Version 1.0 is released!
The big green button has been pressed and with that the game is officially out of Early Access. Tell your friends, or perhaps tell your enemies too~

Technical data

The big green button has been pressed and with that the game is officially out of Early Access. Tell your friends, or perhaps tell your enemies too~

Okay, it took quite a bit longer than planned. Partly due to switching engine versions, which broke way more than expected, and partly due to health struggles. However finally managed to wrap up things, the Beta has already been updated for the last few tests and then we finally

Hello factory workers, It's been a little too quiet here and I apologize profusely, Boss. Aside from game development I also worked as a mailman and due to explosively increased workload the past 6 months I've had no energy for gamedevvin' at all. Unfortunately due to lots of bad

The Lorry can now get damaged from collisions and its boiler can now over-pressure/explode. I've implemented the first basics for the Competitor and with that more Deliveries difficulties can be unlocked. This patch also features some important bugfixes. EARLY ACCESS 0.9.0.5 Fixe

Pushing this update because I improved some essentials in the Lorry driving behavior. The sounds and steering behavior now depends on the actual velocity, taking collisions into account i.e. no more turning on the spot whilst up against a wall and such shenanigans :) Makes it a l

EARLY ACCESS 0.7.8.1: - Fixed resolution scaling settings being wrong on boot. - Possible fix for window misalignment on boot. - Removed red meshes at delivery goals, instead a white light beam will show on the current delivery target. This will be further expanded upon in future

The Clockwork Demon is now in Deliveries. It will fly around looking for players to snatch up! Don't walk into its search light! This is still an early implementation, getting a feel for what works and what doesn't. The Lorry will be given a deterrent in the form of a big spotlig

The game has seen several updates since the Early Access release. The Deliveries section of the game is seeing the most updates, primarily in gameplay and assets, as it is still unfinished. The Lorry has seen many improvements, polishing its controls and behavior. Falling out of

EARLY ACCESS 0.7.2.1 - Game should now automatically re-connect if initial connection to a session fails due to the invalidation error. - Host should no longer leave the session when a client is kicked/disconnected. - Added testing code to further improve connection related thing

This patch fixes and improves things mainly for Deliveries, but also includes some fixes for Twitch and Shifts. EARLY ACCESS 0.7.1.7: - Improvements to night sky and lighting. - Fixed texture errors in town landscape. - Improved some of the town models and added more decorations.

Hello factory workers, I've just pressed that big green "release" button. Scary! Exciting! Looking forward to hearing what you think of the game :) Of course, being Early Access, the game isn't entirely finished just yet. So what is there and what is not? Shifts: The main section

Now with with the Demo released I can focus on adding the final things to the game and fixing the last couple things. I was a bit apprehensive about adding the Deliveries section, the part of the game where you drive a 6-ton steam lorry through the town to deliver the toys. Mainl

Go check it out and let me know what you think! The tutorial and 2 special shifts are available. You can play alone or in a team of up to 4 players. Voice chat and everything works too but Achievements and Leaderboards are disabled for the demo. Have a gander and let me know what

Development on the game is still according to schedule and the Beta is nice and stable. There have been loads of small (and some big) improvements to the gameplay, tutorial and interfaces, based on the feedback I've gotten so far. Keep it coming! And thanks to everyone whom has h

I've been able to get a lot of implementation, testing and fixing done the past week. Even did a 4-player stress test of the game yesterday with great success. Now with the game in version 0.5.0.2 it is officially in Beta with all major features implemented. Some of these feature

Work on the game progresses steadily and I'm preparing to start the Closed Beta. This means all major features are implemented and the Factory map is finished sans minor details. The Mine section of the game may require a bit more work but I want to see how people react to what I

Development Progress: I'm making swift progress on developing the game and am happy to report that Alpha testing is going really well. I'm fleshing out features and gameplay mechanics from the first game so they work better in a co-op context and am improving them where needed. N