Minor change
· Now buoys detach autoamitaclly once grabbed, and can't be picked up again. This ensures that the player cannot bring the buoy up to the ship, which isn't intended.

Developer posts and news about this game.

· Now buoys detach autoamitaclly once grabbed, and can't be picked up again. This ensures that the player cannot bring the buoy up to the ship, which isn't intended.

· Crane controls are more intuitive · Opening cages is easier · Oyster colliders fix!!

· Start zone is shorter, there was too much travel time before

· added achievements

· a few colliders didn't work as intended · fixed player not detected in last part

Hello everyone! It's been once again a while since my last post, and i'm very excited to share the news with you all. UNDESIRED CATCH IS RELEASING JUNE 15 FOR 3.99, possibl with a tiny launch discount. I'll also participate in the fishing festival, starting june 16. The game has

Hello It is me again, Ferry, the developer, it's been a while since my last community post so I'm sure the three people that read it are salivating for more content. As a few of you have noticed Undesired Catch has had it's release date changed throughout the development of the g

Hello! After recieving a bunch of feedback from my beautiful 6 person community, I've made some changes that will adress some of the problems the previous Demo had. For some (most) people positioning the boat to grab the F-POT's required too much finesse and was a frustrating exp

Here is a very much not comprehensive list of (not) all the changes. The delay for when you wanted to get up from a sit-able thingy is now removed (I figured out how coroutines work :p) There's more text explaining things that apparently where in need of being explained. Buttons