Hello Players! We have done some fixes based on user feedback Fixed AI coming into safe stairwells Fixed AI agro'ing if player loaded checkpoint and is in safezone Fixed AI agro'ing too quickly Fixed some sign placement in map
Hello Players!
We have done some fixes based on user feedback
Fixed AI coming into safe stairwells
Fixed AI agro'ing if player loaded checkpoint and is in safezone
Dear Quantum Sleeper Community, From the dark corridors of horror to the warmly lit streets of tomorrow - we're taking quite a turn with our next game: Sweep City! After keeping you on the edge of your seat with Quantum Sleeper's LIDAR, we decided to try something completely diff
Dear Quantum Sleeper Community, From the dark corridors of horror to the warmly lit streets of tomorrow - we're taking quite a turn with our next game: Sweep City!
After keeping you on the edge of your seat with Quantum Sleeper's LIDAR, we decided to try something completely different. Trade in your fear for a street sweeper, and instead of running from darkness, help us clean up the future! What to expect in Sweep City:
Cruise through a sci-fi city in your street sweeper cleaning up road trash and muck
Fish weird treasures out of the trash
Help the locals (none of them are trying to eat you this time)
Get lost in the glow of street lamps on rain-soaked autumn streets
Trick out your sweeper with upgrades, custom paint jobs and cabin comfort
Chill to your own tunes with the in-cab music player while you work
We know this is a weird jump from horror. But sometimes you just want to make a game about cleaning up the future and finding gold fish in puddles.
Hello Players! We've added several new features and improvements based on your feedback: New Features: Environmental voice echo - your microphone input now echoes realistically in the game world New achievement for completing a No Death Run Enhanced environmental audio and events
Hello Players!
We've added several new features and improvements based on your feedback:
New Features:
Environmental voice echo - your microphone input now echoes realistically in the game world
New achievement for completing a No Death Run
Enhanced environmental audio and events
Improved objective clarity and early-game navigation markers
Hello Players! Based on some player feedback we have a list of additions and fixes for this build Added a Noise Gate to microphone, configurable in audio settings Added flash light palm grip when close to objects. Flashlight aims at center of screen now Improved player fairness o
Hello Players!
Based on some player feedback we have a list of additions and fixes for this build
Added a Noise Gate to microphone, configurable in audio settings
Added flash light palm grip when close to objects.
Flashlight aims at center of screen now
Improved player fairness of the control room save point, previously the door often triggered the Ai to come running
Added floor numbers in main stair well, fixed some missing signs
Reduced door loudness for ai detection
Increased flashlight light radius
Balanced flashlight brightness so it doesn't over expose close up
Improved color balance and brightness in lidar view to fix problems with too bright or too much bloom in dense point areas
Increased distant point brightness slightly
Added grab animation to clarify when things have been picked up or interacted
Objectives for keycards show the ones you have and don't have
Changed color of control room interfaces to show up better in headset
Ai can hear fans in server room ¬‿¬
Improved Ai pathing for hearing things around corners
clarified wording of some UI prompt's and objectives
Removed timeout of Intro text, now shows H to continue until pressed.
Hello Players!, In this patch we have added some additional fixes from player feedback Fixed bug with headset while saving that sometimes causes it to be stuck in On or Off state. Fixed mic volume indicator visibility Reduced AI sight from 130-100cm
Hello Players!, In this patch we have added some additional fixes from player feedback
Fixed bug with headset while saving that sometimes causes it to be stuck in On or Off state. Fixed mic volume indicator visibility Reduced AI sight from 130-100cm
Big thank you to all the people that have played so far! Based on the feedback we have made a few additions and fixes. Fixes and additions for this patch Option to change scanner toggle to holding of the button instead to give a more Painting feel. Added `Echos` into the facility
Big thank you to all the people that have played so far! Based on the feedback we have made a few additions and fixes.
Fixes and additions for this patch
Option to change scanner toggle to holding of the button instead to give a more Painting feel.
Added `Echos` into the facility.
Added Square Scanning mode, can cycle through modes with the assigned button. Square mode allows you to scan down to a fine point.
Closed off alternate path on sublevel 1, have to go through room with scan probe instead.
Reduced voxel grid size for the scan effect.
Fixed no collision on console in control room.
Fixed being able to pickup a thrown scan ball.
Fixed seeing floating body on starting game or loading.
Fixed `redacted` from not spinning (General wants it to spin)
We're thrilled to announce that version 1.0 of our game is officially live and ready to play! Release Patch Notes Release Patch Notes: Resolved AI behavior issue occurring during certain save conditions. Fixed AI behavior inconsistencies between levels. Updated various settings d
We're thrilled to announce that version 1.0 of our game is officially live and ready to play! Release Patch Notes
Release Patch Notes: Resolved AI behavior issue occurring during certain save conditions. Fixed AI behavior inconsistencies between levels. Updated various settings descriptions for better clarity. Addressed gamepad navigation issues in the UI. Added new story elements and flavor details to the map.
Known Issues: On Steam Deck , the splash video shows as a test screen due to codec missing.
Added controller force feedback. Added auto re-crouch after sprinting if were crouched when started sprinting Added new default scanner color scheme that better supports color deficiency while keeping atmosphere Added radioactivity effect to environment and equipment Fixes fixed
Added controller force feedback. Added auto re-crouch after sprinting if were crouched when started sprinting Added new default scanner color scheme that better supports color deficiency while keeping atmosphere Added radioactivity effect to environment and equipment Fixes
fixed particles living forever if age was over 32seconds (engine bug)
Ai attacking player when hearing scanner ball
option to hide mic capture indicator
several UI and text placement fixes
fix AI timeout teleport
fixed a rare crash from scanner ball
Server room audio changes when downloading data
fix controller and KBM profile switching issue
fixed multiple missing materials on small instanced meshes
added gamepad sensitivity option
fix ai making noise before its intro noise is done
Added Steam Deck support and input prompts Controller input prompts for tutorials Replaced elevators with better game art Fixed bug with jumping when saving
Added Steam Deck support and input prompts Controller input prompts for tutorials Replaced elevators with better game art Fixed bug with jumping when saving