Bugfix patch
Fixed issue: The Enter button on Keyboard was incorrectly assigned, causing Normal mode to not give the player 21 lives at the start.

Developer posts and news about this game.

Fixed issue: The Enter button on Keyboard was incorrectly assigned, causing Normal mode to not give the player 21 lives at the start.

Hey guys, late minor update for 2026 (what?) Yeah it's been a while. It has come to my attention that some of you out there play with a keyboard, while Atomanta was built for controller support, the button input doesn't translate too well from one medium to the other. However, I'

Game Loading screen time is now way faster! Using bombs for the first time should no longer cause lag Happy shmupping guys!

- Wrong weapon that appeared during the level select is now fixed. - Lives pickups have been slightly reduced in higher difficulties (again) - Slight damage balance to some secret weapons. That's all for now!

A new secret stage titled ''Subaquatic'' and boss is now available, only accessible in Hypermode. A new secret weapon has now been added to the game. Life extends through scoring are now less frequent across game sessions. Bug fix: Artifact at the end of stage 7 no longer has a h

Aspect Ratio has been forced to 16/9 in order to stop the second menu from breaking. Steamdeck/Proton users should now not run into any issues. Boss 3 side shots have now been nerfed in normal mode, speed remains the same in Harder difficulty If the bug with Steamdeck persists, a

Secret weapon tri-beam has been slightly nerfed Visual layer bug with the emergency screen on stage 4 has been patched End credits are now skippable A new secret weapon has been added to the game! Hope everyone has had a great weekend so far, enjoy these new updates. Happy shmupp

Slight bullet speed reduction adjustment for enemies in normal mode from stage 3-5 Player bomb damage and weapons damage have been scaled up slightly Boss 3 slight pattern adjustment Exploding enemy mines projectile speed reduced slightly That's all the updates for today :)

Various unused assets and placeholder pictures that took space have been cleaned to further attempt in making performance and loading times go faster, I will investigate further. That's all for now, and yes I'm going through possible issues as fast as possible. Thank you for your

Trimmed down some assets that took up space and weren't used, Hopefully, this will fix performance issues and loading time. Difficulty modified for hard mode and hyper mode That's all for now! Keep on shmupping, guys :D

Lesser live drops in Hard mode Player Bombs damage nerfed from 1800 to 1600 Endgame boss health pool slightly bigger Discord functionality in the main menu is now operational! Thanks everyone for staying patient and enjoying the game! Magnaremora signing out!