A small but important patch, driven by bug reports from the community: minor linguistic fixes for small typos buried within some conditionally visible texts; general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam; f
A small but important patch, driven by bug reports from the community:
minor linguistic fixes for small typos buried within some conditionally visible texts;
general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam;
fixed issues with uploading to Killterest on Mac.
Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise you’ll have to set it up yourself in the settings:
Hello! A few fixes and updates for you: • Steam Deck compatibility • Cloud Saves • many small localization improvements • improved text readability for Asian languages, brand-new Japanese localization • improved controller tooltips • Xbox One/S/X & Bluetooth controller suppor
Hello!
A few fixes and updates for you: • Steam Deck compatibility • Cloud Saves • many small localization improvements • improved text readability for Asian languages, brand-new Japanese localization • improved controller tooltips • Xbox One/S/X & Bluetooth controller support on Mac • various other minor bug fixes
Once again let us thank you for your support and help with upgrading SH as much as possible!
Hey There Small hotfix today: Fix for the bug that caused players to get stuck after clearing the level Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages Called mum Have a lovely day SUPERHOT Team
Hey There
Small hotfix today:
Fix for the bug that caused players to get stuck after clearing the level
Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages
Hey there! Today's patch: Lots of Localization Quality Assurance fixes in multiple languages Recruit link brought back Made some tea Cheers SUPERHOT Team
Hey there!
Today's patch:
Lots of Localization Quality Assurance fixes in multiple languages
SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
SUPERHOT was released half a decade ago. That’s a hell of a lot of time.
Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.
Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)
SUPERHOT prototype
SUPERHOT came to be during a 7day fps game jam.
A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.
One week old baby SUPERHOT
After we released the SUPERHOT prototype it made waves in the gaming community.
It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.
You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.
SUPERHOT around the time we completed our Kickstarter campaign
We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.
We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.
20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.
Fast forward to Feb 25th, 2016 SUPERHOT comes out!
Here is our glorious office and bombastic party from the day of release.
We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.
We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.
SUPERHOT VR
Immersion level 1000
Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.
SUPERHOT VR dev at work
We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.
Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch. Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.
MCD RELEASE
A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.
Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.
Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.
What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.
Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)
Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.
Our never ending thanks to the talented folk who put these together.
SUPERHOT PRESENTS
As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).
We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
Another of those weird and crazy things in SUPERHOT PRESENTS.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!
Soon we will be able to announce another cool game. Stay tuned.
SUPERHOT changed our lives. No really, it did.
A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.
During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.
Hello there friends! What a wild year 2020 was. Daaaamn. It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to
Hello there friends!
What a wild year 2020 was. Daaaamn.
It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.
As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.
Wash your hands!
SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.
The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!
To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.
We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:
Switching between multiple save profiles
Guest Mode
Switching between pyramid flow and the more fluid pyramidless game flow
Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
Brightness options
Two different control schemes on the HTC Vive wand controllers
Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
Improved game flow when starting from a saved game
Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.
SUPERHOT VR Turns 4!
SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.
SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.
SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.
We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.
Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.
Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.
Spooky scary pumpkin dudes Send shivers down your spine Gleaming grins will shock your soul Seal your doom tonight Do Red Dudes dream of pumpkin horrors? We might never know, but SUPERHOT for sure fell victim to the spiciest Spooktober haunting! Play SUPERHOT October 24th to Nove
Spooky scary pumpkin dudes Send shivers down your spine Gleaming grins will shock your soul Seal your doom tonight
Do Red Dudes dream of pumpkin horrors? We might never know, but SUPERHOT for sure fell victim to the spiciest Spooktober haunting!
Play SUPERHOT October 24th to November 7th and face true horrors within the System. From the main menu select "CHALLENGES" then "PUMPKIN" to begin your spooktacular challenge.
Beware! Pumpkin spiced SUPERHOT isn't meant for the faint of heart.
SPREAD THE SYSTEM ...but have you seen it all? Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd! SUPERHOT is 50% off! Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you wi
SPREAD THE SYSTEM ...but have you seen it all?
Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!
SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE Hey there! Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed i
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE
Hey there!
Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.
Today we are happy to announce that we are finally, once and for all, leaving Early Access!
Our official launch day is July 16, just one week away!
We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.
THANK YOU! YOU ARE AWESOME. REALLY.
As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by entering your name here
We are giving away 2 million copies of MCD. Yolo.
We are giving away 2 million copies of MCD. Yolo.
Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.
If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.
Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.
To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?
This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.
He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.
So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.
FAQ
Who can get SUPERHOT: MIND CONTROL DELETE for free? Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.
What is the final date to buy SUPERHOT and receive MCD for free? SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020
Will SUPERHOT Kickstarter backers get a free copy of MCD as well? Yes.
Is MCD coming to VR? We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.
But maybe it could be easy to make it VR if...? No. Not yet at the very least. No such plans yet.
Hello! This is a nice little patch, not much to talk about beyond the star of today's show: improved saves. We were getting some reports about certain issues with saves and launch from some of you, guys - this should happen no more! Changelist: - lots of bug fixes, - improved sav
Hello!
This is a nice little patch, not much to talk about beyond the star of today's show: improved saves. We were getting some reports about certain issues with saves and launch from some of you, guys - this should happen no more!
Changelist: - lots of bug fixes, - improved saves system that will help deal with a bunch of technical issues, - added MORE app in the main menu - go check it yourself!
Long time no see, huh? We hope you guys are staying safe and healthy. I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CON
Long time no see, huh? We hope you guys are staying safe and healthy.
I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects. So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.
Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work. Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;) I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game! https://www.youtube.com/watch?v=lf62lt5QCZ4 Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it. Pro tip: killing everyone might not take you far in this game. It is fun though...
That’s all folks. Use this time to chill. Maybe beat some SUPERHOT endless high scores. Stay safe and wash those damn hands.
Hey there! Are you bothered by weird formatting bug in menus? Can't sleep because you can't upload your badassholyshithowdidhedothat replays to Never again! We have a fix for that! fixed problem with uploading replays to fixed formatting bugs in menu minor bug fixes Stay healthy
Hey there!
Are you bothered by weird formatting bug in menus? Can't sleep because you can't upload your badassholyshithowdidhedothat replays to https://superhot.video? Never again! We have a fix for that!
fixed problem with uploading replays to https://superhot.video
"SUPERHOT Team, minutes after releasing SUPERHOT on Steam" This superbly taken photo is already 4 years old! Wow, 4 years. Time truly moves when you are having fun right? Thank you for being with us this whole time. You guys are awesome. I remember that right after the release of
"SUPERHOT Team, minutes after releasing SUPERHOT on Steam"
This superbly taken photo is already 4 years old! Wow, 4 years. Time truly moves when you are having fun right? Thank you for being with us this whole time. You guys are awesome. I remember that right after the release of SUPERHOT, we've celebrated for only a few minutes. Then we jumped straight into bug reports, forum threads and fan emails. Our workday finished around 5 AM but we had just too much energy to burn. That was a crazy day.
To celebrate SUPERHOT's birthday we have prepared a few presents for you guys.
Our friends from Wastelands Interactive designed this awesome SUPERHOT cameo in their game Cooking Simulator. There is a whole friggin mode where time moves only when you cook. They have put a lot of effort and heart into this mode. It’s quirky, it’s fun, it’s definitely worth checking out.
Oh and look at this. You can get both SUPERHOT and Cooking Simulator nicely bundled together at a discount! Bundle link: https://store.steampowered.com/bundle/13579/SUPERHOT_Cooking_Simulator_Bundle/
Birthday discounts.
Continuing with birthday celebrations. We have set up a week-long discount for both SUPERHOT and SUPERHOT VR. Great opportunity to complete your game library or spread the system to your friends ;). Until 2nd March you will be able to get: SUPERHOT -60% SUPERHOT VR -30%
Thank you again for being with us. You helped shape SUPERHOT. You have spread the system. You guys are one of us.
SUPERHOT VR is 3 years old! Time moves only when you are having fun and boy did it fly by at a crazy pace! It has been an amazing journey and it’s all thanks to you guys! You people are awesome. To celebrate our anniversary we prepared this lovely flash sale. ;) For a very limite
Time moves only when you are having fun and boy did it fly by at a crazy pace! It has been an amazing journey and it’s all thanks to you guys! You people are awesome. To celebrate our anniversary we prepared this lovely flash sale. ;)
For a very limited time, you will be able to get both SUPERHOT and SUPERHOT VR at a very low price. If you are still short on Christmas gifts this is a great time to grab a last-minute present.
The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE It’s a Christmas miracle! Not really a miracle, but rather a major update, and it’s not Christmas yet, but it almost checks out. It’s getting reall
The following is a devlog for MIND CONTROL DELETE, the Early Access standalone expansion to the original SUPERHOT. Check it out HERE
It’s a Christmas miracle!
Not really a miracle, but rather a major update, and it’s not Christmas yet, but it almost checks out. It’s getting really cold here.
Let’s make it SUPERHOT then.
We bring you a multitude of changes to Hacks, including: lots of new ones, reworking some of the existing ones, and cutting out or merging those that couldn’t compete with others. The difficulty curve and game flow design got an overhaul. Besides that, there are audiovisual uplifts, remade levels, stability improvements and bugs executed with surgical precision. Certain parts causing issues from a player's point of view got fixed and there’s also some music.
Before we jump into specifics though, we’ve prepared a small thank you for you guys. You’ve been with us during this crazy journey for quite some time now. We are really grateful for that. So if you'd like to land in MCD credits and become immortal, here is your chance:
https://superhotgame.com/more-thanks-always-more/
In this update, we focused heavily on a fun factor that depends on… all the elements of a game, really, but the first thing we uplifted was the difficulty curve. Based on your feedback, the current curve will feel much more natural and the farther into the game you go, the more rewarding will it feel, granting a whole new sense of fulfillment after each kill.
Hand in hand with difficulty tweaks go changes to the layout of the RUN select map; this is aimed mainly at improving the overall flow of the game, giving it more coherence.
I assume (tell me if I’m wrong) that you’re wondering “why is he rambling about some curves and layouts, I want to know about grenades from that gif up there”. Right you are, we added some hacks. We’ve also removed some other hacks and merged some together. It’s all for the greater good, we promise!
You’ve been asking for grenades in SUPERHOT and we were a bit reluctant to the idea but lo and behold: we had a change of heart. Not exactly traditional grenades, this lovely hack will turn throwables into bullets spawning death dealers.
Another exciting hack is Headshot flow. Once unlocked, your bullets will fly from headshot to headshot. Clearing enemies in the nearest vicinity. Quite flashy.
Some hacks needed to be cut out as they simply weren’t useful or impressive enough to compete with others; a major example is Random Melee hack that didn’t seem like a competitive enough choice, but you know what?
We really do know which melee weapon you like the most, so there’s a new hack that lets you start with a katana already in your hand, no matter which MIND you chose to play.
There’s no point in going through each Hack change in detail and I wouldn’t really spoil the fun. For each Hack that needed to be cut out two more were added or created by combining others. You’ll see it when you play it. Try out different builds with different MINDs and tell us what you think!
Audiovisuals have been polished quite a bit, bringing new visual effects, remade levels, uplifted sound effects and added music leading players into key areas of the game. Yes, music. In a SUPERHOT game.
On the purely technical side of things, we have also killed about a bazillion of bugs and looked in distress at all the remaining ones that we’ll have to work on still. There were game stability improvements the descriptors of which can twist a healthy mind. Finally, replays should work better now.
That’s it for now. We had to make some design choices and fight hordes of bugs, and now MCD plays better than ever. Play the game and tell us what you think of the changes, how the game plays for you now, and what crazy combinations of hacks you managed to make.
We greatly appreciate your feedback. Keep it coming! You can always reach out to us via Steam forums, our social media, or our Discord.
Have a nice Winter Holiday! SUPERHOT Team
MIND CONTROL DELETE Beta 4.0.0 update changelog:
Difficulty curve improvements
Changes to the layout of the map
Removed some hacks – for instance, Deflect Bullets became a basic ability available to all MINDs by default
Added twice the number of hacks we removed – y’all want some Mass Deflect or Lightning Reflexes?
Merged some hacks together to make choices more competitive – who needs Iron Fist or Strong Punches if you can have two for one as Super Punches?
New graphic effects
Spoiler-ey locations got reworked
Levels have been visually polished
Music (yes, really!) added to some key locations
Polished SFX in menus and gameplay
Improved replays
Squashed tons of bugs to a pulp (small infestation is still there)
After much debate we added a feature that allows players to fast forward credits with any button and exit them at any time with ESC button. It’s a highly experimental mechanic that might be subjected to change.
Hello all! This week we learned that: you really do like uploading videos to superhot.video the video uploading utility in SUPERHOT worked less than perfectly lately. It should be fixed now. If you notice any further issues, please check your Internet connection first and if it’s
Hello all!
This week we learned that:
you really do like uploading videos to superhot.video
the video uploading utility in SUPERHOT worked less than perfectly lately.
It should be fixed now. If you notice any further issues, please check your Internet connection first and if it’s good, do inform us about any problems with uploading a vid either at our Steam forum or via [email protected].
Just to do this by the book, fix list:
Fixed a bug causing issues with uploading a vid to superhot.video.
Have fun sharing your favourite bits of gameplay! SUPERHOT Team
Hey As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch! To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on
Hey
As part of a super surprise announcement, SUPERHOT Team is incredibly proud to reveal that the multi-award-winning smash hit SUPERHOT is available right now on the Nintendo Switch!
To celebrate the launch we've set up discounts for SUPERHOT (-60%!) and SUPERHOT VR (-40%!) on Steam!
https://youtu.be/zUp13S_XBg4
We love Nintendo and wanted to make sure SUPERHOT on Switch was the best it could possibly be. We've gone whole hog in making sure the game runs smooth as butter on Nintendo's console and went the extra mile with a few shiny new features.
Taking full advantage of what the Switch has to offer, the biggest change awaiting both new and returning players is the addition of optional gyroscope aiming. These intuitive new mechanics allow an extreme degree of aiming precision not previously possible. Players can also hack, slash, shoot and swipe with the Joy-Cons to shatter the Red Dudes with just a flick of their wrist. SUPERHOT on the go has never been so accessible or so fun.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUP
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). We wanted to focus on developers in a similar time zone to help with communication, games that feel sort of like SUPERHOT (puzzles, shooters), and with a corresponding artstyle.
With that in mind, we’ve signed two games from Australia (really the worst time zone for us), neither of which are anything like SUPERHOT, and both with a unique-artstyle that doesn’t relate to anything we’ve ever done.
Please now give your undivided attention and love to the Frog Detective series by Grace Bruxner’s new studio “Worm Club”, and Knuckle Sandwich by Andrew Brophy.
THE FROG DETECTIVE SERIES
Wherein the frog solves mysteries, by Grace Bruxner's "Worm Club"
https://www.youtube.com/watch?v=QzHDU47MeRk SUPERHOT supporting Frog Detective is the crossover no one asked for. The series is about a frog detective solving a mystery. It’s simple. It’s perfect. We love how wholesome and warm and funny it is, we enjoy the game, we like the team, so we offered to help.
You’ll be able to play the newest game at PAX West (go buy a plushie from Grace at their stand!). Props to Grace for being the first person brave enough to sign with SUPERHOT PRESENTS. She will forever remain in our hearts as someone to be afraid of.
A word from Grace Bruxner
“Here’s the real story of how this happened. SUPERHOT noticed my cool frog game and were like “hmmm,,, what if,,,,, money?????” and I was like “…ok fine but I will only agree if you send me lots of superhot t-shirts because I need clothes to wear around the house when I make the game” and they said “weird request but ok” and sent me a big box of shirts. And that’s all I wear now. Also my dog Noddy wears them too. That’s how business deals work in this industry baby!! Get used to it!! Anyway, Frog Detective is very good (I know this because I made it) and I think you’ll enjoy it even though it’s not even a little bit like SUPERHOT. There will be no slow motion murdering!!! See ya.”
The Haunted Island, a Frog Detective Game, is a game about a sloth. To be specific, it’s about a small sloth that has been haunted for weeks by a mysterious ghost (WooOOooOO). There’s a mystery afoot! The only one who can solve it is the renowned investigator known as The Detective! That’s the frog, by the way. Find clues, question suspects, look at things through your frog-sized magnifying glass.
https://www.youtube.com/watch?v=VjtvusfoUVk Knuckle Sandwich is a game that asks you for your name but doesn’t really care. It’s an RPG about a boy looking for work in a new city. It’s weird. It’s wonderful. It’s dripping with style. It’s got a free demo on itch here that you should check out right now. The demo is a little old but that’s fine. We talked to Andrew for the first time about a week before we sent a contract. It was easy peasy for us to get excited by working with him. Also he forced us. Please help.
A word from Andrew Brophy:
“I am very excited for this opportunity to work with SUPERHOT as I approach the final stages of Knuckle Sandwich’s development. With their support, I can confidently make my game the best version of itself and bring it to as many people as possible. That’s really cool! Thanks! xo”
8 chapters, painfully hip soundtrack, SEVERAL party members to play as, and another mystery (ooOoOOOoo). The game will reward you for exploring, but won’t make you feel bad if you don’t have the time to look at everything in the game. You should feel bad though, the game is pretty.
and those of you who really like long blocks of text
We’d like to work with developers that don’t need or want a publisher, but just need some finishing (or starting) funds. We’ll serve those funds with a healthy side of mentoring and advice, but ultimately we’re not going to do everything a publisher would do for the games… there are publishers for that, they’re excellent.
We want to help enable a few more properly independent studios exist in the world. Weird but smart money to weird but smart developers.
We don’t blame you if you’re wondering what on earth SUPERHOT has to offer other indies. We use things like “data” and “knowledge” and “gut feelings” to make decisions as a company., We’re doing pretty well by it – we have no less than 4(!) businessy-type people at SUPERHOT., They help make sure SUPERHOT stays alive and thrives so our developers can keep developing. It’s going great, honestly, and we feel we can use their brains for more than just SUPERHOT.
We absolutely copied the name from Double Fine. We like the name. We like Double Fine. They said it was OK but there are no takesies backsies. We hope they don’t sue though. SUPERHOT PRESENTS was a placeholder, but as I’m sure you’ve guessed, since our company and our games are all called SUPERHOT, we’re not very good at naming things. We asked Twitter and there were some excellent suggestions: “PlayPal”, “Insert Credit”, “The Grace Bruxner Fund For Games That Callum likes”, and others. We’ve ignored them all.
So what does this mean for SUPERHOT company:
Mostly, nothing. The teams working on games will still work on games. We’ve added people to the company over the past couple of years (those businessy-types), and these are the people who are doing these fun side-projects. We’re becoming a little more distributed, with 4 employees in the UK, 1 in the Netherlands, 1 in Australia (that timezone thing again), and some other Polish locations. We’re still a game development company, we’re working hard on our own games, we just think putting some money back into the industry so more cool things can be made is a nice idea.
“This is one of the worst ideas I’ve ever heard of” Devolver Fork Parker
“It’s the most innovative games fund we’ve seen in years”
Double Fine
“I’m 8 years old, I don’t think I’m legally allowed to sign contracts.” Grace Bruxner
“Again, this is V O L V O. If you’re not going to buy the XC90, then I’m going to have to ask you to leave” Valve Matt
“Don’t fuck this up.” Raw Fury
“We wish SUPERHOT invested in us instead because we love money in general” 11 Bit Studios
"We would have provided a quote but they didn't ask us" Kowloon Nights
We think the success of SUPERHOT is somewhat down to it being a slightly unique, slightly weird game made by weird people – but with a focus on polish and attention to detail, hopefully we can find that in other games too. We’re already in discussions with other developers that we think you’ll love.
Hey there. We’re staying super busy here at the SUPERHOT studio . The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doi
Hey there.
We’re staying super busy here at the SUPERHOT studio. The team has grown a lot since 2016 and tons of very clever friendly people joined us to help. We came up and stayed properly indie - with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things. And with the team expanding, more clever people can help us go do things bolder and crazier than ever before.
One of the final updates for Mind Control Delete landed on Steam just this monday. We’re close to the finish line for this 3-year long production project - a title that’s shaped up to be over twice as large and as polished as the original SUPERHOT, and that we’re making free for the 2+ million owners of the first game on Steam.
SUPERHOT VR launched for the Oculus Quest a couple of months ago. The game had to be effectively rewritten for a standalone headset 50x less powerful than your usual VR PC. It took a year of developer blood, sweat, and tears, but every last bit of that effort was absolutely worth it. It’s been the biggest VR launch we’ve seen so far - Quest is just breathtaking.
Arcade Edition of SUPERHOT VR is being played 24/7 in hundreds of arcades all around the globe and Game Pass is steadily bringing SUPERHOT to droves of new people. Our goal to put every man, woman, and child into our games is inching ever closer.
With a hefty collection of other exciting SUPERHOT and non-SUPERHOT things still in the works - some announcing as soon as next week, some announcing next year - we have been keeping ourselves properly busy here at the studio.
One reason that allows us to keep that busy - to keep exploring, to keep running headfirst into challenges, and to ruthlessly drop projects if they aren’t up to snuff - is our independence. We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
We want to give other foolhardy, upstart indies a hand now. Shipping a game without a publisher or investors is daunting. It can feel like a huge leap of faith. We’ve been working on a couple of big projects that should help make that leap of faith a little less scary for indie developers.
Today feels like a good day to announce one of those projects!