Greetings everyone! I'm happy to announce that the complete edition of Sister Ray that includes the soundtrack and the artbook, is finally out! Save 10% on purchasing the entire set. There is also a 20% discount on the game for the next 7 days. View game page SOUNDTRACK: 18 origi
Greetings everyone!
I'm happy to announce that the complete edition of Sister Ray that includes the soundtrack and the artbook, is finally out! Save 10% on purchasing the entire set. There is also a 20% discount on the game for the next 7 days.
18 original tracks with a total duration of over one hour. The authors of the music are the “Задача Трёх Тел” (Ilya Borisov, Ivan Shamanov, Kirill Pustovalov), the Vocal-Experimental Ensemble “Continental” (Simeon Yakushin, Svyatoslav Komolov, Ivan Koreshkov, Daria Schorohodova), as well as Mikhail Kazakov (KMS) and Eugene Chugunov. Files are available in WAV and MP3 320 kbps formats.
160 pages, featuring early character and location sketches, stills from animated cutscenes, actual sprites and artwork from the game, and all of Ray's paintings. Available in PDF format.
In today's update, the game receives full Linux support! If you encounter any issues, you can try running it using Proton or revert to the older version running on Proton by right-clicking the Sister Ray icon in your Steam library and opening "Properties." Under "Game Versions &a
In today's update, the game receives full Linux support!
If you encounter any issues, you can try running it using Proton or revert to the older version running on Proton by right-clicking the Sister Ray icon in your Steam library and opening "Properties." Under "Game Versions & Betas," select the "before_linux_support" version.
The game can also now run on macOS (however, this version hasn't been fully tested, so official support hasn't yet been announced. It's not recommended for purchase without a Windows or Linux system). Please leave feedback on this version's performance in the Steam discussions.
If you encounter any bugs or issues, please report them in the Steam discussions so I can fix them!
Fixes: - Fixed an issue that caused freezes after a long game session. - Fixed issues that occurred in Chapter 3 after failing the dialogue with a drunkard. - Fixed an issue where changes to talent trees might fail to save. - Fixed an issue where the painting quality in the paint
Fixes: - Fixed an issue that caused freezes after a long game session. - Fixed issues that occurred in Chapter 3 after failing the dialogue with a drunkard. - Fixed an issue where changes to talent trees might fail to save. - Fixed an issue where the painting quality in the paintings selection menu could be higher than what was displayed after painting. - Fixed an issue where a softlock could occur when loading the beginning of May 5th. - Optimized several files, resulting in the game taking up less memory and disk space.
Changes: - The icons for important statuses that most significantly affect Ray's condition are now marked with a special border.
Hey everyone! Community items are finally available for Sister Ray! 10 trading cards featuring character portraits. 5 Steam profile backgrounds. 7 emoticons ːsr_redeyeː ːsr_redeyeː. Cards are given for the time spent in the game. Collecting all ten rewards you with a Steam profil
Hey everyone!
Community items are finally available for Sister Ray!
10 trading cards featuring character portraits.
5 Steam profile backgrounds.
7 emoticons ːsr_redeyeː ːsr_redeyeː.
Cards are given for the time spent in the game. Collecting all ten rewards you with a Steam profile badge.
Greetings! Today, the game is receiving its first major update! Here's the full list of changes: IMPORTANT: "Fast Mode" has been added to the game. You can find the toggle in the settings menu. It allows you to navigate locations much faster, but it significantly reduces immersio
Greetings!
Today, the game is receiving its first major update! Here's the full list of changes:
IMPORTANT:
"Fast Mode" has been added to the game. You can find the toggle in the settings menu. It allows you to navigate locations much faster, but it significantly reduces immersion. Not recommended for first-time players.
FIXES:
Fixed a possible softlock in Chapter 3 that prevented you from attending the meeting under the bridge.
Fixed a rare softlock that prevented you from attending the final meeting in Chapter 5.
Fixed several instances where the screen would remain faded to black after dialogue ended.
Fixed some instances where Candy's model would appear to split into two. Let me know if this issue persists.
Characters following Ray now always have the correct movement speed during dialogue.
Fixed several instances where non-story dialogue could overlap story dialogue.
Removed the ability to "shoot" with the lighter in some scenes.
Fixed an issue where Candy was missing from a minor scene where she could be encountered.
Some missing or incorrect voiceover lines have been fixed.
Fixed an issue that prevented proper keyboard navigation in the menu.
When purchasing beer, whiskey, and vodka in the store, their descriptions now always show the number of uses.
Multiple logic and typo fixes in the text.
BALANCE:
Waldo can be found more often at the bar. It's now slightly easier to raise your relationship with him in Chapters 2 and 3. The relationship penalty for failing his quests is slightly reduced.
Relationship with Candy is slightly easier to raise towards the end of Chapter 3.
If you encounter any issues during your playthrough, please send your save files to [email protected]. Saves are located in the AppData\\LocalLow\\The Growing Stones\\SisterRay folder. If you can't send them, please describe the issue in the Steam discussions so I can fix it as quickly as possible.
BALANCE: - Maximum withdrawal amount now increases less with tolerance (only on the recommended difficulty level and below). - Withdrawal raises slightly slower above 13. These two changes were primarily made to smooth out the difficulty curve around the second week of the game,
BALANCE: - Maximum withdrawal amount now increases less with tolerance (only on the recommended difficulty level and below). - Withdrawal raises slightly slower above 13. These two changes were primarily made to smooth out the difficulty curve around the second week of the game, when tolerance level is around 5-8. The changes will have little impact on the rest of the game.
FIXES: - Fixed an issue where the "Lost and Found" and "Candy's Revenge" quests could conflict with each other in terms of logic. The "Lost and Found" quest is now much harder to miss. - Fixed issues with the "Behind Bars" and "Precursors" quests not working correctly in Chapter 3. - Added a warning when increasing the difficulty above the recommended level. - Added a hint about the option to lower the difficulty after dying from low health or composure. - Fixed an issue where the game would think the player had stolen a gun even if they hadn't.
ECONOMY: - Fixed a way to get infinite money by selling cigarettes. Now you can only sell 60 cigs a day. - Working at the school and flower shop now brings in slightly more money. - Sketches in the park in Chapter 3 and later now bring in more money (empty waits become more rare)
ECONOMY: - Fixed a way to get infinite money by selling cigarettes. Now you can only sell 60 cigs a day. - Working at the school and flower shop now brings in slightly more money. - Sketches in the park in Chapter 3 and later now bring in more money (empty waits become more rare). - Donating blood has become slightly easier.
FIXES: - Fixed an issue where waking up from a nightmare would skip one in-game day. - Dialogue with Lilah about Ginger now appears first. - Added dialogue at the police station about how there's no one behind bars anymore. - Fixed an issue where Martha would call us to the park while we were on another quest. - Fixed a visual bug where Martha would remain standing in the park. - Fixed a visual bug where Candy could be seen lying down after she got up and left.
Fixes: - Fixed an issue that caused the Chapter 3 intro to be skipped. This issue also prevented players from leaving the house on April 30th. - Waldo now appears in the bar consistently from April 27th to the 30th. It's now slightly more difficult to fail an important dialogue w
Fixes: - Fixed an issue that caused the Chapter 3 intro to be skipped. This issue also prevented players from leaving the house on April 30th. - Waldo now appears in the bar consistently from April 27th to the 30th. It's now slightly more difficult to fail an important dialogue with him. - Fixed an issue where the dialogue about money stolen from the bus could block important storyline dialogue. - When purchasing water, beer, whiskey, and vodka, the description now states that they have 3 uses. Balance: - The "Agony" status effect no longer applies negative effects when actively intoxicated and applies fewer effects on a non-sober playthrough (Agony was originally a special mechanic for a sober playstyle, but it was too disruptive for players on a non-sober run.) - Reduced the amount of money required for some storyline moments.
Here are today's changes: Fixed an issue at the beginning of Chapter 3 where the mandatory police quest could not be completed due to a scene with Candy. (If you encountered this issue, reload the previous morning.) Removed the possibility of accidentally missing an important cal
Here are today's changes:
Fixed an issue at the beginning of Chapter 3 where the mandatory police quest could not be completed due to a scene with Candy. (If you encountered this issue, reload the previous morning.)
Removed the possibility of accidentally missing an important call on April 25th (if it was supposed to happen).
Fixed Lilah appearing during school work when she shouldn't be there, such as on weekends.
Fixed Candy appearing in scenes where she shouldn't be.
Fixed the "buy food for the week" option disappearing due to insufficient money.
The scene with Lilah worrying near the school can only happen once after the update.
Hello! I'm working on improving the game every day. Here is the list of major fixes made in the past couple of days. IMPORTANT: One of the fixes caused the bus stop to be broken on the first day of the game. If you've encountered this bug, please update the game. If the issue per
Hello! I'm working on improving the game every day. Here is the list of major fixes made in the past couple of days.
IMPORTANT:
One of the fixes caused the bus stop to be broken on the first day of the game. If you've encountered this bug, please update the game. If the issue persists after updating, restart the game from the beginning.
All issues with freezing at bus stops have been added and then fixed.
Fixed a bug where the game would break on the morning of April 6th after failing the Gallery quest.
Fixed a rare bug where the game would freeze at zero health.
LOGIC AND STORY:
Fixed an issue where some events and quests could complete a day earlier than intended.
Fixed an issue where it was impossible to talk to Maxwell at the bar in Chapters 3 and 5.
Fixed an issue where it was impossible to progress the Amethyst quest in Chapters 3 and 5.
Missed exhibition letters no longer fail the gallery storyline if the qualification is successfully completed. Starting April 20th, the continuation letter will arrive even if the exhibition on the 18th is missed.
Added an option to collect money in Chapter 5 without a pistol when other options are unavailable.
Fixed an issue where it was impossible to enter the house on Paradise in Chapter 3. Added dialogue when the door to this house is locked.
Fixed several ways to miss an important scene with Candy on April 16th.
The scene with Candy at the beginning of Chapter 3 is now harder to miss.
Waldo's relationship checks are more forgiving. Some quests reward slightly more relationship.
The scene with Waldo at the bar will no longer happen while he is behind bars.
Fixed an issue where it was impossible to leave the alleyway near the bar after walking Lilah home from Purple Haze.
Fixed ghosts moving too fast in the bad trip scene.
Fixed an issue where Lilah could be seen in town while she was being punished at home.
Fixed a bug where the conversation with Mr. Haze in Chapter 2 could be repeated multiple times.
Fixed an issue where missing Lilah was considered missing after being found and returned home.
Fixed an issue where the game would freeze on May 11th when attempting to go to the meeting.
Fixed a mention of the gallery at the beginning of Chapter 5 when the conditions had not been met.
Fixed a mention of Ray working at a store in dialogue with Waldo's mother when Ray did not apply for the job.
BALANCE:
The difficulty slider now reduces the effect of substances on composure. It will be much harder to go crazy.
Fixed one issue where Candy's relationship would increase 10 times more than intended.
Tolerance levels now reduce the effectiveness of substances less.
The difficulty slider affects healing while sleeping. The lower the difficulty, the more.
"Hungover" and "Lack of Sleep" statuses are now slightly more forgiving.
The "Nocturne" perk now also increases health restored while sleeping.
Taking painkillers at the end of Chapter 4 now penalizes the player less.
VISUAL:
When purchasing beer, vodka, and whiskey from Priscilla, their descriptions are displayed next to them.
Fixed a bug where streetlights might not turn on at night.
Fixed an issue where Lilah could be seen on the bus while she's at home.
Fixed a mirrored Lilah bug on April 6th.
Little Ray's portrait no longer has additional effects from adult Ray on top of it.
Hello! If you had the game crush right here, reopen it to get the latest update. I'm very very sorry this happened, it was a huge mistake on my part. It is now fixed.
Hello!
If you had the game crush right here, reopen it to get the latest update.
I'm very very sorry this happened, it was a huge mistake on my part. It is now fixed.
Hey everyone! After two years of hard work Sister Ray is finally ready to see the light of day. Live, draw, fight withdrawal, take care of your sister, find friends and try not to die in this brutal, but at the same time heartfelt story. Check out the launch trailer here: You can
Hey everyone!
After two years of hard work Sister Ray is finally ready to see the light of day. Live, draw, fight withdrawal, take care of your sister, find friends and try not to die in this brutal, but at the same time heartfelt story.
Hey everyone! I'm incredibly excited to announce that Sister Ray is coming out on June 1st at 10:00 AM PDT, 19:00 CEST - in just under two weeks! It'll take about 15 hours to complete, the game also has 36 achievements and 10 endings , you won't be able to see everything in a sin
Hey everyone!
I'm incredibly excited to announce that Sister Ray is coming out on June 1st at 10:00 AM PDT, 19:00 CEST - in just under two weeks!
It'll take about 15 hours to complete, the game also has 36 achievements and 10 endings, you won't be able to see everything in a single playthrough!
The price will be 11.99 USD or a local equivalent, with a 7 day 15% discount at launch.
Release date on the page will be updated shortly.
Wishlist the game if you haven't, so you don't miss the launch:
Welcome everyone to Storyteller's Festival 2026 , presented by Two and a Half Studios . Here you will find a huge variety of games that tell their own unique stories. There will be epic, exciting narratives, cozy, heartfelt novels, touching stories and much much more, don’t miss
Welcome everyone to Storyteller's Festival 2026, presented by Two and a Half Studios.
Here you will find a huge variety of games that tell their own unique stories. There will be epic, exciting narratives, cozy, heartfelt novels, touching stories and much much more, don’t miss it!
Greetings everyone! I have to report that, unfortunately, at the moment the game is still in the queue for manual review on Steam. This queue usually takes from one to four weeks, two weeks have already passed. I tried to do everything I can to release the game by May 11th, but,
Greetings everyone!
I have to report that, unfortunately, at the moment the game is still in the queue for manual review on Steam. This queue usually takes from one to four weeks, two weeks have already passed.
I tried to do everything I can to release the game by May 11th, but, alas, this is not yet possible. A short delay will also allow me to polish the game even more and release it in an even better state.
The new release date will be announced after successful verification, I really hope that I'll be able to release the game within the next two weeks.
I apologize for letting you down and hope for your understanding.
Hey everyone! I'm super excited to let you know that Sister Ray is finally taking part in the Steam Next Fest ! Play the demo and leave a review sharing your impressions - it helps big time. In the meantime, here are some numbers about the full version of the game: The total game
Hey everyone!
I'm super excited to let you know that Sister Ray is finally taking part in the Steam Next Fest!
Play the demo and leave a review sharing your impressions - it helps big time.
In the meantime, here are some numbers about the full version of the game:
The total game length is 42 in-game days.
The total length in hours will be known after one full playthrough, but I'm expecting 12-14 hours.
The total number of unique scenes and quests - 89.
57 different statuses. I doubt you can have them all at once, but that would look pretty creepy.
47 different items. Some can be eaten, some can be sold, and some are simply useful to carry around.
The total text length is about 85,000 words.
The release is planned for early May, stay tuned!
Add the game to your wishlist and try the demo now!
Welcome to The Fun, The Dark and the Cozy, organized by Skull Queens Games! There's something for everyone here, with over two hundred games participating in the festival! Among them, you'll find games that range from exceptionally dark to incredibly cozy, as well as games that c
Welcome to The Fun, The Dark and the Cozy, organized by Skull Queens Games!
There's something for everyone here, with over two hundred games participating in the festival! Among them, you'll find games that range from exceptionally dark to incredibly cozy, as well as games that combine all three elements in varying proportions.
Welcome to the Choose Wisely Festival 2025! If you enjoy games where your choices impact the narrative and games with multiple endings, this festival is for you! It features over 390 games with deep storylines and numerous branching paths. Go to the festival page below: And watch
Welcome to the Choose Wisely Festival 2025!
If you enjoy games where your choices impact the narrative and games with multiple endings, this festival is for you! It features over 390 games with deep storylines and numerous branching paths.
Hey everyone! I'm glad to present you this major demo update! The changes are primarily aimed at player experience, smoothing out rough edges and making gameplay more engaging and varied. Changes: Smooth menu animations have been added. Items can now be used during dialogue. When
Hey everyone!
I'm glad to present you this major demo update! The changes are primarily aimed at player experience, smoothing out rough edges and making gameplay more engaging and varied.
Changes:
Smooth menu animations have been added.
Items can now be used during dialogue.
When dying or losing composure, you have an opportunity to restore your health or composure.
Seven new status effects have been added.
The "Agony" status now inflicts a random negative status on the player every few hours.
Prices in stores have been rebalanced. Cheap items have become slightly cheaper, and expensive items are now slightly more expensive.
More variety in drawing process while on high withdrawal.
Fewer lines are highlighted in red on high withdrawal (there will be fewer composure checks).
Sleeping on high withdrawal or while under the effects of stimulants will be more difficult.
All talents affecting character attitudes have been moved to the top of the talent tree and removed from the demo.
In their place, three new talents have been added, focused on pickpocketing.
The talent that increases the creativity stats when choosing emotional lines has been removed—the player always has this effect.
In its place, a talent has been added that increases the stats when failing composure checks.
Talents that simplify the drawing process have been replaced with more useful ones.
Some status effects have been added with new useful effects for drawing ("Peace" now removes the spiky dots, and "Concentration" removes the jerky movements caused by tics).
Drawing in the park will now take twice as long but will yield twice as much money (to reduce repetitiveness).
Difficulty levels are now separated for each save slot (please note that the update returns the difficulty level to the recommended value).
On the easy difficulty level, the drawing and pickpocketing mechanics have been significantly simplified.
Pickpocketing has become easier when using a gamepad.
One new music track has been added.
One new scene with the sister at home has been added.
Magnesium tablets can now be found in the stash on day one (they only appear when starting a new game).
The menu map has been slightly adjusted.
Bugfixes:
Fixed an issue with the game freezing after finishing a dialogue.
The dialogue selection text has been darkened to make it easier to see which option is selected.
Many changes to gamepad controls have been made. Playing has become more comfortable.
Minor bug and text fixes.
In the meantime, development is progressing rapidly, and the release is scheduled for early to mid spring 2026. Stay tuned for more news!