Threat Reaction Patch
Changed how some threats react to being shot

James H. Van der Meulen · Trash Vomit Studios
Technical data

Changed how some threats react to being shot

Fixed the escape button prompt to properly change to reflect the player's corresponding controller type selection

Removed and replaced problematic sprite texture involved with the game's terrain that interfered with the game's prior graphical update.

-Fixed Bug where a health node would damage the player. Health no longer damages the player

Added control type selector for Steam/Xbox, Playstation and Keyboard Controllers Added new button prompt sprites optimized item menu systems optimized for quicker loading in the menu screens and the initial game screens on startup refined the aesthetic look to the game by slightl

Optimized the character menu screens with more efficient assets animated all of the collectable ability upgrade icons in menu added an alternate (Classic PC Controls) control scheme. Players can now play using the arrow keys and keyboard buttons Z,X,C if they wish Adjusted hit bo

replaced the Harpy Enemy's attack (Harpy Beam) with a better version (Harpy Beam 2.0)

Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.

Improved overall loading replaced all of the Outer Space backgrounds with new updated versions audio transition adjustments added design to the audio options screen changed the TVS Logo to the new updated version changed dev info page to include "TVS Game collection phase 02" tex

added Volume and SFX control Options fixed audio compounding bug audio adjustments improved loading fixed various menu bugs fix bug where player was stuck in the options menu

Added to the beginning spawn room adjusted the first save station's activation timing from 4 seconds before player can save game after loading in to a now 1 second delay player can save game after loading in fixed bug where the game was calculated total playtime x2 and corrected