Update notes v76
Visual effect for Downpour Soundfx for Sandstorm Bug fixed with rain going invisible

Developer posts and news about this game.

Visual effect for Downpour Soundfx for Sandstorm Bug fixed with rain going invisible

More Sandbox Powers (Bridge, Sow, Hasten, Direct, Sandstorm) Add 'Kingdom Score' to the Sandbox level (now called Caveman Kingdom)

Sandbox mode now has Powers that let you reshape the world on a grand scale. Carve through mountains, erode the landscape, build walls, plant forests and meadows, drop water, dry out lakes, create volcanoes and lightning. Spawn people and their homes. You can now also select and

Sandbox mode now has Powers that let you reshape the world on a grand scale. Volcano, Forest, Carve, Downpour, Wall, Heat, Lightning, Erode, Homes, Meadow, People & Foes. You can now move up to 40 tiles in a single move.

Level selection screen received a glow up Starting for new players has 'Sandbox' option (as well as 'Levels') Bats are released from under rocks now and then

Problem with shelters and rain on Excavation level fixed. Asian language issues fixed. New shortcuts for Creative mode: 'Delete' key removes animal/plant/tree/block/water pointed at. '=' key repeats the last placement action.

A new optional level: Excavate a mountain block by block. What lies inside?

New optional level: Excavation Remove stone from mountain to reveal a statue New feature: Show rain Catchment Areas In certain levels press 'C' on keyboard to see the catchment area for each lake in a different colour. Useful when optimizing water going into your main lake. New f

Speed optimizations. Faster and more stable frame rate. 'Volcanic Zone' level has been improved. The map is cleaned up and the spiders are now way more fun to play against. It's now called 'Spider Sands'

Speeds up pathfinding

Tweaks to the AI in 'Common Cause'. Less interfering with player moves. Fix for hang. Occurring especially in levels with wattles (floating branches) Fix for tree going temporarily invisible


A brand new level with cooperative AI player. It's called 'Common Cause' and replaces the old 'Islands'. (The early level with the 5 pineapples to pick up)

Fish can now be squished for food Spiders can be killed by trapping them Friendly Scorpion added to editor Better water placement in editor Game pauses when controller unplugged Controller input ignored during steam overlay Gems in endless levels Various bug fixes

After 3 years of work, it’s finally here. Plentiful is a sandbox where every change has consequences — too many trees drain the water, one spark can burn everything. Shape the land. Push the systems. See what happens.

Here’s my first “developer plays” video for Plentiful — a relaxed look at how you can shape the land, manage lakes, and grow a happy ecosystem. Let me know what you think — I’d love to hear early impressions! View game page


v31 of the demo is now available. A new level has been added that pits the player against a spreading infestation. Defeat the infestation by covering it with stones before things get out of hand.

Plagues, Famine, Lightning, Volcanoes, Fire, New block types. 5 levels, Hours of world building. Ten languages including Chinese, Russian & Japanese.
