While Valve didn't seem to publicly celebrate their 30th anniversary, they did at least go back to some older titles to fix them up. Read the full article here:
While Valve didn't seem to publicly celebrate their 30th anniversary, they did at least go back to some older titles to fix them up.
Read the full article here: https://www.gamingonlinux.com/2026/08/valve-updated-a-bunch-of-their-older-steam-shooters/
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Security and stability improvements Fixed incorrect check on Linux servers when setting the winter holiday active (com
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
Security and stability improvements
Fixed incorrect check on Linux servers when setting the winter holiday active (community fix from Irineu)
Fixed a bug where certain custom maps would not load assets correctly on Linux
Fixed server skipping maps in the map cycle because ChangeLevel was being called multiple times
A nice surprise for some classic Valve games today with multiple titles like Counter-Strike: Source and Day of Defeat: Source getting major updates. Read the full article here:
A nice surprise for some classic Valve games today with multiple titles like Counter-Strike: Source and Day of Defeat: Source getting major updates.
Read the full article here: https://www.gamingonlinux.com/2025/02/counter-strike-source-and-day-of-defeat-source-get-major-updates-with-64bit-support/
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added a borderless w
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Fixed prediction errors (rollback) occurring while prone
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include: Numerous security and stability improvements
An update to Day of Defeat: Source has been released. The update will be applied automatically when you restart Day of Defeat: Source. The major changes include:
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Various stability and
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Various stability and security updates
[SDK2013] Fixed NPCs not blinking
[DoD:S] Fixed being able to switch weapons while holding a primed grenade
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Fixed physics not ope
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line
Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Fixed being unable to
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Fixed being unable to start any map in single-player mode
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: Improved Steam Voice
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Improved Steam Voice support
Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"
Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
Improved compatibility with Steam client beta
Added CELT audio codec currently in use in TF2 and CS:GO
Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"
Steam voice remains the default voice codec in all SDK2013 games
Updated spec_player command to match recent improvements in TF2
Now accepts partial player names, Steam IDs, etc.
Fixed security issue reported by Amat Cama via GeekPwn
Fixed security issues reported by Justin Taft from One Up Security, LLC
Updated engine with recent stability and bug fixes from TF2
Updated handling of game language setting to match Team Fortress 2 behavior:
Steam per-game language setting is now properly honored and syncs with the in-game setting
In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
Updated the localization files
[DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
Valve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy , a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support.
Valve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy [official site], a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support. Infamy is the work of New World Interactive, the folks who made modern military FPS Insurgency. They’re trying to pick up where Day of Defeat left off, basically. Here, have a gander:
Day of Infamy , the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing th
Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with wha
An update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available.
Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively.
The major changes include:
Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports)
Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods
Fixed an exploit that could be used to crash dedicated servers
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. Fixed a security issue related to the file system (than
A mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below.
Fixed a security issue related to the file system (thanks to Simon Pinfold for this report)
Fixed mp3 sounds causing occasional hitching and framerate stuttering
Fixed OS X players being limited to medium texture quality
Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality
[SDK] Fixed steam.inf not being loaded from the base directory for SDK mods
[CS:S] Fixed server crash when running with 64 players plus SourceTV
The following fixes were already included in the previous update for Half-Life 2: Deathmatch:
Fixed ent_teleport causing a crash when issued by the server
Fixed buildcubemaps command not working for maps that already have cubemaps embedded
Fixed -buildcubemaps command line option generating black non-HDR cubemaps
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include: Fixed a problem with the Steam Overlay for Mac clients Fixed maps using static prop lighting producing bad lighting i
Updates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include:
Fixed a problem with the Steam Overlay for Mac clients
Fixed maps using static prop lighting producing bad lighting in some conditions
Fixed a Linux client crash related to the sound system
[Day of Defeat: Source] Fixed client consoles being spammed with a message about invisible weapons
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include: Fixed several security issues Latest fixes and updates from the Orangebox engine and shared game code
Updates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include:
Fixed several security issues
Latest fixes and updates from the Orangebox engine and shared game code
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed a case where some clients/servers would crash during map load
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Fixed a case where some clients/servers would crash during map load
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) Fixed the skybox on 3rd party maps when
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM)
Fixed the skybox on 3rd party maps when using certain sky materials
In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid
Allow about:blank in the MOTD
Marked mat_texture_list as a cheat to prevent client exploits
Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit
Updated the con_logfile convar to checking for invalid filenames
Updated the network resource download path to check for invalid filenames
Updated the plugin_load command
Servers can only load plugins if they are not running a map
Clients can only load plugins if they are not connected to a server
Team Fortress 2
Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t
Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health
Fixed a bug where the Spy could not place a sapper without switching weapons first
Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed another issue where compressed community maps would not be decompressed by clients
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Fixed another issue where compressed community maps would not be decompressed by clients if the file size was too large
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed an issue where compressed community maps would not be decompressed by clients if t
Updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Fixed an issue where compressed community maps would not be decompressed by clients if the file size was too large
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Fixed an issue where plugin_load may load a non-binary file type Fixed an issue where decompressed file s
Updates to Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include:
Fixed an issue where plugin_load may load a non-binary file type
Fixed an issue where decompressed file sizes were not being checked by the engine