Released
Mar 17, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch Notes: v1.0.4!

    Hey guys! Sorry for the delay, I got a new job for the summer that's keeping me very busy so my availability to work on the game is only about 2 days/week. Regardless, I'm doing everything I can to work on the bugs and feedback you guys are reporting! Appreciate the support! In t

  2. Developer post

    Patch Notes: v1.1.2

    Fix 'Slow Growth' still having issues with boosting other monster's stats Fix Chumpling and Chonkling appearing twice in the monster glossary Fix LM move swap screen being "Behind" inventory full screen You can now 'reroll' your item choices(for a fee) at battle end choice Saving

  3. Developer post

    Patch Notes: v1.1.1

    Fix 'Slow Growth' ability exponentially growing Fix 'First Aid Pin' description to be the intended use There is now a 'Confirm' popup when you select a new zone

  4. Developer post

    v1.1.0! New PLANT Sculpling + More!

    Thanks for all the feedback and support you guys have been giving. It means so much to me. I'm doing what I can to fix the issues you guys have brought up as soon as I can! Lots of fixes/tweaks and additions in this update! Some highlights:f Finally add STOOMPY as a capturable Sc

  5. Developer post

    Patch Notes v1.0.6

    Fix moves with increased crit chance not working properly Fix 3 rows of pins blocking some menus Fix 'Golden Belly' move Fix some items and pins not working in other languages

  6. Developer post

    Patch Notes: v1.0.5

    Fix Monster Glossary You now lose significantly less coins if you end the run after the GRASSLANDS Spikey Swap pin now can't kill the target(will only bring it down to 1hp) Fix boss emblems starting off at "level 0"

  7. Developer post

    Patch Notes: v1.0.3

    Fix 'Feed the Beast' and other item-based moves not scaling properly Pressing 'esc' now brings up the settings menu Fix Music slider not working at title screen (whoops) EXP tweaks- a little better exp sharing if multiple monsters are in battle(the active mon gets more exp) Heali

  8. Developer post

    Patch v1.0.2

    Fix PP restore item getting rid of more than 1 of itself when use Balance tweaks for Rank #2 Boss fight Fix softlock at PP restore use in battle sometimes Fix softlock when press esc at battle menu Fix Music and SFX volume not saving and loading properly from settings menu Fix "D

  9. Developer post

    Patch v1.0.1

    Thanks for the feedback you guys have been providing! Most of the reported bugs are fixed in this patch: Added "Save and Quit" confirm popup Fix clicking through settings menu at map screen Fix New pins not being added after 15 pins Fix softlock at 'Mark for Death' Fix Opponent A

  10. Developer post

    Sculplings 1.0 OUT NOW!!!

    After 3 years of sculpting, animating, and breaking clay creatures...it's finally here! Sculplings- a hand crafted monster tamer roguelike- is out now on Steam! Battle real clay monsters as your Journey to become the Sculplings Champion! Thank you again everyone for your support

  11. Developer post

    Game release next week! (Probably)

    Hello everyone! Got a very exciting announcement: After 3 years of development, I think I'm finally going to release Sculplings next week! (Probably March 18th but maybe a day earlier tbd) I feel like the game's at a place that I'm proud of and has the complete vision I originall

  12. Developer post

    Another Patch for v0.9.9

    Fix Softlock after defeating Shogunaka(whoops) Apple shop now has more items to choose from(and permanently has move restore option) More move effects and polish

  13. Developer post

    Patch note for new v0.9.9 patch

    Basic Localization: You can now translate the in game dialog to several languages! (Button translations are coming soon!) You can now use your code from Just Act Natural to unlock free bonus cosmetics in Sculplings! A TON of balance changes- mostly late game- final evolutions are

  14. Developer post

    Update: v0.9.9

    Hey guys! Thanks for all the new players and feedback! I've been working really hard on marketing the game and in doing so realized it had been awhile since I played through the game fully to really test all the balance changes. So this update has a ton of little tweaks and fixes

  15. Developer post

    Update v0.9.8

    LM rework- have added a bunch of new LMS and made them more useful in the game- you now see the details of the move when you highlight a LM and they now appear at end of a battle. End of Battle rewards now based on Rarity- before there were certain late game items that could not

  16. Developer post

    Update for v0.9.7

    New indicator of which Sculpling is your starting one Can click anywhere on screen to close type advantage popup King monster rebalance (his monsters are stronger now and his AI has been improved to detect more cheese strats) Fix getting stuck at egg hatch during boss fights Fix

  17. Developer post

    Update: v0.9.7

    More polish for battle effects and overall ui interactions Fix Def not being able to be boosted more than once Lots of small data fixes and tweaks Fix Rival Counter not counting up for Rival Achievement

  18. Developer post

    Update v0.9.6

    Hey guys, sorry for all the recent bugs, the save data added for the recent Hall of Fame stuff added more issues than I anticipated. But they should all be fixed now. This update fixes: Arena save/load issues Fix Event spaces not being activated Fix satchel point upgrade screen s

  19. Developer post

    Patch for 0.9.5

    Fix buff plus pin data swap with bullseye pin Fix softlock at final boss battle

  20. Developer post

    Patch for v0.9.5

    Fix move choice prompt at evolution screen Random monsters spawn at Hub(also limit of monsters)