Spirits of Xanadu

Good Morning, Commanderallen trivetteLee Williams · Nightdive Studios

Released
Mar 26, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Crash on Launch

    I've been getting a handful of reports, primarily from Windows 10 users, that the game crashes at launch or sometimes during gameplay. I will update the game to fix this issue, but until then there is a workaround that all of the people so far who have had the issue has it solved

  2. Rock, Paper, Shotgun

    The Ancestor Bundle contains some PC classics for pennies

    Our audience may skew towards us old fogeys who remember the days of DOS memory management. Some of you are still young, or just late to the party. The Ancestor Bundle over on Fanatical costs as much as a cup of coffee – cheap cafeteria stuff, not Starbucks – and gets you a bunch

  3. Developer post

    Added currencies and price changes

    Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) K

  4. Developer post

    Added currencies and price changes

    Recently Steam added new currencies, few things got in the way (my apologies) and it took me awhile to update them but we now support all the recently added currencies. Those incude: Argentinian Peso (ARS) Costa Rican Colón (CRC) Israeli New Shekel (ILS) Kazakhstani Tenge (KZT) K

  5. Developer post

    Small update

    Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the

  6. Developer post

    Small update

    Updated the game to Unity version 5.6.4. No notable changes, aside from a couple very minor code optimizations. If you encounter any issues you can always roll back to the previous version by right clicking the game on Steam, clicking Properties, then in the Beta tab click on the

  7. Developer post

    November 7 patch

    -Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase

  8. Developer post

    November 7 patch

    -Added brightness setting under "Video Options" -Updated lighting -Misc bug fixes & upgrade to latest Unity version -Adjusted robot respawn (less frequent respawns, fewer suicide droids) Also made a few changes to the beginning of the game. Too many people miss the briefcase

  9. Developer post

    Another small patch

    This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest versi

  10. Developer post

    Another small patch

    This patch addresses the frequently occuring "white flash" that is accompanied by a high pitched ear ringing noise. It's supposed to happen at specific moments, but an oversight on my part caused it to trigger when it shouldn't. In addition: - Updated the game to the latest versi

  11. Developer post

    Very tiny patch

    -Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in th

  12. Developer post

    Very tiny patch

    -Changed the text on the "Communications" Auxilliary power unit as it's misleading, it enables the computers not the communications. The communications, external communications to HQ that is, can't be restored. Which may have led to confusion about the communications option in th

  13. Developer post

    Another small patch

    This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can'

  14. Developer post

    Another small patch

    This is just a small update to address some things I forgot in the previous one, and a few other things I felt like doing. -Updated to Unity 5.4 which was just released, its changelog indicates audio and GI improvements, as well as multi-threading performance improvements (I can'

  15. Developer post

    Eighth Update

    Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos,

  16. Developer post

    Eighth Update

    Been awhile since the last update, but we haven't been idle. Working on concepts and prototypes for the next game, as well as other side projects has kept us busy. Meanwhile I've been taking down notes while reading reviews and the forums, and watching streams and YouTube videos,

  17. Developer post

    Seventh Update

    In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calcu

  18. Developer post

    Seventh Update

    In this patch there are a bunch of performance optimizations, gameplay and sound tweaks, bug fixes, as well as a switch to a universal binary for OS X for improved compatibility. -Major improvements to performance on the CPU side related to excessive and unnecessary physics calcu

  19. Developer post

    Small patch

    -Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it. Thanks to forum member F4/80 for the steps on how to reproduce this bug!

  20. Developer post

    Small patch

    -Fix for the "King of the Dead" achievement not triggering if the crown hits the floor before the player can grab it. Thanks to forum member F4/80 for the steps on how to reproduce this bug!