Bug fixes
Fixed a bug that caused the system to become unresponsive Fixed some operations

Developer posts and news about this game.

Fixed a bug that caused the system to become unresponsive Fixed some operations

Reduced the load on the PC during gameplay.

Fixed an issue where the game could become impossible to progress due to certain actions.

Fixed an issue where the game could become impossible to progress due to certain actions.

Fixed an issue where the game could become impossible to progress due to certain actions.

Fixed an issue where performance would drop due to high system load during gameplay. Various other bugs have also been fixed.

Previously, battles progressed in a turn-based format, but with the new system, you can act as your action gauge fills over time. We believe this will allow you to enjoy more intense and dynamic combat. If you encounter any issues related to the implementation of the new system,

We changed the battle system, but a progression-blocking bug was found. Therefore, we will temporarily revert to the previous version.

Battle System Update. The battle system has been changed to an Active Time Card Battle system.

We have fixed critical bugs such as being unable to remove equipment. We apologize for the inconvenience.

Now drop from regular monsters as well Drop amount increased threefold

・Fixed a bug where the game would not progress after using certain skills. ・Fixed a bug where some weapons could not be equipped. ・Fixed a bug where magic enhancement skills were not working correctly.

Fixed a bug that occurred when using a chanting skill.

Fixed an issue where input was not recognized with certain controllers. Fixed missing translations in some languages.

We’ve made adjustments to the user interface and fixed several input-related issues.