Mel Plush
grab it here!


grab it here!

Just wanted to share some screenshots

I am working on a 3rd person platformer. development is in its infancy.

Completely overhauled how spawns are handled to combat end game slog. Quests are now culled from the spawn list after completion and important quests should spawn more frequently. This will probably change the HLTB time quite a bit. Thanks to Altotas and his mod, the system is ba


More to come soon, after new years thx for the pic fenbus

This mostly just adds achievements, few other small changes. More will be added soon, as well as some steampoint shop items

Lil fixes

Version 1.2 is here, features an overhaul of enemy behavior. They should no longer bee line in a straight path for you unless you get too close. You may even see them wandering about randomly. Other small fixes included. by the way, the steam workshop is set to public now for peo

lil fixes

The game is here, but it is not the end. When I set out to make disillusion I had wanted to create an experience nobody would experience the same way, something I could add to for some time. I failed that, as the Frame work was not really there. This new game, disillusion ST, was