Supreme: Pizza Empire

Nexeon Studios

Released
Jan 9, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Market Share and more

    Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of tha

  2. Developer post

    Market Share and more

    Today is ANOTHER great day for Supreme! In June, our update was aimed at streamlining the game, removing any features that were pointlessly complicated. The goal was to focus the game, aiming to enhance the mechanics that made it uniquely fun and interesting. As a casualty of tha

  3. Developer post

    Goals, Night Driving, and Bugfixes!

    Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report the

  4. Developer post

    Goals, Night Driving, and Bugfixes!

    Hello everyone! Since our patch last Thursday, we've been working tirelessly to add features and correct any reported bugs. If you've experienced any issues playing the game, we hope that it has been resolved by today's patch. If you experience any further bugs, please report the

  5. Developer post

    Major Update

    Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing

  6. Developer post

    Major Update

    Today is a great day for Supreme! Over the last few weeks we have been working tirelessly to improve both the quality of the artwork, and the gameplay itself to make Supreme the best game that it can be. The culmination of this is the patch that we have just released, containing

  7. Developer post

    Tycoon Mode

    Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of

  8. Developer post

    Tycoon Mode

    Hello everyone! Since release, we have continued to monitor the community forums, aiming to keep the game bug-free and as polished as possible. To this end, we have made a few small changes to the game that should make the experience better for everyone! Tycoon Mode: For those of

  9. Developer post

    Delivery Update

    Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middl

  10. Developer post

    Delivery Update

    Hello everyone! We've received a lot of feedback on the delivery minigame since release, both positive and negative. Some users enjoy the silly physics we've chosen to use, while others find it frustrating. With today's patch, we've deployed a change that we feel is a happy middl

  11. Developer post

    Interface Update

    Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maxim

  12. Developer post

    Interface Update

    Hello everyone! We've got a new patch for you! In an effort to make the mechanic easier to understand, we've updated the reputation bar's dividers to be dynamic. It will now only show you as much reputation as you can acquire with your current regions. The default inventory maxim

  13. Developer post

    Management Update and Linux Support

    Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the

  14. Developer post

    Management Update and Linux Support

    Hello everyone! In response to some of the feedback we received yesterday, we've made some changes to inventory management and reputation. As an added bonus, we have also just added Linux support to the game! To make the process of buying new ingredients easier, we've revised the

  15. Developer post

    Shop Management Update

    Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're re

  16. Developer post

    Shop Management Update

    Hello everyone! Since our last update, we've been working night and day to flesh out the tycoon experience of Supreme, and we have what we hope will be a nice treat for all of you today. Several of the mechanics discussed in the last update are now ready for release, and we're re

  17. Developer post

    Update and Future Goals

    Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we pla

  18. Developer post

    Update and Future Goals

    Hello everyone! With the release of Supreme behind us, we turn our eyes to the future of the game. We've spent the weekend watching all of you play the game, taking notes from your streams, videos, and reviews. We would like to begin this update by assuring all of you that we pla