DEVLOG #1: ROADMAP
Hello, Welcome to the first devlog. Here we will be going over early development features, what we're working on, and our roadmap for the future. Firstly, our plans is to create an in-depth game featuring many game modes, and different ways of playing. Here are some of the bigges
Hello,
Welcome to the first devlog. Here we will be going over early development features, what we're working on, and our roadmap for the future.
Firstly, our plans is to create an in-depth game featuring many game modes, and different ways of playing. Here are some of the biggest features we will be trying to incorporate into the game by release:
- 20+ weapons, each with multiple upgrades and attachments
- 10+ abilities and passive skills to use to help defeat bosses
- 5+ game modes, each with 3-4 different levels ranging from 20 minutes to an hour long
- Campaign mode built in with hours of gameplay
- Achievement system to help unlock and upgrade weapons, and attachments
- Currency system. Currency earned from completing levels, achievements and more. Which will then be used for upgrades
- 5+ maps to add diversity. With each map having its own campaign, and game modes
We currently are mapping everything out and have started closed alpha testing with limited numbers. As we gain feedback, we will grow from there. Here is a roadmap of our development timeline:
- Open beta testing: targeted by fall 2025
- Full release: By end of 2025/2026
We will keep you updated on our development journey. If you'd like to keep updated more closely, we suggest you join our discord server here
Below are some maps we have made so far and are currently in testing:


Until next time!
