Minor Patch- Speedrun Timer Size
Returned the Speedrun timer to its normal size

Returned the Speedrun timer to its normal size

Hello everyone! We've been quiet working on our next big project, but had the time to make some big updates behind the hood of the game. The Black-Screen Bug First, we fixed a bug that was causing some players screens to go black when you hit "reset to defaults". We apologize for

A security issue was found that affects all games using the Unity engine. This build resolves that issue. Thanks for all of the support! -Stephen & The Isto Team

Hi Everyone, First off, a HUGE congratulations to Brandwagen who beat the tower in an impressive 6 hours after launch to win The Doinkler Special Competition. Tower Adjustments We've made some minor adjustments to the tower (mostly fixing geometry where players were getting soft

Rules for the $500 Competition Watch the Vlog We are so excited to announce our massive (free) DLC, The Doinkler Portfolio! With new gameplay elements, two new game modes and a superstar cast of streamers to voice in a brand new story that follows Richard Bankman as he attempts t

Unofficial Leaderboard Players were asking us for individual levels, and we have delivered! This FREE DLC follows Richard Bankman, a middle manager tasked with trying to make the impossible financial investment portfolio - "The Doinkler Portfolio" profitable. We'll be posting mor

We are so excited to share that we have partnered with the spiritual founder of the "Rage Game" genre, Bennett Foddy , and our fellow YouTuber and Rage Game Enthusiast, PontyPants to bring you: Now you can experience three times the suffering, in this bundle of bald men climbing

Hi everyone! The Speedrun Competition If you haven't seen already, we finally released our video covering the Speedrun competition New Languages (Russian, Portuguese (Brazil) We also a have a new language update for everyone with the addition of Russian and Portuguese. We hope th

Hi Everyone, First and foremost, thank you to everyone for picking up the game! It means the world to us. We've been hard at work improving the game, and slowly but surely working our way through our list of highly requested improvements. Performance Improvements Our biggest comp

We added a fix for players who had their gamestate corrupted (often due to a power-outage or computer crash). When player's got this error, clicking "load" and "new game" wouldn't do anything. The game will now recognize corrupted gamestates and rebuild their gamestate so players

The story so far We've been holding a 10 day speedrun competition with multiple legs, each with their own prizes Leg 1 had a time of 20:46 . Leg 1 covered the first 24 hours, and despite everyone learning the game for the first time, the winner, Kerem, emerged victorious with a t

We are excited to announce that we have a back-to-back winner of the second leg of our speedrun competition, Kerem! Details - This particular leg allowed any and all glitches (except for one particularly bad bug that we've since patched). - The winner of the first leg ran the gam

Hello everyone! We're back with some updates to the game Audio Changes - Increased the baseline volume of ambient sounds in the game - Added better ambient sounds throughout the game Level Changes - Tweaking the power of the jump pads in "applying for jobs" - Adjusted some lights

Leg 1 covers the first 24 hours after release and Kerem managed to beat the game in an astounding time of 20:46! Note that this contains massive spoilers, so be warned!

"You are poor and bald. Get to work," reads the simple description of Get to Work, a game that is a metaphor for climbing the corporate ladder that also a game where you are a guy with rollerblades on his hands and feet and little wheeled pads on his knees and elbows who can only

Fixed an issue where the reset button would break audio Fixed an issue where the reset button would break controller input

Want to Blade Fast?? We are holding a competition to see who can beat Get To Work the fastest. We have just entered the final Leg of the competition, so if you have lots of time over the weekend, now's your chance to compete! SUMMARY The competition has 3 legs The fastest time at

Fixed a bug where achievements weren't working

We watched hours and hours of footage yesterday and wanted to rebalance the last part of the game. Gameplay/Art changes - Fixed a bug where PointCrow's audio (in the podcast) was not playing - Added more recovery into the VP areas - tweaked a "brown-wood ramp" in the first VP are

- Changed some colliders so players couldn't get stuck under the garbage bin - Changed a collider so players couldn't fall out of the map in the warehouse trainee section - Changed a collider so players couldn't get stuck on a shelf in the bedroom - Made the first jump to VP slig