Sinking Ship mission to end prematurely under specific conditions.
Resolved issue that could cause hostile actors to take multiple combat turns before Player in the City of Death mission.
Resolved issue that could cause players to fail to trigger hostile fight in the City of Death mission.
Resolved issue that could cause some hostile actors to act incorrectly in The Fortune Engine mission.
Resolved issue that prevented some guards from going hostile when attacked in the Prosperity Tower mission.
Resolved issues that prevented some skill checks in Deckcon 2056 mission to be passed as expected.