Released
Sep 6, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    Loot Drop System Overhaul

    I have completely overhauled the loot drop system due to previous security vulnerabilities. From now on, loot drops will be time-based, granting players a random skin every 10 minutes of playtime, which will automatically be added to their Steam inventory. I will be monitoring th

  2. Developer post

    New Leaderboards: Track Your Dominance

    This update brings a competitive edge to your gameplay! With two new leaderboards, you can now see how you stack up against others: Enemies Killed: Track the total number of enemies you’ve slain in a single match. How high can you push your kill count? Max Level Reached: See who

  3. Developer post
  4. Developer post

    Customizable Controls Update: Sprint, Dash, and Jump Keys Now Rebindable

    I'm excited to announce a major update to the settings menu! You can now fully customize your keybindings for sprinting, dashing, and jumping, giving you the freedom to adjust controls based on your playstyle. These settings will be saved across all sessions, so once you configur

  5. Developer post

    Loot Collection and Settings Update: Smoother Gameplay and Persistent Preference

    In this latest update, I’ve significantly improved the loot chest and experience orb pickup radius to ensure they no longer get stuck behind unreachable obstacles. This refinement guarantees a smoother and more rewarding collection experience. I’ve also enhanced the game's settin

  6. Developer post

    Updated Enemy Spawner Rate + Combo timer

    changed the enemy spawner rate* (after 8 min there will be a endless wave that just keeps running at you) if anyone having problems with the amount of enemies let me know! and the combo timer went from 0.75 to 2.5

  7. Developer post

    Hopefully fixed drop items

    So I just found out that I didn't quite build the loot drop system correctly, and it only worked for developers. However, I believe (and hope) that I’ve managed to fix the issue. It’s my first time using the Steamworks API for the inventory system, so I’m still making a lot of mi

  8. Developer post

    Weapon Drop Rates Update

    Prepare yourself for an exciting journey of discovery with the latest update on weapon drop rates: Common Weapons: 0.02% chance (1 in 5,000) Uncommon Weapons: 0.01% chance (1 in 10,000) Rare Weapons: 0.005% chance (1 in 20,000) Epic Weapons: 0.002% chance (1 in 50,000) Legendary

  9. Developer post
  10. Developer post

    Player-Requested Feature Enhancements

    Based on valuable feedback from our player community, I have rolled out several updates to improve the game's functionality and overall user experience. First, I reduced the density of map objects to ensure smoother gameplay, addressing concerns about clutter and performance. Add

  11. Developer post

    Introducing Weapon Drops from Defeated Enemies

    Greetings, I am excited to introduce a brand-new feature to enhance your combat experience—weapon drops from defeated enemies! As you engage in battle, every enemy slain has a chance to reward you with valuable weapons. These items come in various rarities, each with a unique dro

  12. Developer post
  13. Developer post

    Outfit Saves

    Added the option to save outfits (up to 8 outfits total)

  14. Developer post

    New Button Sounds and GUI Overhaul!

    Hey everyone! I’ve been hard at work making some improvements to the game, and I’m excited to share what’s new. I’ve given the GUI a fresh new look and updated the button sounds to make the experience even better