VSYNC option added, max 60fps removed
This is a minor update that removes the 60fps limit in the game's code, and also adds an option to enable/disable VSYNC in the settings.

Developer posts and news about this game.

This is a minor update that removes the 60fps limit in the game's code, and also adds an option to enable/disable VSYNC in the settings.

Replicube has been updated with support for 12 languages: English French (France and Canada) German Italian Spanish (Spain and Latin America) Portuguese (Brazil) Russian Danish Polish Japanese Korean Chinese (Simplified and Traditional)

A new version of Replicube (1.3.0, 23A) is now available on all platforms. This small update adds some new options for the in-game color palette to help players with color blindness, or anyone who could benefit from higher contrast colors. In the in-game settings you can now choo

The latest update to Replicube adds a new Puzzles of the Week feature! New puzzles are now being added on a weekly basis! Every Monday, Wednesday, and Friday a new puzzle is released. Check the new Puzzles of the Week section of FILES MANAGER for the latest puzzle. The latest puz

Our first official community event "RepliFest Summer 2025" is happening this Sunday, May 25th at 10am pacific! This will be a live broadcast on my twitch channel ( featuring: - Blind Speed Solve Tournament: contestants will have 10 minutes to solve never-before-seen puzzles, with

This is a small update (1.1.1 Version 18C) that has a few changes: Switched RepliCube to multi-threaded execution to speed up evaluating large objects / animated objects. You can now have as many code tabs as you want in Free Edit mode to have multiple in-progress projects as you

Version 1.1.1 / 17C is now live on Steam and makes some improvements to the code autocomplete system that should make it more useful for players.

A new update is now available on Steam (1.1.1 Version 17B) which has 2 major new features: Rivals List you can now make a list of players (called your "rivals") and then filter all leaderboards to only show those players! This should make the leaderboards a bit more meaningful fo

Hello Replicubers! The first post-release patch is now live on Steam. This update mostly addresses bugs, but also has some new features. Here's a short recap of the changes: Added autocomplete to the code editor! It only knows about Lua keywords and built-in functions right now,

Walaber Entertainment LLC (JellyCar Worlds, Parking Garage Rally Circuit) have just released Replicube, an open-ended programming puzzle game where you make 3D voxel-based objects. Read the full article here:

From Walaber Entertainment who made Parking Garage Rally Circuit and JellyCar Worlds, their next game is Replicube. There's a demo now available to try and it looks really interesting. Read the full article here: