Skip to content
GaugeDB
  • Sales
  • Charts
  • Calculator
  • Releases
  • Game changes
GaugeDB

A free, independent database of Steam games.

XBlueskyThreadsInstagramYouTube

Explore

  • Discover games
  • Indie games
  • New releases
  • Sales & discounts
  • Free games

Database

  • Player charts
  • Statistics
  • News & updates
  • Game changes

Tools

  • Steam status
  • Compare games
  • Steam calculator
  • Game Matchmaker
  • Steam roulette

Community

  • Steam Curator (opens in a new tab)
  • Steam group (opens in a new tab)
  • Support GaugeDB

Account & help

  • Watchlist
  • Following
  • Settings
  • Developers
  • FAQ & help
  • About GaugeDB
  • Contact

Not affiliated with Valve or Steam.

PrivacyTermsVisit Steam (opens in a new tab)Back to top
  1. All games
MindKatt:First Strike cover art

MindKatt:First Strike

MapacheXstudio

Released
21 May 2025
Platforms
Last updated
14 Sep 2026, 23:39
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert
Action3D Platformer2.5D2D Platformer
Latest players
0
Player history
Steam reviews
0
0 reviews
Steam followers
—
Follower history
United States store
$9.99
Regional prices
  • Overview
  • Charts
  • Prices
  • Reviews
  • Followers
  • Updates
  • Achievements
  • Screenshots
  • Metadata
  • Patches
  • Depots1
  • Configuration

Steam player count

GaugeDB
Current players
0
24-hour peak
0
All-time recorded peak
0
  • 48h
  • 7d
  • All time
Loading chart…

Trend points are averages; the peak is exact.

About

Store details

An action-adventure game set in a dystopian future where mentally evolved cats fight for their freedom using robotic suits to interact with the human world.

Twitch

No stream history yet.

Streams & history

Kick

No stream history yet.

Streams & history

Store price

Regional prices
$9.99

Latest developer update

All updates
  1. 16 Jan 2026Developer post

    Mindkatt – Optimization Update

    **Optimized** - Internal processes reorganized to reduce CPU usage. - Better thread management and calculation routines to avoid unnecessary load spikes. - Adjustments in lighting and scene compilation to minimize resource consumption. **Improved** - More efficient asset loading