Bug Fix
Fixed a bug where game would sometimes crash when duplicate character dies to toxic grass.

Developer posts and news about this game.

Fixed a bug where game would sometimes crash when duplicate character dies to toxic grass.

Increased the legibility of text and input glyphs across the whole UI.

Fixed a bug where using invincibility skill on duplicate character was ineffective

Fixed missing room tiles in level 3

Fixed collisions and bottom transparent wall in the end scene

Fixed key binding on rotating lasers not corresponding to “interact” in settings Fixed a bug where player would not die when falling through the floor Fixed “Restart Last Save” button not loading the latest save file Added missing collisions to fourth level Small tweaks to UI

Improved Display Handling: On first launch, the game now automatically selects the nearest 16:9 aspect ratio resolution and sets fullscreen mode by default. If the selected resolution isn't native, letterboxing will be applied to maintain aspect ratio. Only 16:9 resolutions that

Hey everyone, I've added a note in the Video Settings to clarify that this game is optimized for 16:9 resolutions with integer scaling (e.g., 1280x720, 1920x1080, 2560x1440 etc.) to maintain pixel-perfect rendering. Using other resolutions might cause visual artifacts or misalign

Fixed missing collisions on level 4 bottom prison cells Fixed input mapping on level selector puzzle not corresponding to "Interact" in settings Adjusted boss fight music down a little

Fixed a game crashing bug if duplicate character would die instantly upon spawn Fixed glitching tilemap layers near chests Fixed a bug when returning to main menu and ambient sound would keep playing in the background Added couple autosave triggers

Fixed an issue where room would not detect player as expected

Tilemap fixes Adjusted collision in some areas