The Waste Land

Fledermaus · Digital Tribe

Released
Sep 16, 2014
Platforms
Windows
Last updated
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Updates & announcements

18 posts
  1. Developer post

    A new important update!

    A new update is available! It brings some substantial changes, so let's go trhough them. Bestiary: a new section is available from "Options" or game pause menu: the Bestiary. Unlock 41 pages by collecting them around the game world, and read new insights about each of The Waste L

  2. Developer post

    A new important update!

    A new update is available! It brings some substantial changes, so let's go trhough them. Bestiary: a new section is available from "Options" or game pause menu: the Bestiary. Unlock 41 pages by collecting them around the game world, and read new insights about each of The Waste L

  3. Developer post

    All New Emoticons & Backgrounds!

    Your adventures have just begun! Continue questing throughout the lands to unlock all 10 new emoticons and 4 new backgrounds ːtheːːupperWːːastːːelːːandendː, developed by ːfledermausː offers 10+ hours of classic old-school side-scrolling action adventure! Starting at the kings Hun

  4. Developer post

    All New Emoticons & Backgrounds!

    Your adventures have just begun! Continue questing throughout the lands to unlock all 10 new emoticons and 4 new backgrounds :the::upperW::ast::el::andend:, developed by :fledermaus: offers 10+ hours of classic old-school side-scrolling action adventure! Starting at the kings Hun

  5. Developer post

    An interesting update

    Hi all, besides some minor fixes on tiles and italian text, i've reworked the enemy hit reaction. Some were complaining an excessive "immunity" time and somehow clunky combat. I've retuned all of this, so many enemies have changed reaction pattern, invulnerability time, needed to

  6. Developer post

    An interesting update

    Hi all, besides some minor fixes on tiles and italian text, i've reworked the enemy hit reaction. Some were complaining an excessive "immunity" time and somehow clunky combat. I've retuned all of this, so many enemies have changed reaction pattern, invulnerability time, needed to

  7. Developer post

    Two more fixes on the way!

    Hi all, two more small fixes: *good food dropped by enemies was automatically eaten even without touching it :O *a misplaced block in Zeiron Acqueducts prevented from jumping back to the top Enjoy!

  8. Developer post

    Two more fixes on the way!

    Hi all, two more small fixes: *good food dropped by enemies was automatically eaten even without touching it :O *a misplaced block in Zeiron Acqueducts prevented from jumping back to the top Enjoy!

  9. Developer post

    Two small fixes this time

    hi all, i've made two small fixes taken from your bug reports: *entering the weapon menu while sword slash is happening no more messes the sword itself *enemy arrows no more cause damage after having hit solid objects cheers!

  10. Developer post

    Two small fixes this time

    hi all, i've made two small fixes taken from your bug reports: *entering the weapon menu while sword slash is happening no more messes the sword itself *enemy arrows no more cause damage after having hit solid objects cheers!

  11. Developer post

    New Update: Scanlines and more

    Hi all, i've added a nice feature to the game: scanlines support. For a full-retro-blast, the game support the good old "plain" mode, but also two new "scanline modes" that emulate the old CRT TVs. To switch between scanline modes: press F2 key: default is "light scanlines", then

  12. Developer post

    New Update: Scanlines and more

    Hi all, i've added a nice feature to the game: scanlines support. For a full-retro-blast, the game support the good old "plain" mode, but also two new "scanline modes" that emulate the old CRT TVs. To switch between scanline modes: press F2 key: default is "light scanlines", then

  13. Developer post

    Unlock the 20 hearts collector achievement

    hi all, i've noticed that some have unlocked the "collector" achievement that require 20 hearts plus all weapons, but no-one has the "20 hearts" achievement on his own... mmh bad. This is a bug, that's fixed in this new update. Those who have all 20 hearts will have this achievem

  14. Developer post

    Unlock the 20 hearts collector achievement

    hi all, i've noticed that some have unlocked the "collector" achievement that require 20 hearts plus all weapons, but no-one has the "20 hearts" achievement on his own... mmh bad. This is a bug, that's fixed in this new update. Those who have all 20 hearts will have this achievem

  15. Developer post

    New fixes and improvements

    Hi all, i've been working on some fixes and tweaks, here they are: Screen rendering mode now can be switched. Press F3 to switch form "Normal mode", that is the default one, and the old "GameMaker mode". This second one was the one that forced resolution on some PCs, but i've kep

  16. Developer post

    New fixes and improvements

    Hi all, i've been working on some fixes and tweaks, here they are: Screen rendering mode now can be switched. Press F3 to switch form "Normal mode", that is the default one, and the old "GameMaker mode". This second one was the one that forced resolution on some PCs, but i've kep

  17. Developer post

    Forced screen resolution fix

    I've just made available an update: build 385428 contains a different way to render fullscreen that positively fixes the "forced screen resolution change" issue (switching the screen to 1024*768 at game start forcedly) As long as it was present only on limited machines, please le

  18. Developer post

    Forced screen resolution fix

    I've just made available an update: build 385428 contains a different way to render fullscreen that positively fixes the "forced screen resolution change" issue (switching the screen to 1024*768 at game start forcedly) As long as it was present only on limited machines, please le