Patch 1.06
Applies Unity security patch.

Developer posts and news about this game.

Applies Unity security patch.

Improved class achievements check.

Fixed bug where only the first card looted was being checked for achievements.

Improved consistency of Steam Achievement activations.

Fixed possible UI bug caused by pressing ESC key during transition to Crafting. Resistances now correctly update when collecting Stones. Traps in Odia's Gauntlet now correctly trigger SFX.

All Save Points in the end game should now correctly allow crafting of the full range of card values possible. Improved drop rate of Rare Staff and Health Potion cards Fixed Typos

v1.0 Dual Eclipse is out! Over 20 unique Celestial cards to discover! Steam Achievements working! Working great on the Steamdeck! What's next? I've got a list I'm going through for the next few patches. You can expect small updates that tweak things and bring extra polish after l

Further improved save & load times Updated and simplified tutorial Option to disable tutorial Added level transition narrative text Improved Settings Navigation Fixed some visual and audio bugs Fixed “Living Rock” bug

Improved Parry Visuals and SFX Implemented enemy combat reactions New interactions added

The Rogue and Wizard class are now available in the demo! Difficulty Settings have been implemented! New Staff Cards have been added to the loot pool. Improved Gamepad Controls when interacting with deck builder UI. Minor bug fixes.

Added missing info that Rogue and Wizard are not available in demo.

Improved Gamepad Controls Paladin Class Balance Changes Improved Tutorials and consistency of terms Updated treasure chest loot table to include spells and rare cards Settings and Card Crafting UI bug fixes Save file name has been updated for long-term development and future rele

Fixed bug that allowed save point UI to be activated after stepping away from a save point.

Fixed mouse & keyboard visual bug that could occur when selecting cards in combat. Fixed bug that allowed a played card to be played a second time in a trick.

Fixed bug that reduced Freelook responsiveness with mouse/keyboard.

Improved UI navigation and fixed visuals bugs.

Fixed movement bug caused when gamepad is not connected. Fixed navigation bug in main menu.

Fixed UI bug caused by inspecting a card and playing it at the same time. Improved cursor and gamepad UI navigation. Improved Settings UI navigation. Fixed bug in tutorial that caused Lead Suit to not display on enemy turn. Fixed issue preventing tooltips from working in tutorial

Controller Support Implemented Enemy rebalance Experience rebalance

Combat Pause has been implemented and set as default feature to assist new players. Experience gained from combat now displays after defeating an enemy. Updated in-game tutorials and rulebook. Addressed bug that caused crafted cards to not applying stats correctly. Addressed bug