Hotfix v0.8.1
Bug Fixes * Fixed an issue making several UI behaving incorrectly

Developer posts and news about this game.

Bug Fixes * Fixed an issue making several UI behaving incorrectly

Hello miners, This patch is big and offers a lot of changes all over the game to improve the experience. I want to speak a bit about the major ones and explain why those changes felt mandatory before I could move on to important additions. The biggest change here concerns the min

Hello miners, A small patch today with several balancing changes and fixes for bugs. Patch Notes - Early Access Version 0.7.53 Balancing Decreased Flying Skull Head enemy’s base health from 36 to 34 and base move speed from 34 to 32. Gold Digger Tent Building construction cost ha

Hello again miners, If you missed it, make sure to check out the last update released earlier today! I'm really proud to announce Hold The Mine has been officially selected to be part of Tiny Teams festival here on Steam. 2026 selection is amazing and I'm so glad to be part of it

Hello miners, The august update is here! Today's patch is big. It might seems it doesn't add a lot of new content (that is true) but the list of changes and the impact all of them have is pretty massive. Like always, before listing everything I wanted to share my thoughts and goa

Hello miners! Today's patch was supposed to be a list of bug fixes but I took the opportunity to make several changes including several buff and quality of life. Most notably, you'll notice a significant amount of buffs below to help some old heroes. Patch Highlights Several Powe

Hello miners, The Astrologer Update is now available! The 13th hero is here and I hope you'll enjoy experimenting with its powers. With a major focus on Shock synergy, the Astrologer also opens new combo with the Curse and should be a really good companion to the Cursed Apostle,

Hotfix - Early Access version 0.7.41 Slightly Improved overall performance, especially linked to numerous damage number occurrences. Increased Gold Digger Tent building cost from 2 to 7 Gold. Fixed an issue where the game could be locked in a black screen instead of showing the r

Hello miners, Hold The Mine is 35% off right now during the Strategems festival! View game page Since launch, the game evolved a lot with new features and content so it's the perfect time to jump into the Early Access, as I just released the 10th update of the game! Meta Progress

Hello miners, The May update is finally here! I was really sick the first week of the month, so my ability to work on the game was severely affected. This update marks also the beginning of the new series of updates included in the new roadmap I shared a week ago. I’m pretty exci

Hello miners, Today I’m really happy to share the new roadmap for the game. Early Access is far from finished as you can see, a lot of updates are planned to add new content, quality of life and much needed features you talked about. Upcoming Content & Features included Mid S

Hello miners, A very small patch mostly here to ease a bit the grinding for perks and fix several bugs. Changes (+) Slightly changed the curve of Mithril Shards required to unlock Perk Points to make each level cost a bit faster to unlock (around a 10% decreased overall). Slightl

Hello miners! Many small hotfixes have been deployed the last few days following the big update. The Perk system is a big addition and making it right the first time was impossible. Thanks to your feedback, I've been able to make several adjustments quickly to the Perk system and

Changes (buff) Decreased the cooldown of Defense Turret (Engineer Power) from 5 to 4 seconds. Decreased the periodic cooldown of Chrono Bomb (Engineer Power) from 7 to 6 seconds. Mimic Enemy can now drop Mithril Shards when killed. Mithril shards' spawn rate has been slightly inc

Balancing (+) The pickaxe available at the start of each difficulty has been reverted to its base value. Decreased the depth of spawn of the first Mithril shards. Bug Fixes Fixed an issue preventing the game from loading.

Bug Fixes - Fixed an issue preventing the Powerhouse Perks to be applied. - Fixed an issue with the day phase of the new Boss, locking the dwarf from running expeditions. - Fixed an issue allowing Lucky Perks visual effect to be visible above the fog of war in the mine. - Fixed a

Hello miners! The second big update for Hold The Mine is now available! There is a lot of new stuff to play with so I hope you’ll like it! The game is also back on sale at 35% off until April 26 ! View game page One of the most requested features is Meta Progression and this upda

Hello miners! It's been almost 2 weeks since the last patch and I wanted to talk a bit about what's coming next in Hold The Mine. First, let me reassure you: yes, new stuff is on the way! I'm currently working on a brand new hero , a new shop , a unique perk system (meta progress

Bug Fixes Fixed an issue where Minions (Necromancer Power) cooldown was reduced from 6 to 3 seconds.

Hello miners! It's been a full month since the game released! There are a lot of things I want to add in the game, something I cannot do without your support! So thank you so much. Hold The Mine is also currently on sale at 20% off for few days as part of the Steam Spring Sales.