Build 1.0.6
Hello Players! We have done some fixes based on user feedback Fixed AI coming into safe stairwells Fixed AI agro'ing if player loaded checkpoint and is in safezone Fixed AI agro'ing too quickly Fixed some sign placement in map

Helm Boy Studios · Interdiction Studios

Hello Players! We have done some fixes based on user feedback Fixed AI coming into safe stairwells Fixed AI agro'ing if player loaded checkpoint and is in safezone Fixed AI agro'ing too quickly Fixed some sign placement in map

Dear Quantum Sleeper Community, From the dark corridors of horror to the warmly lit streets of tomorrow - we're taking quite a turn with our next game: Sweep City! After keeping you on the edge of your seat with Quantum Sleeper's LIDAR, we decided to try something completely diff

Hello Players! We've added several new features and improvements based on your feedback: New Features: Environmental voice echo - your microphone input now echoes realistically in the game world New achievement for completing a No Death Run Enhanced environmental audio and events

Hello Players! Based on some player feedback we have a list of additions and fixes for this build Added a Noise Gate to microphone, configurable in audio settings Added flash light palm grip when close to objects. Flashlight aims at center of screen now Improved player fairness o

Hello Players!, In this patch we have added some additional fixes from player feedback Fixed bug with headset while saving that sometimes causes it to be stuck in On or Off state. Fixed mic volume indicator visibility Reduced AI sight from 130-100cm

Big thank you to all the people that have played so far! Based on the feedback we have made a few additions and fixes. Fixes and additions for this patch Option to change scanner toggle to holding of the button instead to give a more Painting feel. Added `Echos` into the facility

We're thrilled to announce that version 1.0 of our game is officially live and ready to play! Release Patch Notes Release Patch Notes: Resolved AI behavior issue occurring during certain save conditions. Fixed AI behavior inconsistencies between levels. Updated various settings d

Added controller force feedback. Added auto re-crouch after sprinting if were crouched when started sprinting Added new default scanner color scheme that better supports color deficiency while keeping atmosphere Added radioactivity effect to environment and equipment Fixes fixed

Added Steam Deck support and input prompts Controller input prompts for tutorials Replaced elevators with better game art Fixed bug with jumping when saving

Added controller support Added Steam deck support and profile Fixed load last checkpoint in menu when you escaped