Gameplay video
It’s a gameplay stream.
It’s a gameplay stream.

STUDIO N9 · HIKE Inc.

It’s a gameplay stream.
It’s a gameplay stream.

【Patch Summary】 ・Added upgrade options for all weapons ・Added upgrade options for all skills With this update, all weapons and skills now support four standard upgrade options. Ultimate Skills now support two upgrade options. 【Weapon Upgrade List】 Phase Modulation Energy Bullet –
【Patch Summary】
・Added upgrade options for all weapons
・Added upgrade options for all skills
With this update, all weapons and skills now support four standard upgrade options.
Ultimate Skills now support two upgrade options.
【Weapon Upgrade List】
[Pulse Rifle]
Phase Modulation Energy Bullet
– The Secondary Attack's Projectile Can Ignore Terrain.
[Smart Rifle]
Suppression Wave
– Adds A Special Wave To The Energy Bullet, Causing Enemies To Be Stunned When The Secondary Attack Explodes.
[Seeker Rifle]
Discharge Cell
– When the summoning is complete, a plasma spark will be generated, dealing damage to the surrounding area.
[Missile Launcher]
Renewable Fuel
– Adds Regenerative Components To The Missile's Propellant Fuel. If The Missile Is Destroyed In Combat Without Causing Damage, It Will Create Residue.
[Cluster Launcher]
Missile Auxiliary Loader
– Stores extra missiles. When using secondary attack, you will keep having full ammo in your loader.
[Flamethrower]
Ultra High Temperature Condenser
– Increases The Temperature Of The Flames Emitted. Increases The Maximum Accumulation Limit Of Burns And Causes Them To Inflict Damage More Frequently. (Limited To Burns Caused By The Flamethrower)
[Acid Sprayer]
Compression Nozzle
– A nozzle that compresses the solution into a small diameter to spray more efficiently. The solution's firing interval and distance are increased.
[Extinguisher]
Condensing Condenser
– Causes rapid clotting. Allows the secondary attack of the firearm to destroy enemy projectiles and shields.
[Combat Shotgun]
Fragment Barrel
– Defeating enemies or landing a critical hit may generate additional projectiles.
[Double Barrell Shotgun]
Tactical Barrel Cover
– If the rapid reload fails, the power and range of your melee attacks will be temporarily increased.
[Laser Drill]
Heat Resistant Barrel
– A barrel that allows you to withstand overheating further, making it to reach a higher charge level.
[Saw Blade Launcher]
Fragmentation Module
– If the spinning saw blade is destroyed by enemy attack, it will split into smaller blades even it is overloaded.
[Welding Gun]
Discharge Capacitor
– Basic attacks have a chance to trigger an electric spark,
dealing AoE damage in the vicinity.
[Minigun]
Heat Resistant Barrel
(Same upgrade as Laser Drill)
– A barrel that allows you to withstand overheating further, making it to reach a higher charge level.
[Force Blaster]
Overvoltage Battery
– A battery with a strong voltage. It greatly increases the charging ability and have a chance to damage enemies while charging.
[Plasma Centrifuge]
Afterglow Diode
– Replacing your weapon with a plasma centrifuge which will generate 1 to 3 plasma spheres.
[Harmony Gun]
Discharge Cell
(Same as Seeker Rifle)
– When the summoning is complete, a plasma spark will be generated, dealing damage to the surrounding area.
[Riff Breaker]
Resonant Induction Cell
– When You Use An Auxiliary Attack With The Remaining Ammunition At Maximum, A Shockwave Is Generated From The Sound Wave.
[Bluewing Hatcher]
Dorsal Carapace
– Bluewing's Carapace Grows Sharp Portions. If Bluewing Collides With An Enemy While Flying, It Will Inflict Some Damage.
[Tachyon Blade]
Repulsion Condenser
– Destroying or reflecting projectiles with melee attacks
has a chance to temporarily boost charge speed.
[Sledgehammer]
Floating Condenser
– Increases The Hover Time When Swinging The Hammer.
[Chainsaw]
Heat Resistant Cover
– A cover that allows you to withstand overheating further, making it to reach a higher charge level.
[Tachyon Spear]
Vortex Condenser
– When Charged, A Well-Timed Attack Creates A Vortex That Reflects Projectiles Across A Wide Area.
[Ascaron]
Repulsion Accumulator
– Destroying or reflecting a projectile with a melee attack has a fixed chance to accumulate Essence.
【Skill Upgrade List】
[Auto-Turret Deployment]
Cluster Bomb
– Adds additional cluster bomb to the automatic turret. Firing cluster bombs regularly.
[Dive]
Energy Transition
– Killing an enemy with a dive resets the dive's cooldown and temporarily increases your movement speed.
[Shield]
Offensive Shield
– Using the shield will create 4 plasma spheres.
Resource Distortion Field
– Using a shield will temporarily reduce your primary weapon's ammo consumption and reload time.
[Gravity Bomb]
Gravitational Nucleon
– After the Gravity Bomb's effect over, a shockwave will occur shortly afterwards.
Additional Bombs
– Increases the number of gravity bombs you can carry.
[Grenade]
Exo Arm
– Increases throwing power by attaching mechanical fibers that assist the forearm muscles.(Applies to all throw-type weapons while grenade is equipped.)
Loose Fastener
– Has a chance to drop a second grenade beneath your feet when throwing.
[Hacking Wave]
Echo
– Hacking Wave reflects normal enemy projectiles.
[Interceptor Launch]
Second Strategy
– When an interceptor disappears or explodes, there is a fixed chance that a pulse grenade firecracker will explode.
[Med Kit]
Medical StimPack
– Using a medical kit will grant you the stimpack effect.
[Rush]
Chain Collision
– Defeating an enemy with a Rush has a chance to
grant a temporary attack boost.
[Stimpack]
Emergency Steam Pack
– When you are dying or take damage during it, you will automatically gain the stimpack effect (Cooldown in 30 seconds).
Hormonal Disruption
– Whenever You Use A Stimpack During Battle, You Will Gain An Attack Power Boost. This Effect Stacks But Lasts Only During That Stage.
[Summon Watson]
Settlement Module
– Whenever Watson Kills An Enemy Directly, He Generates A Small Amount Of Credits.
Emp Emergency Escape Module
– When watson retreats, it will generate EMP, stunning enemies within a large range, destroying shields and removing normal projectiles.
[FIRE Sale]
Secure Hacking
– Using Firesail Will Grant You A Shield.
[Mental Wave]
Ultrashortwave
– The Psychic Wave Causes Implosion, Burn, And Electrocution To Enemies.
【Other Fixes】
・Reduced the cost of several existing upgrades.

Welcome to PROJECT TACHYON.This project tasks you as a special Tachyon Agent, in which you are able to bring information obtained in the future back to the past, with the mission to stop the rebellion of the A.I. mainframe Omega. We introduce you to the new weapons that have been
Welcome to PROJECT TACHYON.This project tasks you as a special Tachyon Agent, in which you are able to bring information obtained in the future back to the past, with the mission to stop the rebellion of the A.I. mainframe Omega.
We introduce you to the new weapons that have been added to our arsenal.
We hope you will find it useful for the success of the project.



The “Riff Breaker” is an experimental weapon that fires sound waves in a fiery performance.
Overwhelm your enemies with sound waves that echo across the battlefield.



The “Bluewing Hatcher” is an experimental weapon that hatch Bluewings that self-destruct as they tracks the enemy.
Create your own strategy with this special weapon.
Make full use of your new weapons and succeed in your project.
You can also combine them with items and skills to advance the battle to a greater advantage.

New Skills, Weapons, and Items added Adjustments to Weapons and Genetic Enhancements Default weapon Selection feature added New Skill Deploy small interceptors that swiftly fly around, attacking enemies. Unlock Condition: Defeat bosses 32 times New Weapons An electric guitar-shap
New Skills, Weapons, and Items added
Adjustments to Weapons and Genetic Enhancements
Default weapon Selection feature added
New Skill
[Interceptor Launch]
Deploy small interceptors that swiftly fly around, attacking enemies.
Unlock Condition: Defeat bosses 32 times
New Weapons
[Riff Breaker]
An electric guitar-shaped weapon that attacks enemies by firing sonic waves.
Unlock Condition: Defeat bosses 35 times
[Bluewing Hatcher]
A weapon that hatches flying variants and launches them at enemies.
Unlock Condition: Achieve Security Level 3
New Items
Five new items will be introduced.
The following items unlock at Security Level 15:
[Aircraft Carrier Toy]
[Bluewing Nest Seeds]
[Lightning Warhead]
[Recycling Bin]
[Flag Of Courage]
Additionally, item unlock conditions based on security levels will change from levels 3 to levels 2.
New Combat zone
A new type of terrain combat zone will be added to the [Fusion Reactor] area
Weapons
[Missile Launcher]
-Rate of fire increased from 0.65 to 0.6.
[Flamethrower]
-Burn Accumulation Rate of basic attacks increased from 5 to 6.
-Burn Accumulation Rate of secondary attacks increased from 5 to 7.
[Electric Welder]
-Normal attack range increased from 6 to 7.
-Secondary attack charge speed increased from 2s to 1.5s.
-Secondary attack damage now increases per charge level.
Genetic Enhancements
Combat Genes
-[Fighting Power] and [Guts]: Melee attack damage increased by +10% each.
-[Extortion]: Credit acquisition effect increased by +20%.
-[Rupture]: Probability increased from 30% to 50%.。
Boost Genes
-[Electric Eel Scales]: Effect range increased from 4 to 4.5, damage increased from 10 to 16.
-[Endemic]: Debuff removal speed increased from -30% to -40%.
Technique Genes
-[Sleight of Hand]: Quick reload area increased by +10%.
-[Dual Sense]: Added +20% cooldown recovery when switching weapons。
Enemy Balancing
-Slightly reduced the magazine size for [MK1 Drone] and [Scrap Metal Guard].
-Workbench now includes a [Set As Default Weapon] function.
-Set your primary weapon and melee weapons as default, allowing you to start missions with your chosen loadout.
-Fixed an issue where jumping from time to time became impossible when using the Minigun.
-Added an automatic pause and menu screen pop-up when a controller is disconnected during gameplay.
-Other bug fixes

Welcome to PROJECT TACHYON.This project tasks you as a special Tachyon Agent, in which you are able to bring information obtained in the future back to the past, with the mission to stop the rebellion of the A.I. mainframe Omega. Here is what you can expect from the upcoming upda
Welcome to PROJECT TACHYON.This project tasks you as a special Tachyon Agent, in which you are able to bring information obtained in the future back to the past, with the mission to stop the rebellion of the A.I. mainframe Omega.
Here is what you can expect from the upcoming update:
〇Additions:
・New weapons
・New skills
・New items
〇 Balance Adjustments:
・Adjustments to selected weapons
・Adjustments to selected enhanced genes
・Adjustments to selected enemies
〇 System Updates:
・Added a "Set as Default Weapon" feature to the Workbench.
└ You can now set your preferred standard and melee weapons as defaults, allowing you to start missions with your chosen loadout.
In addition, we've addressed several bugs.
Take advantage of new weapons, skills, and items to boost your success rate in the project.
Further details about each update will be revealed soon, so stay tuned!

Fixed some bugs - Fixed an issue where players standing on OMEGA’s head could sometimes be launched far away when “Mainframe OMEGA” transitioned to phase 3. -Fixed an issue where projectiles from “Variant: Jellyfish” became unusually fast. -Fixed an issue where the “Force Blaster
Fixed some bugs
- Fixed an issue where players standing on OMEGA’s head could sometimes be launched far away when “Mainframe OMEGA” transitioned to phase 3.
-Fixed an issue where projectiles from “Variant: Jellyfish” became unusually fast.
-Fixed an issue where the “Force Blaster”, when combined with options such as “Echo Coil”, dealt abnormal repeated damage in one spot.
-Fixed an issue where players were sometimes launched far away when the “Dropship” took off.
-Fixed a phenomenon in which projectiles that lost their tracking targets sometimes flew at abnormal angles and speeds.

One month after its release, PROJECT TACHYON has received a "Very Positive" rating from worldwide players on Steam. We appreciate your amazing support and participation in the project! We are excited to announce our very first sale starting Sunday, March 30th. Sale Period: March
One month after its release, PROJECT TACHYON has received a "Very Positive" rating from worldwide players on Steam. We appreciate your amazing support and participation in the project!
We are excited to announce our very first sale starting Sunday, March 30th.
Sale Period: March 30, 2025 (Sunday) to April 13, 2025 (Sunday)
Price: $17.99 → $14.39 (tax included) / 20% OFF
If PROJECT TACHYON is still on your wishlist, now is the perfect time to purchase it!
We remain dedicated to continuously improving and developing PROJECT TACHYON to ensure an enjoyable gaming experience for everyone. We eagerly await your participation in the project.

To all those who are currently participating in the project, and those who wish to join, Welcome to PROJECT TACHYON. This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's
To all those who are currently participating in the project, and those who wish to join,
Welcome to PROJECT TACHYON.
This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion.
We wish for your swift success of your mission.
This time, we will introduce a vital battle technique "Quickload."
Quickly reloading your bullets will be a crucial skill during your mission.

By performing the "Quickload", you can shorthen the loading time significantly and immediately continue your attacks.
However if you fail, you will receive penalty that might put you in danger.



Depending on the effect of your genes, you might receive additional benefits from your successful Quickloads.
Keep this in mind when choosing your enhance genes.



It is also possible to adjust the visibility of the Quickload UI from the Options Menu.
We highly recommend mastering the Quickload if you wish to continue your mission swiftly.

To those who are currently participating in the project, and those who wish to join, Welcome to PROJECT TACHYON. This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's reb
To those who are currently participating in the project, and those who wish to join,
Welcome to PROJECT TACHYON.
This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion.
How are your missions going? Are you getting closer to the A.I. Mainframe Omega?
This time, we will introduce the two control methods for playing with a controller.
By choosing the method that suits you the best, you can increase your chances of success during your missions.


"Action Platformer"
This is the most optimal method when using the auto-aim feature.
Since the attack target is targeted automatically, you can focus on evading while continuing your attacks.


"Twin Stick Shooter"
This is the most optimal control method for manual aiming.
By using the Right Stick, you can aim at the target or the direction that you want to.


Each control method can be customized by changing the key settings however you see fit.
Choose the most comfortable setting that suits your playstyle and continue your mission!

Added the twin-stick shooter (R-stick aiming) preset, Adjustments for the Auto Aim and Lock Aim, “Codex” illustrations are added, Improved the resource balance. Controller presets have been implemented, allowing you to choose between the two control settings. When a controller is
Added the twin-stick shooter (R-stick aiming) preset,
Adjustments for the Auto Aim and Lock Aim,
“Codex” illustrations are added,
Improved the resource balance.
[About the Controller Presets,]
Controller presets have been implemented, allowing you to choose between the two control settings.
When a controller is used at the start of the game, a preset selection window will appear.
It can be changed at any time via Menu->System.
Conventional Control Method: Action Platformer
R-stick aiming controls: twin stick shooter
Two new presets have been added.
No matter which preset is selected, the R-stick aiming function is essentially enabled and can be used at will.
[Additional R-stick related options]
-Automatically performs a basic attack with the main weapon when a direction is entered with the R stick.
-Lock Aim is changed to toggle mode.
When using the Twin Stick Shooter preset, both options are automatically set.
You can also deactivate this option if you wish to.
[Twin Stick Shooter Key Mapping]
Jump: LB
Dash: RB
Basic Attack: R stick tilt or X
Reload: Y (same)
Secondary Attack: RT (same)
Melee Attack: B
Weapon Swap: R3 (same)
Lock Aim: Cross pad
Skill Use: LT
Skill #1: X (same)
Skill #2: Y (same)
Skill #3: A (same)
Skill #4: B (same)
Ultimate Skill: RB (same)
Interact: Cross pad (same)
Auto Aim: Cross pad (same)
[Auto Aim]
-You can tilt the R stick to change the target while using the auto-aim.
If the player does not lock on a target, then it will immediately return to the original, so the target must be fixed by pressing the Lock Aim key when the desired target is selected.
Or, use Change Target while using the Auto Aim.
-When in the Lock Aim, your auto-aim target and the aiming angle will remain the same even if you change weapons.
[Quickload UI]
-An option has been added to improve the visibility of the Quickload UI.
You can also adjust the outline and the size of the UI.
Illustrations are now displayed in certain codexes.
-The amount of Netherium drops from the Boss and Mini Bosses will be increased by 3~5 overall.
-Second upgrade requirements for the weapons will be lowered overall.
-Improved the “Refresh Items” function in the store, where it was inconvenient to select a weapon when repeatedly purchasing a weapon, due the weapon you had and the weapon in the store overlapped each other.
-Fixed a bug where purchasing upgrades in the upgrade stage fixed the upgrade price of other weapons to 700 credits, regardless of any rank.
-Fixed a problem in which the Secondary Attack Projectile of the pulse rifle is easily destroyed when it touches a wall or floor.
-Fixed a bug in which the “Sugar Coating” was not applied to the enemy “Variant: Hellwing Nest” when a regional event "Sugar Coating" occurred.
-Fixed a problem in which the background of the black space in the background of the title screen would burn white.
-Fixed a problem in which enemy attacks were displayed as “No Damage Element” in the cause of death in the Mission Log.
-Fixed a correction of hit detection of scaffolds.

Корейские студии продолжают смешивать в неожиданных пропорциях разные жанры. Так, STUDIO N9 решила объединить в своей PROJECT TACHYON метроидванию, рогалик и Bullet Hell.
Корейские студии продолжают смешивать в неожиданных пропорциях разные жанры. Так, STUDIO N9 решила объединить в своей PROJECT TACHYON метроидванию, рогалик и Bullet Hell.

Welcome to PROJECT TACHYON. This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion. For those wishing to join, I’ll hand you the mission brief. This time, we’ll
Welcome to PROJECT TACHYON.
This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion.
For those wishing to join, I’ll hand you the mission brief.
This time, we’ll explain the overview of PROJECT TACHYON.

Currently, the Tamageria Republic is in war with the A.I. mainframe Omega.
Suddenly, The A.I. once responsible for the military of Tamageria, declared war on humanity.

The war has continued, eventually reaching a stalemate. The Senate proposed using nuclear weapons to turn the tables.
However, if nuclear weapons were to be used the Republic itself will not remain unharmed.


That's where the power of the Tachyon Agents who can reverse time, become necessary.
By gathering information from the future, the goal is to secretly defeat the A.I. mainframe Omega before the nuclear launch.
Refer to the briefing for the future missions and aim for the success of the project.
For those who haven’t joined yet, please purchase the game and join us.

Welcome to PROJECT TACHYON. This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion. For those wishing to join, we’ll hand you the mission brief. This time, the m
Welcome to PROJECT TACHYON.
This project involves becoming a special Tachyon Agent, that can bring information obtained in the future, back to the past in order to stop A.I. mainframe Omega's rebellion.
For those wishing to join, we’ll hand you the mission brief.
This time, the material is about “Blue Print” that assist in combat.

A skill that assists in combat with a mixture of normal and melee attacks,
That is “Blue Print”. First, the initial “Summon Auto Turret” is a good way to increase the number of attacks.

Among the various Blue Print are high-powered grenades and skills that stun enemies, which should be used effectively while paying attention to the cool time.



Blue Print can be unlocked by progressing missions and upgrading with resources.
It is advisable not to neglect securing resources during the mission.
Refer to the briefing for future missions and aim for the success of the project.
For those who haven’t joined yet, please purchase the game and join us.
In the next issue, we will again provide an overview of this plan.

Adjustments have been made to the balance of weapons, credits, and other resources in the early stages of the game. In addition, several other bugs have been fixed. -Balance of the resources -The cost of upgrading the normal rarity weapons and items will be significantly reduced.
Adjustments have been made to the balance of weapons, credits, and other resources in the early stages of the game.
In addition, several other bugs have been fixed.
-Balance of the resources
-The cost of upgrading the normal rarity weapons and items will be significantly reduced.
Weapons : 1400 -> 700 credits
Items : 1200 -> 500 credits
(From rarity “Fine”, the cost will be the same as before)
-[War Machine]'s Netherium drops will be increased by 1 ~ 2.
-[Variant: Brute]'s Netherium drop count will be increased by 0.5 on average.
-Weapons
[Combat Shotgun]
Quick Reload Area Range will be increased from 20% to 30%.
The Rate Of Fire will be changed from 0.65 seconds to 0.6 seconds.
The Shooting range increased from 12 to 13.
Attack power increased from 5 to 6.
[Cluster Launcher]
The Rate Of Fire will be changed from 0.8 to 0.7 seconds.
Reload Speed changed from 3 to 2.5 seconds.
The Rounds Per Shot will be increased by one.
At Headquarter, the increase of bullets for the “Spread Missile” upgrade will be reduced from two to one.
[Missile Launcher]
The Rate Of Fire will be changed from 0.7 seconds to 0.65 seconds.
Reload Speed will be reduced from 3 to 2.5 seconds.
-Enemy
“ Fire Damage Resistance” to mechanical enemies will be removed.
-Headquarter
The conditions for unlocking “Blue Prints” will be changed.
Previous version: After arrival at “Metropolis”
After the change: After arrival at “Sewage Treatment Plant” + Accumulated ByteGold 5 or more
-Fixed an issue with the upgrade prices that were not readjusted when upgrading the item “Voucher” in the upgrade stage.
-Fixed a problem in which weapons such as Laser Drill and Minigun, which increase in power with successive attacks, continued to have Launch Preparation Speed after quick reloading.
(If the weapon was sufficiently powerful, it could carry over the Launch Preparation Speed upon a successful quick reload.)
-Fixed an issue where the malignancy gene “Poor Vision” was affecting the ending credits.
-Fixed an issue where an enemy“dropship” would continue to take off while exploding if killed during takeoff.
-Fixed an issue where players and enemies would sometimes fall to the floor in certain stages.
-Fixed an issue where the volume would be reset when changing the audio language.
-Fixed an issue where “Variant: Annihilator” 's slamming attack would sometimes not perform properly depending on the attack speed.
-Fixed a problem where if an event occurred when pressing the LB button on the gamepad, you would have to press the LB button again afterwards to jump, dash, etc.
-The name of “Spinning Saw Blade Launcher” was changed to “Saw Blade Launcher”.
-Optimized the vertex and effects of wastewater in the “sewage treatment plant” to improve the Frame drop issues.
-Adjusted the sensitivity of the gamepad L-stick to correct a control feel that causes the sigma to sit excessively.

We have identified the following issues within PROJECT TACHYON and have implemented the below hotfix. - When opening the key settings window without a connected controller pad, the settings window not closing when the ESC button is pressed the Esc button. - This issue has been fi
[Notice]
We have identified the following issues within PROJECT TACHYON and have implemented the below hotfix.
[Details]
- When opening the key settings window without a connected controller pad, the settings window not closing when the ESC button is pressed the Esc button.
[Solution]
- This issue has been fixed through the build update.
- If the game is currently running, please close it and update to version 1.0.3a.
※Above hotfix has been implemented.
If these issues persist after following the above steps, please contact our Customer Support at:
We sincerely apologize for the inconvenience, and appreciate your continued support of PROJECT TACHYON.

Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega. For those who wishes to join, I’ll hand you the mission br
Welcome to PROJECT TACHYON.
This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief.
This time, the material is about “Enhanced Genes,” a characteristic of agents.

Tachyon agents can express enhancement genes through combat stimuli.
There are a wide variety of genes, some of which have very specific effects.
Select the gene you want to express from the choices that appear after the battle.



The more the enhancement genes is expressed, the more it will help the sigma and support the strategy.
However, repeated expression of the enhanced gene carries the risk of the expression of a “Malignant Genes”.
Please pay attention to the “Probability Of Malignant Gene Occurrence” in the gene selection screen.



A malignant gene is an enhanced gene that contains a penalty that is a stumbling block to the strategy for sigma.
If the Malignant Suppression Conditions at the time of expression are achieved, only the penalty is removed,
The penalty can be removed, and the enhancement can be taken over.
We should aim to achieve the Malignant Suppression Conditions as much as possible.



Refer to the briefing for future missions, and aim for the success of the project.
It might be a good idea to join early through the demo and prepare for the battle.
Please add it to your wish list and get ready for the fight
Next time, we’ll introduce "Blue Print" during the mission.

Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega. For those who wishes to join, I’ll hand you the mission br
Welcome to PROJECT TACHYON.
This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief.
This time, the material is about “Combat”, which is inevitable to accomplish the mission.

Agent Sigma's attacks can be divided into two categories.
“Basic Attack” from a long distance using firearms
and “Melee Attack” using melee weapons.
The battle unfolds by interweaving these two types of attacks.
The basic strategy is to use “Basic Attack” to destroy each enemy individually while maintaining a safe distance from them.
Knowing the range and characteristics of each weapon will make it easier to get around.



Enemies will attack in large numbers, and you may be surrounded.
In such cases, use “Melee Attack” to deal with them calmly.
Some melee weapons can drown out or reflect enemy attacks.



Refer to the briefing for future missions, and aim for the success of the project.
It might be a good idea to join early through the demo and prepare for the battle.
Please add it to your wish list and get ready for the fight
Next time, we’ll introduce "Enhancement Genes" during the mission.

Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega. For those who wishes to join, I’ll hand you the mission br
Welcome to PROJECT TACHYON.
This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief.
This time, we’re focusing on the "Map" materials, which will be crucial for executing your missions.

In each area, you will decide the direction of your progress.
Will you avoid the mini-bosses and conserve your health as you proceed along a safe route?
Or will you take the risk and choose the path leading to a "Armory," where you can obtain better weapons?
The strategy you develop will depend entirely on your decisions.


As you advance through the map, you may encounter special situations.
Armory, upgrades and other events…
In such occasions, completing these routes will reward you.


Refer to the briefing for future missions, and aim for the success of the project.
It might be a good idea to join early through the demo and prepare for the battle.
Please add it to your wish list and get ready for the fight
Next time, we’ll introduce "Combat" during the mission.

Welcome to PROJECT TACHYON. This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega. For those who wishes to join, I’ll hand you the mission br
Welcome to PROJECT TACHYON.
This project will make you a special agent called a Tachyon Agent, who can bring information obtained in the future back to the past in order to stop the rebellion of the A.I. mainframe, Omega.
For those who wishes to join, I’ll hand you the mission brief.
This time, we’re focusing on the urban area "Metropolis," where an army of robots awaits for you.


Due to the complex urban environment, battles on special terrain will be frequent.
City's very defense systems will turn hostile, making it a dangerous area.
Could this be evidence that we’re getting closer to the mainframe Omega? Proceed with caution.


Mini-boss of Metropolis: “Archangel“
A bizarre entity that can be called as a mechanical angel. Watch out for its teleportation-based close-range attacks and laser strikes.


Final Boss of Metropolis: “Variant : Annihilator“
Despite its large size, this mutant is fast and delivers powerful attacks. Trust in your experience and skills as you face it.


Refer to the briefing for future missions, and aim for the success of the project.
It might be a good idea to join early through the demo and prepare for the battle.
Please add it to your wish list and get ready for the fight.
Next time, we’ll introduce mission details about the "Map".

Welcome, to PROJECT TACHYON In PROJECT TACHYON, you will step into the role of a special agent known as a "Tachyon Agent", who is equipped with the unique ability to bring information from the future, back to the past. Your mission? Stop the uprising of the A.I. Mainframe Omega a
Welcome, to PROJECT TACHYON
In PROJECT TACHYON, you will step into the role of a special agent known as a "Tachyon Agent", who is equipped with the unique ability to bring information from the future, back to the past. Your mission? Stop the uprising of the A.I. Mainframe Omega and save humanity.
This time, the material is from the “sewage treatment plant,” an area that requires attention to corrosion.


In some stages within this area, overflowing wastewater will require your attention. Coming into contact with it will deal damage, so keep this in mind to maintain the upper hand in battle.


The mini-boss of the sewage treatment plant is "Giant Slime"—a colossal entity that's far too dangerous to confront head-on. Make use of the terrain to maintain your distance and deal with it strategically.


At the end of the sewage treatment plant, the boss awaits: "Variant: Slaughterer".
It appears to have unique attack methods—proceed with the utmost caution.


Use the mission briefings to guide you toward success in the project. You can also join the mission early by trying the demo version.
Don’t forget to add PROJECT TACHYON to your wishlist and prepare for the fight ahead.
Next time, we’ll share intel on the "Metropolis" area.