Star Traders: 4X Empires

Trese Brothers

Released
Dec 16, 2014
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update #44: New Techs + AI Improvements

    This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of th

  2. Developer post

    Update #44: New Techs + AI Improvements

    This week, we've added new technologies in the high end of Planetary Construction -- Superscale 7 unlocking Hab Unit 8. We've also added a visual marker for dead worlds so that its clear where the ravages of war have left completely uninhabitable planets. We've changed some of th

  3. Developer post

    Update #43: Patches for Research

    Sorry for the crashes in research lists. We've fixed them now with this update! v2.6.27 - 10/27/2016 - Fixed crashes in Research Project List and Technology List

  4. Developer post

    Update #43: Patches for Research

    Sorry for the crashes in research lists. We've fixed them now with this update! v2.6.27 - 10/27/2016 - Fixed crashes in Research Project List and Technology List

  5. Developer post

    Update #42: Patches

    This week we're rolling out some new improvements across the game's UI, tech tree and maps. Thanks to the players who have send in feedback about the Degla map 100x100. We've done some rebalance to the RP cost of different techs on the higher end of the technology trees. Finally,

  6. Developer post

    Update #42: Patches

    This week we're rolling out some new improvements across the game's UI, tech tree and maps. Thanks to the players who have send in feedback about the Degla map 100x100. We've done some rebalance to the RP cost of different techs on the higher end of the technology trees. Finally,

  7. Developer post

    Update #41: Patches and New Tech

    This weeks update brings a series of patches and improvements across the game, from improving the 80x80 map to tuning the xeno colony planner to do a better job on different difficulties. On top of the fixes, we've applied the icing -- new tech. The Superscale Manufacturing 3 tec

  8. Developer post

    Update #41: Patches and New Tech

    This weeks update brings a series of patches and improvements across the game, from improving the 80x80 map to tuning the xeno colony planner to do a better job on different difficulties. On top of the fixes, we've applied the icing -- new tech. The Superscale Manufacturing 3 tec

  9. Developer post

    Update #40: New Maps and Tech

    This week's update for Star Traders 4X Empires introduce a new map of massive proportions, packed full of worlds. To go along with the new big maps, we've made some enhancements to the AI's strategy on larger maps, helping them expanding more inline with their race profile. We've

  10. Developer post

    Update #40: New Maps and Tech

    This week's update for Star Traders 4X Empires introduce a new map of massive proportions, packed full of worlds. To go along with the new big maps, we've made some enhancements to the AI's strategy on larger maps, helping them expanding more inline with their race profile. We've

  11. Developer post

    Update #39: QoL and Patches

    This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience. v2.6.17 - 7/13/2016 - Added "Go To" button to uncolonized Worlds list - List displays En

  12. Developer post

    Update #39: QoL and Patches

    This weeks update focuses on user feature requests to improve QoL. We've also fixed a number of bugs, and shifted some of the balance in exploration and AI to improve the gameplay experience. v2.6.17 - 7/13/2016 - Added "Go To" button to uncolonized Worlds list - List displays En

  13. Developer post

    Update 38: Deep Mining

    This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8. We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover. Than

  14. Developer post

    Update 38: Deep Mining

    This weekend's update drops in a new tech, Deep Crust Mining 2, and a new colony upgrade, Mine 8. We've also made a big round of improvements to hovers on the main map, fixing a few bugs, as well as adding hover data for anomalies, and adding more fields to the colony hover. Than

  15. Developer post

    Update #36: AI and Performance Booster

    First up - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle. This week, thanks to some work we were doing for our latest game, Templar Battleforce , we were down deep in the game engine and have squeezed o

  16. Developer post

    Update #36: AI and Performance Booster

    First up - it is Steam Summer sale! Pick up a copy of any of our games on discount, or complete the set with our Trese Brothers bundle. This week, thanks to some work we were doing for our latest game, Templar Battleforce , we were down deep in the game engine and have squeezed o

  17. Developer post

    Update #35: Rebalance Update

    The latest 4X Empires update brings a rebalancing across some of the combat systems as well as the cost and maintenance of planetary installations. Most types of xeno enemy ships have gained in standard armor, but have had a mirrored reduction in their ability to resist special D

  18. Developer post

    Update #35: Rebalance Update

    The latest 4X Empires update brings a rebalancing across some of the combat systems as well as the cost and maintenance of planetary installations. Most types of xeno enemy ships have gained in standard armor, but have had a mirrored reduction in their ability to resist special D

  19. Developer post

    Update #34: QoL Weekend

    To cap off the sale week and a great weekend, we've included a quality of life update for all of your galactic empires. We've got a lot of users thank for these improvements and suggestions. We'd like to extend a special thanks to @giddion for catching bugs and great RFEs these l

  20. Developer post

    Update #34: QoL Weekend

    To cap off the sale week and a great weekend, we've included a quality of life update for all of your galactic empires. We've got a lot of users thank for these improvements and suggestions. We'd like to extend a special thanks to @giddion for catching bugs and great RFEs these l