Update v1.1.3
CHANGE: Added 1 more way to discover Cat . FIX: Fixed an issue where dragging an element from the categories to the right would cause the entire game layout to move to the left.

Developer posts and news about this game.

CHANGE: Added 1 more way to discover Cat . FIX: Fixed an issue where dragging an element from the categories to the right would cause the entire game layout to move to the left.

NEW: You can now see a green checkmark on the element when it no longer has possible combinations. NEW: A console message was added to indicate when an element no longer has possible combinations. NEW: A "Main menu" button was added in the top right corner of the screen. NEW: Now

NEW: Now you can right-click an element in the sidebar to see its preview and combination. NEW: Now the number of discovered and total elements in each category is displayed. NEW: Added 11 new common elements (from 204 to 215): Objects: 5 Animals: 4 Space: 2 NEW: Added 3 new spec

- Fix: Grey background

Before Kosmolaris launches this Friday, the 22nd, I wanted to at least include some basic languages in the game besides Spanish and English. That’s why I’ve added: Italian Portuguese French Unfortunately, the translation wasn’t done by a human but by AI, as I currently don’t have

Hello everyone! Today brings good news, as I’ve made progress on several things I had pending: ☁️ Steam Cloud This was one of the features I didn’t want to leave out, and I finally managed to implement it. Now, Kosmolaris is fully functional with cloud saves. Discord On the other

Hello everyone! I want to let you know that Kosmolaris now has Steam integration and achievements. 🥳 It might have seemed obvious, but it wasn’t. Since the game is built in HTML+CSS+JavaScript and packaged with Electron, I didn’t have a decent SDK to integrate it with the Steam