MemoryMaze

HMW.games

Released
Dec 6, 2025
Platforms
Last updated
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Updates & announcements

19 posts
  1. Developer post

    Version 1.0.1

    Fixed an issue described by player "Eclipse": In level 5 "Valley of Light", there was a possible soft lock on one of the challenges, where yellow controllable ball could become unreacheable during certain conditions. Now the yellow ball will reset it's position when player respaw

  2. Developer post

    MemoryMaze runs great on Steam Deck!

    A quick post to let you know: For a fair amount of time, all MemoryMaze builds were tested on a Steam Deck too, and it runs great! The game runs at Steam Deck native resolution - 1280x800 All control glyphs are dynamically adapted to represent active control scheme (keyboard&

  3. Developer post

    MemoryMaze leaving early access! Version 1.0.0

    Version 1.0.0 is here! Some of changes and additions: 13 new achievements! ( and one deleted ) All of them related to new stats the game now keep track of, Distance Travelled and Respawn Count. Respawns are counted when you fall, and when you manually respawn using Respawn key an

  4. Developer post

    Version 0.7.3 beta

    Fixes and updates: Electric towers in level 4 - Downpour: the towers now pose a greater challenge, each time they activate every object within reach will be pushed away. To balance that, tower charging and area of effect are now more visible and easier to keep track of. Fixed lig

  5. Developer post

    Version 0.7.2 beta

    Fixed: Mac version network connections. Time trial and Steam Achievements are now fixed Several exploits for game's Time Trial system: Spawn point location can no longer be selected during Time Trial runs active checkpoint will be reset at the moment you touch the Clock pickup. N

  6. Developer post

    Version 0.7.1

    Small set of fixes: Updated Unity version to 2022.3.62f2 due to a security vulnerability found in the older version Fixed handling of save files from alpha versions of the game Several corrections to the Music Box logic in the Hub level

  7. Developer post

    0.7.0 out now! MemoryMaze is now entering Beta phase

    Long time no see! What's new: An entirely new level! Lots (and i mean Lots) of QoL improvements Lots (still mean it) of polish and optimizations This version marks another big threshold for MemoryMaze, it's transition to Beta state. What this means, is that the game is Done , has

  8. Developer post

    Builds 417 Win & 418 Mac

    More bug fixes! Fixed a bug that crashed the game during first launch Fix for "Online features" toggle in main menu settings, the dropdown will now correctly change the settings Spanish translation corrections, Thanks RollingBallGamesYT for providing me with those!

  9. Developer post

    Builds 412 win & 413 mac

    More bugfixes and level banalncing: Fixed the bug that could cause players to stop receiving Achievements if they used "Reset Progress" button in main menu settings Fixed a bug in "Keeping your distance" achievement that could block achieving it Permanently removed the buggy fina

  10. Developer post

    Version 0.6.4

    Thank you for your feedback! This version brings some more fixes, and one additional thing I thought would improve the overall experience: Fixed the bug that could force the game into slow-motion mode Fixed the trap door near the end of Level 4 - Downpour, it will no longer trap

  11. Developer post

    Builds 408 for Windows & 409 for macOS

    A quick patch after recieving some critical feedback: Added a series of hints and guardrails for Level 6 - Sunfall Rays, so the experience should be more coherent and streamlined Added an explicit notification to indicate that "Possess" mechanic is still locked

  12. Developer post

    0.6.3-alpha, builds 403 for Windows & 404 for macOS

    More bug fixes from recent feedback after release: Fixed the issue with mismatched achievements firing at wrong places Fixed camera angle focusing at the wrong spot on Level 4 - Downpour, activating a lever near the end of the level showed incorrect area of interest Fixed the pos

  13. Developer post

    Day 3 patch

    Fixed several pesky issues: Screen gooes dark when pausing and quickly switching to a different window SFX missing after level restart

  14. Developer post

    MemoryMaze is now Live in early access!

    Can't believe that this day has finally come. This is an important milestone, but there's still a long road ahead. I feel optimistic that with your support MemoryMaze will become the best version of itself. The game will recieve content updates (new levels and mechanics), bug fix

  15. Developer post

    Version 0.6, Steam Next Fest, Your Feedback

    It's been a long time! I've been busy working on a feature, that unfortunately I had to scrap :D I started prototyping a story that would explain what, why and where, but in the end came to a conclusion that it would blow the project scope wa-a-ay out of proportion. In any case,

  16. Developer post

    Version 0.4.7 and an Open Playtest Session

    🟢 Additional and reworked puzzles on levels 3 and 4! And with that, a new way to interact with the memories: you will encounter places, where manual toggle of Memories mode is disabled. Instead you'll need to look for a new type of platform, actually I don't have a name for that

  17. Developer post

    Version 0.4.6!

    🟢 Many more visual stuff, environments now look even better! Unfortunately that took the ultimate amount of time, since I had to manually edit every single platform in the game :D But there's still some goodies that should improve the overall experience: 🟢 Level 6 is done, you

  18. Developer post

    Version 0.4.3 is out!

    Visuals, bug fixes and reworked time trial feature! 🟢 Time trial is now a separate game mode! Now, in order to start a time trial run, you need to clear the level once, then when you go to a cleared level again, there will be a new Clock pickup (Crash Bandicoot, yea :D). Each ti

  19. Developer post

    Test, test... is it on...?

    Hi! My name is Denis, and i'm making a video game :D Since it's the first post here, MemoryMaze is a puzzle platformer, inspired by the game I used to love as a kid, 2004's Ballance. I tried to recreate the relaxing, zen-like experience from the inspirer and try to bring somethin