No, I'm not a Human

Trioskaz · CRITICAL REFLEX

Released
Sep 15, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    1st Anniversary + Moon Shine Update Preview

    OPEN UP! IT’S ANNIVERSARY TIME! Can’t believe it’s been a year already. And what a year it was! We were excited to wake up every day, because we got to see new theories, fan art and discussions about No, I’m not a Human. Many of you showed an outpouring, overflowing amount of sup

  2. Developer post

    Hotfix v. 1.3.19 — Steam Cloud Saves and Ukrainian localization

    Bug fixes: Fixed cloud saves that were breaking upon reinstalling the game on Steam Deck; Minor Ukrainian localization fixes; NOTE: If you didn't start a New Game after encountering the issue, your save and progress should be restored after this patch. If you did start a New Game

  3. Developer post

    Steam Deck improvements, Vietnamese language and Extra Fixes

    Greetings. Listen-a-a-a-y… you got a Steam Deck? You do? Amazing, splendid. Playing wherever you go and all… Well, great news – now No, I’m not a Human is officially Steam Deck Verified . We’ve tuned up the control scheme, improved text readability on smaller screens and re-encod

  4. Developer post

    5 additional languages, OST and artbook release

    Greetings, houseowners! Long time no see. This time we bring the much requested language update, news about the digital artbook and update on the game’s OST release . But first, let’s watch the latest teaser trailer. Well, it’s official – No, I’m not a Human cleared the bar of 1

  5. Developer post

    Game bundle with Quarantine Zone available!

    Hi! While you wait for new updates for No, I’m not a Human , we have another game to suggest about doing checks on terrified civilians — Quarantine Zone ! It had just came out and we’ve got in on a sweet deal to setup a bundle for No, I’m not a Human and Quarantine Zone. View gam

  6. Developer post

    Patch #2

    Fixed the softlock when trying to kick out a certain character after you discover their shocking secret; Adjusted texture size for the Debtor (Funny Guy); Fixed "you have no place for me" dialogue lines referencing wrong characters; Fixed incorrect name display of the new charact

  7. Developer post

    Steam Awards Nominee in Story Rich category!

    We thought, that with the insane amount of exceptional stories this year the artstyle of No, I’m not a Human would live a bigger impact on you. Imagine our surprise, when we found out that our game is nominated for Story Rich award instead ! We’re very thankful for such support,

  8. Developer post

    Usual Suspects Update is OUT NOW!

    No knocking, THEY are already here. But first, we’d like to once again commemorate the incredible support you’ve shown to No, I’m not a Human . Gaze upon the accolades trailer! More visitors, more events, more stories, more achievements AND Steam Trading Cards ? What is this, Chr

  9. Developer post

    Preview – Usual Suspects content update

    Knock-knock! Good news in the world of the scorching sun are scarce. Same as water. And we are here to quench your metaphorical thirst with another update preview . Now at least 2x times juicer! So, we’re not about to have a content drought here. Good to know. But what can you ex

  10. Developer post

    Nominate No, I'm not a Human for Steam Awards 2025!

    Hi there! We indie devs love saying how thankful we are for our players. And we mean it every time! For us it’s impossible to find this transformative experience of connecting with the fans anywhere else . Only in video games made by small to medium sized teams. So thank you for

  11. Developer post

    Patch #2

    General: The Mushroomhead now properly visits you only after you complete the game at least once (excluding the ending where you get killed); The Mushroomhead now also properly appears after reloading; Changed the Exit key for French keyboard layout (AZERTY) to be A instead of Q;

  12. Developer post

    500k copies sold and upcoming update teaser

    Trioskaz! Open up! We’re here to say thank you to everyone who has supported the game. And we won’t take no for an answer. No, I’m not a Human has sold over 500 000 copies to date! It feels surreal to have this many people play your game, draw tons of amazing fan art and discuss

  13. Developer post

    Hotfix #5

    Mushroom Eater will now visit you as a usual random Visitor, even on your first playthrough. Previously he'd come only on repeated playthroughs after reaching any non 'game over' ending Second fix for the disappearing Visitors when attempting to save at night and reload said save

  14. Developer post

    Hotfix #4

    Fixed an issue with the Mushroom Eater ending: saving via Kombucha on days 7–10 before unlocking any ending, then completing a normal ending, would incorrectly unlock Mushroom Eater . The game now properly tracks whether Mushroom Eater was unlocked at the start of the run Fixed t

  15. Developer post

    Hotfix #3

    Added a failsafe for older saves with a specific issue, that caused the progress to be wiped upon reloading after Patch 1.1.14 Your pre-patch progress should now be restored ; Fixed with the mouse cursor caused by minimizing the game or playing with mouse and controller simultane

  16. Developer post

    100k copies sold – What’s next?

    Knock-knock-knock . It’s us. Carrying a bag of improvements we’re set to deliver – based on your feedback! So let’s talk about them. First, it was apparent that the current save system might be too punishing . Sure, we’ve wanted for it to feel meaningful and scarce, but not punis

  17. Developer post

    Patch 1.1.13

    QoL Features: Added save on quit feature Manual saves no longer get deleted on game completion Now, after completing the game at least once (specifically with end credits) and starting a new walkthrough, you're able to skip the 1st day (the tutorial with the Neighbor) Fixes: Fixe

  18. Developer post

    Hotfix #2

    - Fixed the issue, where saving at the start of the night and subsequent reloading would cause any nightly guests to disappear, softlocking the game; - Changed Japanese font to DotGothic (except for button prompts) - Updated character atlas for Korean language, hopefully eliminat

  19. Rock, Paper, Shotgun

    I was terrified of answering the door before playing this freaky-faced apocalyptic horror, and honestly it hasn't helped

    They took him! They took the butt ugly bloke who was squatting in the bathroom! The one who kept insisting that the sun's burning heat was cleansing the Earth of sin and, totally unconnected from that I assume, was divorced. Those hazmat-suited fiends! I ought to give them a piec

  20. Developer post

    Hotfix #1

    - German language fixes and edits -- the game should function properly now, when playing in German. Let us know if you find any other issues with this localization! - Fixed one of the Cultists not appearing in the Collection -- previously, you needed to speak with every Cultist.