Released
Jul 10, 2025
Platforms
Last updated
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Updates & announcements

14 posts
  1. Developer post

    UPDATE New loot boxes for each biome! Fixes & Improvements

    Fixed: Beam cutter crit hits now working Beam cutter droplist now correct on hits Buff system while effecting and improved effects Added: Cargo Container Style for Passway biome First 6x Loot Boxes for each biome with default loot

  2. Developer post

    Update brings new Room Modules and 'Fog of War'

    Fixed: Skilltree texts fixed Melee monster stuck movement fixed Quick travel has correct locations now (placement refresh) Max Energy fills now always (improved property stat system) Added: NEW Explore System with "Fog of War" (Unknown, Discovered, Explored) NEW Player now Scans

  3. Developer post

    Update D008: Added Victory to Game Loop + Improvements

    Fixes: Music / Sound bugs fixed Teleportation and room active state improved AreaOfEffects behaviour changed Added: Victory Game Loop: You can now win by use the cube core lift* Reward Screen is now applied to your profile: Dark Matter & Cubes Monster now patrol again inside

  4. Developer post

    Cube Crawler Update C007 – New Gameplay Loop & Progression Systems

    Hello Pilots! 👋 after a longer development phase, a new major update for Cube Crawler is finally here. Over the last weeks and months, many core systems have been reworked and expanded to push the game further both technically and gameplay-wise. New Dungeon Gameplay Loop The flo

  5. Developer post

    🧊 Development Update – Refining the Cube’s Core Mechanic

    Hey Pilots 👋 Yes… it has been a while since the last Steam update. But Cube Crawler has not been sleeping. 🚀 Over the past weeks, I’ve been reworking one of the most important parts of the game: 🧊 The cube structure 🔄 The room shifting mechanic Since this system is the heart

  6. Developer post

    Update EA B006: Quick Travel, Alerts, & more ...

    Fixed: Ui Arrow displays fixed Game Time relation to monster level fixed Game Time init fixed Improved pop up scaling / behaviour Pool Handling improved Added: Quick Travel - Explore faster now and skip boring movement through already explored rooms Alert System for Info, Warning

  7. Developer post

    Hotfix: B005

    Fixed: Gameplay settings menu container size for selection fixed

  8. Developer post

    🧊 Cube Crawler – Update EA_B004

    Hello Pilots, it’s time for another update! 🎉 This one is all about comfort, clarity, and style. 🔧 HUD & Info Menu The HUD is now even more configurable – you decide which ship stats should be displayed. Your settings are saved, so your setup always stays just the way you w

  9. Developer post

    UPDATE EA_B004: Map Improvements, Ui-Info Menu extensions, & more ...

    Fixed: Lock mouse inside game Bulletspeed is now slowed by overpulse shield correctly Gear drop: new origin pos set to remove further teleport Added: NEW Ui-Info Menu: Player Stats Area (configure visibility and get info) NEW Ui-Info Manu: Current Buffs Area (view all current buf

  10. Developer post

    HOTIFX Update A003 inkl. new content

    Fixed: Refresh critical overcharge buff on rebuy (still active) Treasure fixed with multiple gear Gear fixed for swapping / changing does not work properly Some localizations added Monster bullets not visible because of rework Gear name display now correct on HUD No wrong raritie

  11. Developer post

    🧊 Cube Crawler – The Merchant Update is here!

    🔥 New Core Features Merchant Room – discover it in your runs and trade with the mysterious terminal New Category: Special Items – instant effects that directly impact your run Merchant Voice Lines – cold, sarcastic, and eerie (voice generated with AI) New Tab Menu – access detai

  12. Developer post

    BIG UPDATE - Trader room, Ui-Info menu, French language, & more ... ( A002 )

    Fixed: Bullet Hit-System improved weakness detection and wrong layers Particle-System sizes corrected for different sizes Corrected RU language Collecting behaviour of gear is now changed and improved to selection system Correct buff refresh / stack system and behaviour Nanosurge

  13. Developer post

    Enter the Cube! Now in Early Access.

    🧊 Welcome to the official launch of Cube Crawler – now available in Early Access! In this unique rogue-lite, you don’t control a classic hero – you are the pilot of a battle-ready spaceship . Navigate through procedurally generated cube-shaped dungeons , shift rooms, avoid deadl

  14. Developer post

    The Cubes Awaken - Early Access Start July 11

    The wait is almost over. On July 11 , the universe of infinite cubes will awaken – and with it, a brand new kind of dungeon crawling begins. In Cube Crawler, you pilot a spaceship through endless cubes. Each side hides dangers, mysteries, and secrets. Collect room cards to manipu