Balance Adjustments Re-balanced The Hunter Re-balanced Aldriva's Brace Re-Balanced Murder Of Crows Nerfed Barrage Changed Made it possible to use the camera look feature diagonally Updated Steam Art Updated Steam Achievements Altered Some Achievements Bug Fixes Fixed an A.I. issu
Balance Adjustments
Re-balanced The Hunter
Re-balanced Aldriva's Brace
Re-Balanced Murder Of Crows
Nerfed Barrage
Changed
Made it possible to use the camera look feature diagonally
Updated Steam Art
Updated Steam Achievements
Altered Some Achievements
Bug Fixes
Fixed an A.I. issue with the wolves
Fixed a lock on issue with the beetles
Fixed an issue causing hats to not save properly
Fixed an issue that allowed the player to stay in stealth even after they hit an enemy
Fixed an issue that allowed the player to hit enemies that are off screen
New Features: Added a currency called “Remnants” Added 3 new shops where the player can spend "Remnants" to buy spells, consumables, and rings. Made it so most basic enemies have a chance to drop a consumable spell on death. Changes: Reworked some of the achievements Made only ce
New Features:
Added a currency called “Remnants”
Added 3 new shops where the player can spend "Remnants" to buy spells, consumables, and rings.
Made it so most basic enemies have a chance to drop a consumable spell on death.
Changes:
Reworked some of the achievements
Made only certain specific enemies affected by both the sleep and detonation spell
Changed some U.I. around for both the inventory as well as the mode selection screen
Selecting a different difficulty setting also changes the amount of checkpoints the player gets
Made “Eclipse” change sizes based on how close canonically it is to you
Added more flowers that players can use for stealth
Bug Fixes:
Fixed some issues causing the murder of crows fight to break the game
Fixed a layering issue inside of Ravenheart Cathedral
Fixed an issue that caused the player to get stuck in the lore tablets
Fixed some issues occurring for people playing on a controller
Fixed some simple bugs New Difficulties Story Mode Normal Mode Nightmare Mode New Challenges Randomized Items Hell Hell Explained When in “Hell Mode,” if the player isn’t in a cut-scene, then every second their maximum health is degraded by 0.013 out of the starting maximum healt
Fixed some simple bugs
New Difficulties
Story Mode
Normal Mode
Nightmare Mode
New Challenges
Randomized Items
Hell
Hell Explained
When in “Hell Mode,” if the player isn’t in a cut-scene, then every second their maximum health is degraded by 0.013 out of the starting maximum health of 100.
All rings that typically change the player’s maximum health are removed.
If the player’s maximum health ever reaches 0, then it is GAME OVER.
The only way to stop this maximum health degradation is by acquiring, and equipping the “Timeless Ring.”
With the “Timeless Ring” equipped, the player must then finish the rest of the game with the remainder of their health left.
The player has around 2 hours to equip the “Timeless Ring.”
To start off, I noticed some people are having an issue finding access to the playable demo. So, to get to the demo: Go to the Eclipse store page Locate the "download demo" button (If you have trouble finding it, see attached image) After the demo is downloaded, it should be acce
To start off, I noticed some people are having an issue finding access to the playable demo. So, to get to the demo:
Go to the Eclipse store page
Locate the "download demo" button (If you have trouble finding it, see attached image)
After the demo is downloaded, it should be accessible to play from your library!
Bug Fixes:
Fixed some death A.I. with killing two enemies at the exact same time
Fixed an issue causing enemy death audio to play at double volume
Fixed an issue causing spells to fire while grappling if the player wasn’t locked on to them.
Fixed an issue that allowed the player to stick to a wall
Fixed some song looping issues
Fixed some issues occurring with the ethereal strike spell
Fixed an animation issue occurring with the bridge
Fixed an issue causing the lock on to not reset when the player moved between levels
Fixed an issue causing some bosses to not die correctly
Fixed an issue causing audio to not load correctly
Fixed some issues with controller support and the grappling hook
Fixed an issue with the ethereal strike spell not working properly when the player wasn’t locking on to an enemy while using a controller.
Fixed an issue that allowed the player to both shoot a spell and grapple at the same time on a controller
Fixed an issue that causing crows to not spawn
New Additions! (& other changes)
Added new interact-able decor (Interacted by hitting with a spell)
Added breakable background objects
Added specific fonts for each character that talks
Crow swarm has reduced speed Crow swarm shoots less attacks at the player while chasing them Fixed some audio bugs with the crow swarm Added a color tween for when the player takes damage added particles to tell the player when they hit an enemy Re-wrote the signpost text for bet
Crow swarm has reduced speed Crow swarm shoots less attacks at the player while chasing them Fixed some audio bugs with the crow swarm Added a color tween for when the player takes damage added particles to tell the player when they hit an enemy Re-wrote the signpost text for better readability Changed the starting audio settings to be lower by a decent amount
Bug Fixes: Fixed an issue causing Aldriva's Brace to be able to be cheesed Fixed an issue causing some enemies to not die properly when in a group Fixed some layering issues Changes: Added coyote time for jumping Reduced jump particle rates for whenever the player is NOT us
Bug Fixes:
Fixed an issue causing Aldriva's Brace to be able to be cheesed
Fixed an issue causing some enemies to not die properly when in a group
Fixed some layering issues
Changes:
Added coyote time for jumping
Reduced jump particle rates for whenever the player is NOT using their double jump
Reworked some of Roen's dialogue to better send the player off