Voids Vigil

caiys · caiysware

Released
Mar 10, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch v12.8

    //misc changes - Shops: The Passive/Traitum Fortuity Shipment item will no longer be offered if there's any empty spots (as can cause issues if you have almost all items). - Shop - Class Heritage: It's description has changed to hint that it offers items specific to that Class. /

  2. Developer post

    Patch v12.7

    //misc changes - Settings - Visibility - Death Debris: When set to Off it will now also prevent level portals creating their smoke effect (as can be performance intensive). - Item - Sullen Urn: The Ghost's maximum idle range has been increased (they tended to stick close to you m

  3. Developer post

    Patch v12.6

    //misc changes - Elden Reforged class: This is now unlocked by getting a score of 33333+ in any Voidworld Trial (the previous unlock was a bit weird if the class was used in a Trial). - A new special sector has been added called "The Accursed" which have multiple Cursed Monuments

  4. Developer post

    Patch v12.5

    //bug fixes - Game Mode - Bossious Rush: Triggering a message popup could cause a crash. - Game Mode - Bossious Rush: Starting a new sector could trigger some passive items twice (eg Pinky Delicacy). - Game Mode - Voidworld Trials: If you unlocked the Elden Reforged class with th

  5. Developer post

    Patch v12.4

    //misc changes - Unlocking a new Hackable or adding a new enemy to the Bestiary will now create an Unlock Tip. - Sector Messages will now show above any Unlock Tips and the Boss Health numbers. - Preparatory Sector: If you haven't yet found any Hackables then it will now still cr

  6. Developer post

    Patch v12.3

    //misc changes - Level HUD: If there's missing Ability slots it will now shunt the below Ability icons up (so there's no gap). //bug fixes - Achievement - Voidworld Fulfillment: It wasn't triggering if it was a Survival Function trial. - Game Mode - Voidworld Trials: The Trial se

  7. Developer post

    Patch v12.2

    //misc changes - Choose Weapon - Fortuity Destiny: It now can't choose a weapon whose Element isn't in that Difficulty. //bug fixes - Voidworld Trials: When viewing the leaderboard changing the week wasn't working correctly. - Hackable - Mineorium Lure: They weren't showing up (t

  8. Developer post

    Patch v12.1

    //bug fixes - Choose Hat/Skin menu: When using a gamepad going down from the hats to the skins would take you to the wrong skin. - Game Mode - Campaign Reconnexus: The edge of the sky texture could sometimes not fully cover the right edge. - Class - Elden Reforged: When forging a

  9. Developer post

    Bossious Update (v12)

    Welcome back Voidseekers to another update. A very general one this time with some new stuff and a bunch of QoL changes mainly to make the menus nicer to navigate when not using a mouse. A new class has been added called the Elden Reforged. He has the strange ability to reforge A

  10. Developer post

    Patch v11.20

    //misc changes - Campaign Reconnexus game mode: When playing on Argon Difficulty for the first time there's now an intro text (to better explain the game mode's mechanics). - Campaign Reconnexus game mode: The Core Dealer icon now has a bit of colour (so it's easy to see if a Cor

  11. Developer post

    Patch v11.19

    //misc changes - The smallest font has had some tweaks (so is easier to read). - Settings - Fullscaling: Its resolution can now go up to x14 (from x7). - Menus: The borders on currently selected icons have been brightened (so it's more obvious when not using mouse input). - Choos

  12. Developer post

    Patch v11.18

    //misc changes - Voidworld Trials: You now start with a special Stash item which when hovered over shows the current Trial Traits (so they can be seen mid-run). - Rogue Convergence - Encrypted Stranger - Malware Environeer: This event can now appear just before the End Boss. - If

  13. Developer post

    Patch v11.17

    //misc changes - There's now a "Voids Vigil 100%" achievement for getting all other achievements (in case you want to show it off on your profile). - Mental Alchemistal class unlock: Elementless and Elementful weapons now count for purposes of having the 5 different element weapo

  14. Developer post

    Patch v11.16

    //misc changes - The game has been updated to the latest version of GameMaker (v2024.13). - Campaign Reconnexus game mode - Map Screen: If you hover over an icon that's revealed but you can't yet reach then it now says "path required" where the travel tip usually is. - Shops: If

  15. Developer post

    Patch v11.15

    //misc changes - Title Screen - Choose Difficulty menu: The Nightmare Win gems now use the same colours as the Difficulty element (instead of all being blue). - When hacking an interactor the brightness of the interaction circle is now increased (so it's easier to notice). - Dark

  16. Developer post

    Patch v11.14

    //misc changes - Mineire enemy: The exploding Emeralt variant that doesn't move now ignores the Knockback trait (as it looked weird). //bug fixes - Status Screen - Gear: The button to change Stash Page was the same as used to Salvage an item or change a Weapon's Element via Atom.

  17. Developer post

    Patch v11.13

    //misc changes - Campaign Reconnexus - Difficulty 7: It now has an extra 4 Dormant Sectors (to give a bit more choice when leveling up). - Orbilas Kindle class: Its class items now have more explanative descriptions. - Gun Runner Shop: The cost of weapon upgrades has been reduced

  18. Developer post

    Patch v11.12

    //misc changes - Campaign Reconnexus: Dormant Radars will now always show on the map (to give you something to work towards). - Campaign Reconnexus: The Sanctum Conservator Bosses now drop Cogs upon their death (so there's a reason to kill them earlier on). - Campaign Reconnexus

  19. Developer post

    Patch v11.11

    //misc changes - All weapons now have +20% vision range during Boss fights (so you don't have to be quite so close to attack). - Gun Runner Shop: This will now always show if the Sector number is less than 3 (as not being offered weapons early on was annoying). - Campaign Reconne

  20. Developer post

    Patch v11.10

    //misc changes - Campaign Reconnexus - Map: The different element Shop Emporiums now have their own separate re-roll cost (so every Shop is useful). - Campaign Reconnexus - Map: Dormant Radars will now always connect to nearby icons (so they can't be elementally cut-off). - Dodgy