Supraball

Supra Games

Released
Feb 8, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

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  1. Developer post

    3v3 Tournament

    On Thursday 25.04.19 registrations for the one-day SUPRA mini tournament will start. The tournament itself will be held on Saturday evening. All information, registration and coordination happen on this discord: There is also a channel that helps find a team or players.

  2. Developer post

    Supraland releases today!

    You thought the coolest part of Supraball was finding hidden coins in the Training Court? Say no more! SupraLAND releases today and is all about exploring the world of Supraball! Beat up little monsters, solve puzzles and find lots of upgrades in this Metroidvania! Get your copy

  3. Developer post

    3v3 Mini Tournament - 30. March

    A mini 3v3 tournament accepts registrations until 28. March 2019. Matches will be played on the 30. of March. All information, registration and coordination happen on this discord:

  4. Developer post

    3v3 Tournament

    A 3v3 tournament accepts registrations until 24. February 19. All information, registration and coordination happen on this discord: There is also a channel that helps find a team or players.

  5. Developer post

    Secret Skill Map

    There is a hidden map in the game that cannot be selected in any menu. It is a Singleplayer skill map. To play it, open the tutorial map and then in the console enter "open db-skill". You open the console with ~ or ö in at least Germany. Get a score as high as possible and post a

  6. Developer post

    Supraball League Poll

    Please fill in this form so we have a better idea on how to run the next Supraball League: Thanks!

  7. Developer post

    Supraball Release 1.0

    This is now the release of Supraball and not quite what anyone has expected. We've been working on this for exactly 7 years now and we worked our way into a corner that we see no way out. The UDK engine that we use limits us so much, that it's bordering impossible to debug a lot

  8. Developer post

    Update 2. February 2019

    Sorry for making you update the game almost daily! Changes: - Removed personal goal challenge - Fixed a UDK crash at the start of the match - Made changes to dash code, also added more log information - if a dash doesn't work online, please send us udkgame/logs/launch.log so we c

  9. Developer post

    Supraball 2 poll results

    The results from our Supraball 2 poll: 90% want another Supraball. 57% want to keep the current style and additional 14% don't care how it looks. 71% want to try the class system 49% don't care if the game is a big hit, 51% do (so we would make a game for the 49% that don't care

  10. Developer post

    Supraball 2 Poll

    Here is a more elaborate poll about Supraball 2, please take a few minutes for it and link it to your Supra Friends:

  11. Developer post

    Supraball 2? Patreon?

    I'm trying to find out how seriously interested the Supra community is in a potential Supraball 2 development - if you could take a moment to vote in this poll: Now that Supraball 1 is getting closer to completion, I wanna look a bit into the future and find out if there is any i

  12. Developer post

    Update 1. August 2018

    This update only improves the situation for first time players. They will see a welcome screen instead of the launcher. They are just being led to the tutorial and their first match without confusing them with tons of launcher functionalities.

  13. Developer post

    Dev Blog 4. July 2018

    Release is coming closer We have just two more features on the todo list. One of them is that you can run matches in a party with up to 10 people and determine on which side everyone is. So I can for example invite 7 friends (Me+7=8) and put 4 on each team. Then we will play with

  14. Developer post

    Update 15. June 2018

    Most of the code for this was done by Skylar, but due to lack of time we couldn't properly test & deploy it until recently. The idea is that players get a personal goal like "do 10 successful passes" and gain XP as a reward. The goals were all picked so that they encourage te

  15. Developer post

    Update 25. April 2018

    Launcher changes: * Introduced exchange system (forging new items out of lower tier items) * Shield renamed to Deflector in options * "Servers on Standby" changed to "Servers available" * Show how many of an item you own * Possible fix for UI freezes after some time * Fixed launc

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    Update 28. February 2018

    Daily Rewards This is part one update of a multi-part update. We have more game-related changes ready but those still need to be properly tested and prepared. The big part for this update is mostly the Daily Rewards feature. If you win a certain amount of times per day, you can c

  19. Developer post

    Update 28. February 2018

    Daily Rewards This is part one update of a multi-part update. We have more game-related changes ready but those still need to be properly tested and prepared. The big part for this update is mostly the Daily Rewards feature. If you win a certain amount of times per day, you can c

  20. Developer post