Update V1.0.9
- Fixed custom keybinds - Fixed inscribed runes limit - Fixed enemy protect ability - Rebalanced campfire food cost - Added stun animation for golems

Developer posts and news about this game.

- Fixed custom keybinds - Fixed inscribed runes limit - Fixed enemy protect ability - Rebalanced campfire food cost - Added stun animation for golems

Updated the demo to the current release V1.0.8.

- Added speech bubbles for active quest NPCs - Added mission reward scaling by mission level - Added loot scaling by mission level - Added screen fading when loading a new level - Added rest symbol UI - Added more boss abilities - Increased "no detection" time after fleeing from

General: Fixed tutorial quests so you can't get stuck anymore Fixed Thorns ability so it deals more than 0 damage Added tooltips in the rest menu Updated crew screen size Stone enemies will now drop gold instead of food Rebalanced boss damage Ability Balancing: Magic Ward Trap: I

The release is here, bringing a ton of updates! Here’s a list of everything new since the demo: (Current Version: V1.0.6) Fixed shadow bugs Reworked experience scaling Reworked enemy scaling Reworked mission scaling Reworked frustrating missions to no longer require a specific en

Just wanted to let everyone know that the Release version will be a lot more polished and contain many more features and content than the Demo . Also the game will get further improvements after the release, based on community feedback. See you on release day!

- Added New Enemies: Forest Animals - Added Sound Effects - Improved Loot Probabilities

- Added Background Music - Added Camping/Rest Mechanics - Added Tutorial Missions - Improved Boss Mechanics - Improved Flee Mechanic - Archers got a bow :)

Demo V1.5 updates: - New enemies - New enemy abilities - New missions